Player 1

Chapter 27 Level 2

Chapter 27 Level 2(6)
Ajied belongs to the PVP area, so you must not walk there unarmed.I put on the +10 Helmel Power Armor, grab the Beam Pistol, and strap on the Kinetic Explosive Shotgun and the +5 Greatsword.I also brought a few other items, including spare anti-gravity boots, magic resistance ring, and giant force gloves.I hated not being fully equipped, so I packed it all in a storage backpack.

After packing up my things, I jumped into the elevator, and a few seconds later, the entrance to the launch pad at the bottom of the fort appeared in front of my eyes.Blue pulsing lights flashed on both sides of the launch chute, pulsating from the center of the launch pad to the heavily armored exit at the far end.The exit leads from the silo to the armored gate guarded between the planet's surface and the fortress.

To the left of the chute is my battered X-wing, the DeLorean to the right, and right in the center is without a doubt my most-used ship, the Vonnegut.Max had started the engine, a low growl echoing in the launch pad.Vonnegut is a heavily modified Firefly-class transport ship, based on the Serenity in the TV series "Firefly".When I first got the boat, I named it Kelly, but quickly switched to my favorite twentieth-century novelist's name. "Vonnegut" was now stamped on the ship's weathered gray hull.

Vonnegut I snatched from a group of high-ranking thugs from the Oviraptor Guild when I was walking through some world in the No. .These oviraptors have a lot of self-importance and know nothing about their opponents, and I wasn't in a good mood just before they struck, otherwise I might have simply accelerated to the speed of light and avoided the fight.But that day I decided to take it head on.

Spaceships are not much different from other items in "Oasis". Each ship has specific attributes, weapons, and maneuverability. The X-wings are much more maneuverable than the Oviraptor's larger transports, so it didn't take much for me to dodge low-level artillery fire while unloading laser and proton torpedoes on their heads.After destroying the transport ship's engine, I proceeded to slaughter all the characters in the ship.The captain recognized the comers and tried to apologize, but I wasn't in the mood to forgive them.After killing all the crew quickly, I parked the X-wing in the cabin, repaired the engine of the transport ship, and then drove the new spaceship on the way home.

I walked over to Vonnegut, and the elevator fell to the ground.When entering the cockpit, the spacecraft is ready to ascend.When I sat in the cockpit, the bracket that fixed the spaceship had already returned to its original position with a "bang bang".

"Max, lock the fort and calculate the route to Ajied."

"Follow orders, ship-ship-captain." Max appeared on the screen in the cockpit.The armored door opened slowly, and Vonnegut hurried across the launch tunnel, rising into the stars.When the body completely left the launch channel, the armored door closed with a bang.

Several spacecraft are parked in Falcon's high orbit.Usually these people include avid fans and bounty hunters who are not afraid of death, and there are also some paparazzi who have appeared here recently-they have been following famous hunters for a long time to obtain information on the activities of targets for sale.It's a good thing I've been able to simply go into lightspeed cruise and get rid of them every time, and if there's no way to get rid of them, the only option left is to go back and shoot.

After Vonnegut entered the speed of light, all the planets on the screen became a long strip of light. "Entered light-light-light speed, Captain," Max reported. "Estimated time to reach Aguid is 53 minutes. If you choose to go through the nearest stargate, it will only take 15 minutes."

There are stargates in each division, they are actually just teleportation stations for spaceships, but since the reference standard for charging is the mass of the spaceship and the distance of transmission, usually only big companies and those with enough money to burn stargates use stargates. Endless local tyrants.And I am completely outside the scope of the above two.But in today's circumstances, I'm happy to splurge a little money.

"Stargate, Max, we're in a hurry."

0022
Vonnegut returned to cruise mode, and Ajied appeared in front of me.It is very special among the surrounding planets, because other planets have land, atmosphere or crater-like surface, but Aguid does not. airport.It's the largest museum of old video games in Oasis, and it's mostly games from the late 70s and early 80s.From close orbit, Algied looks exactly like Atari's 1983 Star Wars arcade game.

