game trailblazer
Chapter 381 Postscript & Writing Testimonials
Chapter 381 Postscript & Writing Testimonials
At this point, the book has come to an end, but the story of "Game Pioneers" can only be regarded as just beginning (the original plan is to follow the fifth and sixth volumes), and there are too many things to do since 2001 It will happen gradually, "911", "SARS", "Great Freeze", "Great Earthquake", "Olympic Games", as well as games under development such as "Big Thousand World", the development of China Independent Game Festival, and the future of the Expo , Where will WCG, which belongs to China, go? How will Dongfang Industrial Group, Universal Entertainment Group and VisualSystem Group controlled by Zhang Lexing develop in the future? Can Sega and Nintendo be completely absorbed? How long will Sony Computer Entertainment last? Will there be other competition in the future? opponent.
All of this should have been included in the novel "Game Pioneers", but maybe my writing ability is limited, and since April, due to work changes, there is not enough time for writing, resulting in "Game Pioneers" In the end, it had to be ended hastily, and the many clues left behind can only be slowly improved when time is abundant in the future. Maybe if you have time next year, you can consider writing a sequel to fill in the unfinished content of "Game Trailblazer". It is also possible to overturn and rewrite "Game Pioneer", and perhaps modify the content of the story more smoothly and refreshingly.
……
The reason why I started writing the book "Game Pioneers" was because I didn't see a good novel describing the development of domestic games.I have read a lot of online game novels, and not many of them involve game development. Although "Rebirth: The Peak of Technology" is very illusory, the future games described in it are really fascinating, and other related game development The novel seemed too unreal.
For example, in a novel, the protagonist developed a so-called "Monopoly" game in 1995, and it was able to reach 4 people online. In 1995, the country was basically an Internet desert at that time, and 14.4Kbps kittens were still top-notch high-end equipment, and even BBSs that dialed directly with telephone lines were still very rare. In this environment, 4 people were online. I am afraid that even China Telecom (which was also called the Post and Telecommunications Bureau at that time) could not handle their own online games.
What’s even more exaggerated is that in another novel, also in 1995, the protagonist bought a second-hand computer to set up an Internet cafe, and a 1500-unit “extreme” second-hand computer actually wanted to run “Resident Evil” on it. If Ken Kutaragi knew, I will definitely throw the PS into the trash, and use the so-called "extreme" second-hand computer that the protagonist found out.
When I first started writing this book, I planned to use the name "Game World", but unfortunately someone already used it at the beginning, so I changed it to "Game·World". Unfortunately, this name was illegal, so I finally got "Game Trailblazers" book.
When I first conceived it, I just wanted to write a book describing the game development industry. I also collected a lot of relevant information, such as the basic knowledge of game development, how to form a game development team, the main process of game development, etc., and even It also includes some emotional articles written by game developers. It happened that during that time I had just read Guo Da's "Rebirth 1994: Football", so the protagonist's starting year was set in 1990 (that is, at the end of the first volume of this book) The period described in several chapters), the identity is a lucky person who was reborn in the 80s, and has accumulated a lot of capital by taking advantage of the prophet's advantages. Then transfer part of the company's shares in hand, keep other shares with more appreciation value, and return to China with the cash exchanged, preparing to be a pioneer in the domestic game industry.
During this period, I collected a lot of historical materials about games, only to find out that the domestic game industry did not start in the 90s of the last century (PC games started in the 90s), in fact, there were game development companies as early as 1s , or the existence of game workshops. For example, the famous "Smoky Mountain Tank" and N-in-[-] Yellow Card were products at that time. Unfortunately, although the start is not too late, no company can do it for a long time. Not to mention the development of a legendary "artifact" such as a domestic game console (the short-lived A'Can is not counted).So besides being emotionally excited, the protagonist's mission has an additional task of developing a game console.
After carefully analyzing the development of game consoles, I found that the road is very bumpy, and there are several big companies that cannot be avoided, such as Nintendo, Sony Computer Entertainment, and...Microsoft.Nintendo was the overlord in the 80s and the first half of the 90s. Sony Computer Entertainment rose in the mid-90s. One of the strongest points of Microsoft is its deep technical reserves, and the other is its good money.
