Rookie invincible online game
Chapter 327 Fort Defense Battle
Chapter 327 Fort Defense Battle (8)
In this way, a trap was planted. After the archers led them away from the large troops, the warrior troops, which had been hiding for a long time, rushed out from both sides quickly, and after blocking their retreat, Attack them violently.
Overall, the Necromancer's attack power is still very high, and the frequency of casting spells is not slow.But they are still long-range magic units after all, and melee combat is their biggest weakness. What's more, there are archers in the distance to assist in the attack, so the necromancer's troops immediately fell into a passive situation.
Because according to the system settings, no matter whether it is a melee or a long-range unit, as long as it is hit by the opponent when casting a skill or spell, no matter whether it is a skill or a spell, as long as it has not been released, it will be interrupted.It is also because of the existence of this system setting that melee players have room to compete with ranged units, especially mage classes. Otherwise, melee players will only be passively beaten in front of ranged classes. It's up to you.Any game will not allow this kind of unbalanced phenomenon to appear.
After the warrior troops successfully rushed into the necromancer's troops, especially with the assistance of archers, there was basically no change in this engagement.In just a few minutes, the first army of necromancers with a number of about [-] was completely wiped out.Then came the second, third...
When the ten teams sent out to pursue were all wiped out by the player's troops, the necromancer's large army changed its strategy again. They no longer paid attention to the small troops that kept harassing around them, but concentrated on moving forward. Hurry up and go straight to the fortress.
Regarding the change of attitude of the opponent, the army commanders of the various small units scattered around the necromancer were still quite helpless, so they had to follow around the large army of the necromancer, adopting uninterrupted harassment, consuming the opponent little by little of vitality.
The long-distance professions all have a common feature, that is, when casting skills or magic, they must stand still and not resume their actions until the casting is completed.The soldiers of the melee department wanted to use this system setting to launch a surprise attack after discovering that the Necromancer troops had no intention of stopping at all.
However, they overlooked one thing, that is, the release time of the low-level spells of the mage system is very short, but it is impossible for them to release them from [-] yards away in less than a second. Rush to the opponent's front from a safe distance.So after experiencing an unsuccessful sneak attack and paying nearly a hundred casualties for it, I had to give up the idea of continuing the sneak attack, and handed over the task of continuing the raid to the archer troops.
Chapter 110 This Fortress Is Yours Part [-]
(End of this chapter)
In this way, a trap was planted. After the archers led them away from the large troops, the warrior troops, which had been hiding for a long time, rushed out from both sides quickly, and after blocking their retreat, Attack them violently.
Overall, the Necromancer's attack power is still very high, and the frequency of casting spells is not slow.But they are still long-range magic units after all, and melee combat is their biggest weakness. What's more, there are archers in the distance to assist in the attack, so the necromancer's troops immediately fell into a passive situation.
Because according to the system settings, no matter whether it is a melee or a long-range unit, as long as it is hit by the opponent when casting a skill or spell, no matter whether it is a skill or a spell, as long as it has not been released, it will be interrupted.It is also because of the existence of this system setting that melee players have room to compete with ranged units, especially mage classes. Otherwise, melee players will only be passively beaten in front of ranged classes. It's up to you.Any game will not allow this kind of unbalanced phenomenon to appear.
After the warrior troops successfully rushed into the necromancer's troops, especially with the assistance of archers, there was basically no change in this engagement.In just a few minutes, the first army of necromancers with a number of about [-] was completely wiped out.Then came the second, third...
When the ten teams sent out to pursue were all wiped out by the player's troops, the necromancer's large army changed its strategy again. They no longer paid attention to the small troops that kept harassing around them, but concentrated on moving forward. Hurry up and go straight to the fortress.
Regarding the change of attitude of the opponent, the army commanders of the various small units scattered around the necromancer were still quite helpless, so they had to follow around the large army of the necromancer, adopting uninterrupted harassment, consuming the opponent little by little of vitality.
The long-distance professions all have a common feature, that is, when casting skills or magic, they must stand still and not resume their actions until the casting is completed.The soldiers of the melee department wanted to use this system setting to launch a surprise attack after discovering that the Necromancer troops had no intention of stopping at all.
However, they overlooked one thing, that is, the release time of the low-level spells of the mage system is very short, but it is impossible for them to release them from [-] yards away in less than a second. Rush to the opponent's front from a safe distance.So after experiencing an unsuccessful sneak attack and paying nearly a hundred casualties for it, I had to give up the idea of continuing the sneak attack, and handed over the task of continuing the raid to the archer troops.
Chapter 110 This Fortress Is Yours Part [-]
(End of this chapter)
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