Max drove Vonnegut to the surface of the planet, and I prepared for the possible battle: I opened the armor shield, took out a few bottles of combat potions from the storage bag and drank them.Ajied is not only a PVP area, but also a dual area, where both magic and technology can be used.

Vonnegut landed safely on the surface of the backlit side of the planet. I stepped out of the spaceship and pressed the button on my right wrist to activate the safety system of the spaceship. A translucent blue shield suddenly appeared around it.

If you look around, you can see that Algied is very similar to 1981's "Warzone", which is also a classic Atari game.In the distance, the volcano spraying green magma can't be reached no matter how many days you run.It is always on the horizon.Like the old arcade machines, the landscape on Arguid is just an untouchable backdrop.

I am now at the equator of the eastern hemisphere in Aguild, and the place is empty and rather desolate.I walk towards the nearest green dot.When you get closer, you can see that it is actually the entrance of a tunnel that leads directly into the ground - the entire Algied Museum is built underground.

Thousands of old game consoles are stored underground in Ajied, and each of them is reconstructed according to the reality. When Oasis first opened, countless old users brought codes from their childhood games, making them forever part of the museum.All the games that have ever existed in history can be found here at least one copy, and the wooden arcade case carrying these games is also like a holy relic left over from ancient times. GSS incorporates these codes into its own database, making Aljiide the world's largest display of old arcade machines.

The museum has several floors of exhibition areas, in which underground passages, steps, elevators, ladders, slides and secret doors form a huge transportation network, like an underground mausoleum, where people can easily get lost.So I opened the [-]D map and placed it in the corner of the screen. The flashing blue dot next to the Aladdin Castle exhibition area on the map was my location.I marked the destination on the map: the core of the planet.

Arrows indicating the nearest route appear on the floor.I follow the arrow and step forward.

The museum is zoned according to strata.It's close to the planet's mantle, so it's home to state-of-the-art coin-operated arcade machines that were active in the early 21s.These machines already have polished graphics and first-generation haptic systems—vibrating chairs and tilting hydraulic platforms.Networked racing competitions can already support players racing against each other.They are the swan song of the arcade.Because in that era, arcade machines were no longer able to compete with home game consoles, not to mention that after "Oasis" started operating, no manufacturers were willing to produce arcade machines.

The deeper you go into the museum, the older the games you see: the coin-op game at the turn of the century, the fighting game where two square men smash each other with their fists, the zombie game that shoots at the screen with an electronic gun, And dance machines.On the next level, even the appearance of the game console has become the same: a large rectangular box, a cathode tube monitor, and rough control equipment.You have to play these games purely with a joystick (and sometimes feet).They don't have haptic devices, and the gaming experience is less realistic.

The deeper you go, the lower the resolution of the game.

On the lowest level of the museum, near the core of the planet, you'll find spherical rooms displaying the world's first video game.It is a double tennis game designed by William Higginbotte in 1958.The game was running on a very ancient analog computer, even with a raised five-inch monitor.Next to it is an equally historic PDP-1 running Space Wars, the world's second video game, designed by a group of MIT students in 1962.

Like most hunters, I've been here a few times, played both games to the core, and have mastered their mechanics.I also wandered around the rest of the museum for a while, rummaging through games where Halliday might have a clue.But never found anything.

I kept going, farther and farther, and ended up at the GSS Museum.I've been here before, and I still have some impressions of the road, so I went straight to Halliday's trophy, which is next to the Halliday bronze statue.

Within minutes, I knew there wasn't going to be what I wanted here. It is impossible to take away the exhibits of the GSS Museum, so it is impossible to "collect" the trophies here.I laser cut this trophy for several minutes in vain, but nothing changed, and finally had to give up.

Another dead end, the whole trip was a waste of time.I take one last look around the museum before heading for the exit, trying to think better of myself and not get too depressed.

I decided to switch paths and head back through exhibits that hadn't been fully explored before.The road in front of me was a tunnel that ended in a huge showroom, almost an underground city, with pizzerias, convenience stores, bowling alleys, everything.Of course, there are arcade machines.I wandered around in the deserted streets, and finally stopped at the end of a street.It's a pizzeria.