If the protagonist wants to develop his own game console, Nintendo, Sony Computer Entertainment, and Microsoft are the three mountains that must be overcome. To be honest, none of these three opponents is a fuel-efficient lamp, especially Microsoft is even more difficult to deal with.Therefore, the starting time of the protagonist was brought forward again, starting directly from 1980, and the first volume of this book existed.As a mainlander living in the early 80s, and living in an inland city, wanting to defeat Microsoft in a short time is no different from daydreaming, because it was very difficult to go abroad in those days, even if the protagonist With outstanding ability, he developed epoch-making software. In the era and environment that did not pay much attention to intellectual property rights, it was impossible to export software. Basically, he could only make small troubles in China. If the troubles were not good, he would squat in Opportunity.So the first super cheat was born. The protagonist met Yu Youcheng by chance, and successfully tricked him into selling the software he "developed". Then he took the opportunity to go abroad, came to the United States via Hong Kong, and picked up a super CEO Yang Xinxin by the way.
In fact, the current "Game Trailblazer" on Qidian.com basically belongs to the fourth modified version, which has added a lot of content compared to the original version, such as the movie circle, the lawsuit of Dungeons and Dragons, the bait plan against Sony Computer Entertainment, etc. Although the content is much richer, it is a pity that my writing is limited and I still can't control so many clues, so that the direction of the plot is not ups and downs enough, and it lacks enough attractive descriptions. Fortunately, the entire outline basically continues.
When I started writing "Game Trailblazer" in 2009, I didn't expect to write it for so long. The initial planning time was about one and a half years, and it was almost enough to write 1 million words. I felt that it was delayed until 120, almost two and a half years.At the beginning, I made several changes a day, and I stopped for a period of time to modify it. After that, I basically kept changing it every day for a long time, and occasionally I could add one or two changes. I found out later that due to the time span Too long, and the pace of the whole book develops a bit too fast.
From 1980 to 2001, it has been a full 21 years. According to the way many online novels are written, it can be tens of millions of words.For example, the first volume, in fact, is not very closely related to "Game Trailblazers". It can exist as a "prequel", and perhaps more interesting content can be added to it, because the entire 80s is a time when the game industry is turbulent. There was the industrial collapse brought about by the Atari shock, the re-emergence brought by the red and white machine, the start of PC games, and Sega’s miraculous repeated defeats, not like the current first volume, which only uses Chapter 37 is brought to the past, and the plot advances too fast.
Similar problems also exist in other volumes. Many interesting contents are either abandoned or abbreviated, and even some buried foreshadowings are completely abandoned later. If more manuscripts can be saved in advance, and the ability to control the writing is stronger, it may bring a new era. The completely different "Game Pioneer" may have the opportunity to gain recognition from more readers.
……
Zhang Lexing, as the protagonist, did not intend to be an omniscient God from the beginning, but just an ordinary guy who knows a little clue about future development and has strong computer development capabilities in ancient times (these are all described in the prologue), so except Except for the early stage, in "Game Pioneers", there is no plot of Zhang Lexing developing various games and software by himself relying on the memory in his head, that is, he can come up with a lot of game ideas. In the later stage, only the initial idea of the game is left. As an ordinary person, it is impossible to play all the games, and it is impossible to remember the settings of all the games, and the game settings cannot be easily discovered by just playing the game.This setting may not be YY enough, but I think it may be more realistic, and it can also reflect that game development is an activity that requires collective strength.
In the whole book "Game Pioneers", Zhang Lexing's thinking has been changing. At first, he thought that the revitalization of the game industry only needs enough technical talents, so there was an early Tianzhiyuan and the action of organizing employees to go abroad for training , There is also a game academy and help for many domestic game companies.Later, Zhang Lexing discovered that revitalizing the game industry in the domestic environment is not just a technical issue, but also the public opinion environment, government tendencies, industry self-discipline, etc. , Travel Expo, Independent Game Festival and other plans, in comparison, the development plan of the game console is not so important.
……
After finishing "Game Trailblazer" for the time being, I will not give up writing completely, and I will use my spare time to continue writing. It's just that I haven't fully figured out what to write next. It may be "Game Trailblazer II" , or possibly a brand new book.But all of these still need a certain amount of time to prepare. I still have an important exam next year, as well as my daily work. It takes time to start writing again. Before that, maybe I can only save some novel ideas.
