Heroic Armor
Chapter 106 Challenge again
Chapter 106 Challenge again
The name 'Dunjia' is indeed a defensive mecha, and this mecha is indeed good at defense.
But because of this, it would be a big mistake to think that this mecha can only defend.
This mecha has a very powerful trick - rolling.
When this trick is activated, 'Dunjia' can't help but have a very strong defensive ability, and it will also have a jaw-dropping impact.
The 'Dun Jia' that launched this trick will roll itself into a huge iron ball, and then roll it quickly.
Rolling can bring him a higher defensive ability, and at the same time, when rolling forward, it will also have a very powerful impact.
As for the disadvantages of this trick, there are indeed. One is that when the 'Dunjia' rolls, it cannot control the direction and can only roll forward, and then when it breaks away from the rolling state, it will fall into a short-lived state of being unable to move.
If it is fighting monsters in the wild, this trick will be very tasteless.
After all, monsters will not stand in front of him and wait for him to roll over, and his rolling speed is not very fast, but in the arena, this skill can play a great role.
Evasion is indeed possible, but the arena is such a big map, and most mechs are gathered on the frontal battlefield.
It's not so easy to dodge when they're all in a crowd.
Seeing that the time was ripe, the commander of No. 47 refuge immediately let 'Dun Jia' start the rolling mode.
After a brief transformation, 'Dunjia' directly turned into an unrivaled big iron ball, and then rolled forward with the sound of 'Boom, Boom'.
The No. 46 Refuge arranged in front of the 'Dunjia' to confront the mechas, and they were stunned.
How should they deal with this big iron ball?
Although I have learned about the mech 'Dunjia' before the game, but the written understanding and the real face are completely different things, okay?
The first two mechas, which are good at defense, tried to reach out to block them, but
It is conceivable that the arm disappeared directly following the rolling of 'Dunjia'.
Before they could do anything else, 'Dun Jia' rolled towards them, and then not only the arms, but the whole body was also destroyed by the rolling of 'Dun Jia'.
After destroying two mechs, 'Dun Jia' was not satisfied and continued to roll forward.
The mecha pilots in front of the 'Dunjia' only feel their scalps go numb. The 'Dunjia' in the rolling state is absolutely god-blocking and killing gods, and Buddhas are blocking and killing Buddhas. These mechas can't even reach the fourth generation. Don't dare to fight at all.
All the mechas that could dodge in an instant dodged to the side, and only some mechas that had no room to dodge remained on the rolling route of the 'Dun Jia', praying for a miracle to happen.
The fact is that the imaginary miracle of course will not happen, 'Dun Jia' did not stop or change direction, and all those who stood in the way were taken away by him.
Vault 47 seized this opportunity and directly smashed the mecha group of Vault 46 into pieces on the frontal battlefield.
Although it can't be said to be a defeat, just this time, the original advantages of No. 46 Vault were all gone.
The fourth-generation mechs arranged on the periphery could only be pulled back.
'Dunjia' is really annoying, especially now that this mecha is in a low-level mecha group.
Although he has high defense and low attack, he can't stand against the low-level third-generation or even second-generation mechas. The attack low of "Dunjia" is also low among the fourth-generation mechas, which does not mean that his attack It is lower than the third-generation mecha.
Compared with the third-generation mechs, although the attack ability of 'Dunjia' can't be regarded as top-notch, it is definitely on the higher side.
The battle is still going on, and the fourth-generation mechs of the No. 46 shelter finally came to block the 'Dun Jia'.
'Dunjia' still suffers when fighting against the relatively flexible fourth-generation mechas. When the 'rolling' skill is not activated, his defensive ability has not reached the point where it is daunting.
Facing the pincer attack of two fourth-generation mechs, 'Dun Jia' could only fight and retreat.
Another fourth-generation mecha in Vault 47 couldn't help at all, and he was also entangled with another fourth-generation mecha in Vault 46.
When the strengths of the two sides are equal, the mechas on the upper level will check each other. It really depends on the outcome of the battle, and the third-generation mechas on the lower level will be the main battle.