Well... that's all for now, fellow book lovers, see you in the next book!
(End of this chapter)
At this point, the book has come to an end, but the story of "Game Pioneers" can only be regarded as just beginning (the original plan is to follow the fifth and sixth volumes), and there are too many things to do since 2001 It will happen gradually, "911", "SARS", "Great Freeze", "Great Earthquake", "Olympic Games", as well as games under development such as "Big Thousand World", the development of China Independent Game Festival, and the future of the Expo , Where will WCG, which belongs to China, go? How will Dongfang Industrial Group, Universal Entertainment Group and VisualSystem Group controlled by Zhang Lexing develop in the future? Can Sega and Nintendo be completely absorbed? How long will Sony Computer Entertainment last? Will there be other competition in the future? opponent.
All of this should have been included in the novel "Game Pioneers", but maybe my writing ability is limited, and since April, due to work changes, there is not enough time for writing, resulting in "Game Pioneers" In the end, it had to be ended hastily, and the many clues left behind can only be slowly improved when time is abundant in the future. Maybe if you have time next year, you can consider writing a sequel to fill in the unfinished content of "Game Trailblazer". It is also possible to overturn and rewrite "Game Pioneer", and perhaps modify the content of the story more smoothly and refreshingly.
……
The reason why I started writing the book "Game Pioneers" was because I didn't see a good novel describing the development of domestic games.I have read a lot of online game novels, and not many of them involve game development. Although "Rebirth: The Peak of Technology" is very illusory, the future games described in it are really fascinating, and other related game development The novel seemed too unreal.
For example, in a novel, the protagonist developed a so-called "Monopoly" game in 1995, and it was able to reach 4 people online. In 1995, the country was basically an Internet desert at that time, and 14.4Kbps kittens were still top-notch high-end equipment, and even BBSs that dialed directly with telephone lines were still very rare. In this environment, 4 people were online. I am afraid that even China Telecom (which was also called the Post and Telecommunications Bureau at that time) could not handle their own online games.
What’s even more exaggerated is that in another novel, also in 1995, the protagonist bought a second-hand computer to set up an Internet cafe, and a 1500-unit “extreme” second-hand computer actually wanted to run “Resident Evil” on it. If Ken Kutaragi knew, I will definitely throw the PS into the trash, and use the so-called "extreme" second-hand computer that the protagonist found out.
When I first started writing this book, I planned to use the name "Game World", but unfortunately someone already used it at the beginning, so I changed it to "Game·World". Unfortunately, this name was illegal, so I finally got "Game Trailblazers" book.
When I first conceived it, I just wanted to write a book describing the game development industry. I also collected a lot of relevant information, such as the basic knowledge of game development, how to form a game development team, the main process of game development, etc., and even It also includes some emotional articles written by game developers. It happened that during that time I had just read Guo Da's "Rebirth 1994: Football", so the protagonist's starting year was set in 1990 (that is, at the end of the first volume of this book) The period described in several chapters), the identity is a lucky person who was reborn in the 80s, and has accumulated a lot of capital by taking advantage of the prophet's advantages. Then transfer part of the company's shares in hand, keep other shares with more appreciation value, and return to China with the cash exchanged, preparing to be a pioneer in the domestic game industry.
During this period, I collected a lot of historical materials about games, only to find out that the domestic game industry did not start in the 90s of the last century (PC games started in the 90s), in fact, there were game development companies as early as 1s , or the existence of game workshops. For example, the famous "Smoky Mountain Tank" and N-in-[-] Yellow Card were products at that time. Unfortunately, although the start is not too late, no company can do it for a long time. Not to mention the development of a legendary "artifact" such as a domestic game console (the short-lived A'Can is not counted).So besides being emotionally excited, the protagonist's mission has an additional task of developing a game console.
After carefully analyzing the development of game consoles, I found that the road is very bumpy, and there are several big companies that cannot be avoided, such as Nintendo, Sony Computer Entertainment, and...Microsoft.Nintendo was the overlord in the 80s and the first half of the 90s. Sony Computer Entertainment rose in the mid-90s. One of the strongest points of Microsoft is its deep technical reserves, and the other is its good money.