Judging from the current situation, Vault 46 has the upper hand in terms of both the quantity and quality of mechs. However, because of the previous disturbance caused by the "Dunjia" on the scene, Vault 47 looks better on the scene.
Generally speaking, both sides are still in a balance of power and have a chance to win.
The battle may not be as intense as the battle between the shelters with high serial numbers, but it is also very tense to watch.
For Vault 54, it is definitely hoped that Vault 47 will win. Today there is another chance to challenge. Regardless of whether he can successfully enter the fourth group, Lin Xuchang will definitely use this opportunity. It's a training opportunity.
The battle on the screen was very intense, and it lasted until the end of the 6-hour challenge time without a clear winner.
The system is then judged.
There are two ways to judge the system, one is that the loss of both parties does not exceed 70%.
In this case, the challenged party will be directly judged to win.
There is also a situation where the loss of one of the two sides in the battle exceeds 70%. When this happens, the system will judge the outcome based on the number of mechas lost by both sides and the remaining number.
It takes 5 minutes to judge, and Lin Xuchang kept his hand on the challenge option.
Although it is not sure which refuge won this battle, Lin Xuchang would not hesitate at all, and he would take the initiative to challenge as long as there was a result.
After 5 minutes, the system announced the winner, and it turned out that Vault 47 won.
The reason is that there are more mechs left in Vault 47, and they have more advantages on the scene.
This result is a system judgment, which can guarantee that no one side is favored, and there is no situation where others are allowed to appeal.
As a result, the people in Vault 46 could only accept it sadly, while the people in Vault 47 were already crazy about it. They finally entered the fourth group.
But before they were happy, the news of the challenge came.
Then they only have half an hour to rest, and then they must enter the battlefield again to fight.
"Who challenged us?"
"It's Vault No. 54. There's not enough to lose. Let the soldiers get ready. The battle is over tonight, and we'll have a good celebration."
For this challenge, the people in Vault 47 were not too nervous.
They fought against each other five days ago. The strength of Vault 54 has improved to a certain extent, but it is not enough to pose a threat to them.
(End of this chapter)
The name 'Dunjia' is indeed a defensive mecha, and this mecha is indeed good at defense.
But because of this, it would be a big mistake to think that this mecha can only defend.
This mecha has a very powerful trick - rolling.
When this trick is activated, 'Dunjia' can't help but have a very strong defensive ability, and it will also have a jaw-dropping impact.
The 'Dun Jia' that launched this trick will roll itself into a huge iron ball, and then roll it quickly.
Rolling can bring him a higher defensive ability, and at the same time, when rolling forward, it will also have a very powerful impact.
As for the disadvantages of this trick, there are indeed. One is that when the 'Dunjia' rolls, it cannot control the direction and can only roll forward, and then when it breaks away from the rolling state, it will fall into a short-lived state of being unable to move.
If it is fighting monsters in the wild, this trick will be very tasteless.
After all, monsters will not stand in front of him and wait for him to roll over, and his rolling speed is not very fast, but in the arena, this skill can play a great role.
Evasion is indeed possible, but the arena is such a big map, and most mechs are gathered on the frontal battlefield.
It's not so easy to dodge when they're all in a crowd.
Seeing that the time was ripe, the commander of No. 47 refuge immediately let 'Dun Jia' start the rolling mode.
After a brief transformation, 'Dunjia' directly turned into an unrivaled big iron ball, and then rolled forward with the sound of 'Boom, Boom'.
The No. 46 Refuge arranged in front of the 'Dunjia' to confront the mechas, and they were stunned.
How should they deal with this big iron ball?
Although I have learned about the mech 'Dunjia' before the game, but the written understanding and the real face are completely different things, okay?
The first two mechas, which are good at defense, tried to reach out to block them, but
It is conceivable that the arm disappeared directly following the rolling of 'Dunjia'.
Before they could do anything else, 'Dun Jia' rolled towards them, and then not only the arms, but the whole body was also destroyed by the rolling of 'Dun Jia'.
After destroying two mechs, 'Dun Jia' was not satisfied and continued to roll forward.