If the protagonist wants to develop his own game console, Nintendo, Sony Computer Entertainment, and Microsoft are the three mountains that must be overcome. To be honest, none of these three opponents is a fuel-efficient lamp, especially Microsoft is even more difficult to deal with.Therefore, the starting time of the protagonist was brought forward again, starting directly from 1980, and the first volume of this book existed.As a mainlander living in the early 80s, and living in an inland city, wanting to defeat Microsoft in a short time is no different from daydreaming, because it was very difficult to go abroad in those days, even if the protagonist With outstanding ability, he developed epoch-making software. In the era and environment that did not pay much attention to intellectual property rights, it was impossible to export software. Basically, he could only make small troubles in China. If the troubles were not good, he would squat in Opportunity.So the first super cheat was born. The protagonist met Yu Youcheng by chance, and successfully tricked him into selling the software he "developed". Then he took the opportunity to go abroad, came to the United States via Hong Kong, and picked up a super CEO Yang Xinxin by the way.
In fact, the current "Game Trailblazer" on Qidian.com basically belongs to the fourth modified version, which has added a lot of content compared to the original version, such as the movie circle, the lawsuit of Dungeons and Dragons, the bait plan against Sony Computer Entertainment, etc. Although the content is much richer, it is a pity that my writing is limited and I still can't control so many clues, so that the direction of the plot is not ups and downs enough, and it lacks enough attractive descriptions. Fortunately, the entire outline basically continues.
When I started writing "Game Trailblazer" in 2009, I didn't expect to write it for so long. The initial planning time was about one and a half years, and it was almost enough to write 1 million words. I felt that it was delayed until 120, almost two and a half years.At the beginning, I made several changes a day, and I stopped for a period of time to modify it. After that, I basically kept changing it every day for a long time, and occasionally I could add one or two changes. I found out later that due to the time span Too long, and the pace of the whole book develops a bit too fast.
From 1980 to 2001, it has been a full 21 years. According to the way many online novels are written, it can be tens of millions of words.For example, the first volume, in fact, is not very closely related to "Game Trailblazers". It can exist as a "prequel", and perhaps more interesting content can be added to it, because the entire 80s is a time when the game industry is turbulent. There was the industrial collapse brought about by the Atari shock, the re-emergence brought by the red and white machine, the start of PC games, and Sega’s miraculous repeated defeats, not like the current first volume, which only uses Chapter 37 is brought to the past, and the plot advances too fast.
Similar problems also exist in other volumes. Many interesting contents are either abandoned or abbreviated, and even some buried foreshadowings are completely abandoned later. If more manuscripts can be saved in advance, and the ability to control the writing is stronger, it may bring a new era. The completely different "Game Pioneer" may have the opportunity to gain recognition from more readers.
……
Zhang Lexing, as the protagonist, did not intend to be an omniscient God from the beginning, but just an ordinary guy who knows a little clue about future development and has strong computer development capabilities in ancient times (these are all described in the prologue), so except Except for the early stage, in "Game Pioneers", there is no plot of Zhang Lexing developing various games and software by himself relying on the memory in his head, that is, he can come up with a lot of game ideas. In the later stage, only the initial idea of the game is left. As an ordinary person, it is impossible to play all the games, and it is impossible to remember the settings of all the games, and the game settings cannot be easily discovered by just playing the game.This setting may not be YY enough, but I think it may be more realistic, and it can also reflect that game development is an activity that requires collective strength.
In the whole book "Game Pioneers", Zhang Lexing's thinking has been changing. At first, he thought that the revitalization of the game industry only needs enough technical talents, so there was an early Tianzhiyuan and the action of organizing employees to go abroad for training , There is also a game academy and help for many domestic game companies.Later, Zhang Lexing discovered that revitalizing the game industry in the domestic environment is not just a technical issue, but also the public opinion environment, government tendencies, industry self-discipline, etc. , Travel Expo, Independent Game Festival and other plans, in comparison, the development plan of the game console is not so important.
……
After finishing "Game Trailblazer" for the time being, I will not give up writing completely, and I will use my spare time to continue writing. It's just that I haven't fully figured out what to write next. It may be "Game Trailblazer II" , or possibly a brand new book.But all of these still need a certain amount of time to prepare. I still have an important exam next year, as well as my daily work. It takes time to start writing again. Before that, maybe I can only save some novel ideas.
Well... that's all for now, fellow book lovers, see you in the next book!
(End of this chapter)
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