The mecha pilots in front of the 'Dunjia' only feel their scalps go numb. The 'Dunjia' in the rolling state is absolutely god-blocking and killing gods, and Buddhas are blocking and killing Buddhas. These mechas can't even reach the fourth generation. Don't dare to fight at all.
All the mechas that could dodge in an instant dodged to the side, and only some mechas that had no room to dodge remained on the rolling route of the 'Dun Jia', praying for a miracle to happen.
The fact is that the imaginary miracle of course will not happen, 'Dun Jia' did not stop or change direction, and all those who stood in the way were taken away by him.
Vault 47 seized this opportunity and directly smashed the mecha group of Vault 46 into pieces on the frontal battlefield.
Although it can't be said to be a defeat, just this time, the original advantages of No. 46 Vault were all gone.
The fourth-generation mechs arranged on the periphery could only be pulled back.
'Dunjia' is really annoying, especially now that this mecha is in a low-level mecha group.
Although he has high defense and low attack, he can't stand against the low-level third-generation or even second-generation mechas. The attack low of "Dunjia" is also low among the fourth-generation mechas, which does not mean that his attack It is lower than the third-generation mecha.
Compared with the third-generation mechs, although the attack ability of 'Dunjia' can't be regarded as top-notch, it is definitely on the higher side.
The battle is still going on, and the fourth-generation mechs of the No. 46 shelter finally came to block the 'Dun Jia'.
'Dunjia' still suffers when fighting against the relatively flexible fourth-generation mechas. When the 'rolling' skill is not activated, his defensive ability has not reached the point where it is daunting.
Facing the pincer attack of two fourth-generation mechs, 'Dun Jia' could only fight and retreat.
Another fourth-generation mecha in Vault 47 couldn't help at all, and he was also entangled with another fourth-generation mecha in Vault 46.
When the strengths of the two sides are equal, the mechas on the upper level will check each other. It really depends on the outcome of the battle, and the third-generation mechas on the lower level will be the main battle.
Judging from the current situation, Vault 46 has the upper hand in terms of both the quantity and quality of mechs. However, because of the previous disturbance caused by the "Dunjia" on the scene, Vault 47 looks better on the scene.
Generally speaking, both sides are still in a balance of power and have a chance to win.
The battle may not be as intense as the battle between the shelters with high serial numbers, but it is also very tense to watch.
For Vault 54, it is definitely hoped that Vault 47 will win. Today there is another chance to challenge. Regardless of whether he can successfully enter the fourth group, Lin Xuchang will definitely use this opportunity. It's a training opportunity.
The battle on the screen was very intense, and it lasted until the end of the 6-hour challenge time without a clear winner.
The system is then judged.
There are two ways to judge the system, one is that the loss of both parties does not exceed 70%.
In this case, the challenged party will be directly judged to win.
There is also a situation where the loss of one of the two sides in the battle exceeds 70%. When this happens, the system will judge the outcome based on the number of mechas lost by both sides and the remaining number.
It takes 5 minutes to judge, and Lin Xuchang kept his hand on the challenge option.
Although it is not sure which refuge won this battle, Lin Xuchang would not hesitate at all, and he would take the initiative to challenge as long as there was a result.
After 5 minutes, the system announced the winner, and it turned out that Vault 47 won.
The reason is that there are more mechs left in Vault 47, and they have more advantages on the scene.
This result is a system judgment, which can guarantee that no one side is favored, and there is no situation where others are allowed to appeal.
As a result, the people in Vault 46 could only accept it sadly, while the people in Vault 47 were already crazy about it. They finally entered the fourth group.
But before they were happy, the news of the challenge came.
Then they only have half an hour to rest, and then they must enter the battlefield again to fight.
"Who challenged us?"
"It's Vault No. 54. There's not enough to lose. Let the soldiers get ready. The battle is over tonight, and we'll have a good celebration."
For this challenge, the people in Vault 47 were not too nervous.
They fought against each other five days ago. The strength of Vault 54 has improved to a certain extent, but it is not enough to pose a threat to them.
(End of this chapter)
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