The moment I saw the name of the store, I was stunned.

Happy hour pizza. A pizzeria in Halliday's hometown in the 80s.That means Halliday may have left something behind when he coded the pizzeria.

Why is it here?I haven't seen any news about pizzerias on any hunter website or forum.Has no one ever discovered it before?is it possible?
Halliday mentioned the pizzeria a few times in the yearbook, so I know what he thinks of it.At that time, he often didn't go home directly after school, but came here to kill time.

The details of this store are recreated in place: in addition to the usual decoration, there are several NPC clerks on the counter.Although the store is divided into two parts, the game hall and the restaurant, there are also game consoles in the restaurant, and you can play "Donkey Kong" while eating pizza.

I walked into the arcade, and Brian Adams was blaring from the speakers on the wall.At that time, almost every entertainment venue frequented by teenagers played his albums.I ran my finger over the jukebox and it picked up a hint of rust.So realistic, Halliday definitely put a lot of effort into making this place.There was even an arcade machine playing "The Defender", with a big-character poster posted on the top cover, which read: Those who break the record win free pizza!

A Robot Wars[117] arcade screen displayed a list of the game's highest scores.The game's top scorer can type entire sentences in place of the player's name, not just capitalize the first letter of the name.And on this machine, instead of the name, the top score position is a message, which reads: Vice Principal Lundberg is a big idiot!
I continued to explore the depths of this dark electronic cave, and there was a Pac-Man arcade machine on the back wall of the room.Its screen was pitch black, with the words "Damaged" pasted on it.Why would Halliday set up a broken console?Is it to make everything look more realistic?I decided to take a closer look.

I pushed the console away from the wall and found it wasn't getting power.After plugging it in, electronic music played and the game seemed to run fine.

I saw something when I pushed the console back to its original position.It's on top of the console, on that metal hockey stick that holds the glass console cover.This quarter is from 25 — exactly the year Pac-Man was released.

The next thing I have to do is pick up a coin and drop it into the game machine.But the coin seemed to be welded on and couldn't move an inch.

Surprising.

I took off the damaged notice and put it on the "Little Bee" machine next to it, watching the start animation of "Pac-Man", which showed four kinds of scary ghosts that players need to bypass in the game.The highest score of 3333350 is displayed at the top of the screen.

Something is wrong.In reality, "Pac-Man" does not show the highest score when it is broken, and the highest score is generally only about 100 million points.But the highest score on this machine showed 3333350 points—just 10 points short of the perfect score.

If you want to break the record, you must get all the points.

I feel my heart beating faster.There's something here, something to do with Easter eggs, something to do with puzzles and challenges, something to do with Halliday's clues.Not sure if this has something to do with the Emerald Key, but at least it has something to do with the easter egg.But I only have one way to find out.

Get a high score on the theoretical limit of Pac-Man.

This is no small dish.You play through 250 six levels without missing a score, and you have to eat all the beans and ghosts that appear on the screen without losing a single life.The game has been released for more than 60 years, but no more than [-] people have accomplished this miracle, and one of them was Halliday, who spent four hours in a break room to complete this feat.

Knowing that Halliday likes this game, I have studied it for a long time, but such a difficult challenge is still unexpected.Of course, I never seriously tried to see how high I could score, and I had no reason to do so before.

I opened the Holy Grail Diary to look for information related to "Pac-Man".Game source code, biography of game designer - Toru Iwatani, every episode of Pac-Man cartoon series, Pac-Man related food, and of course, guides.Hundreds of hours of game modes from the most powerful Pac-Man players in history.I've studied it a few times before, but need to refresh my memory now.Finally, I turned off the Holy Grail Diary and began to look at the game console in front of me, like a fighter in a duel field evaluating the strength of his opponent.

I shook my head, stretched my arms, warmed up, and dropped a quarter into the slot on the left.The familiar beep sounded, I clicked on the single player mode, and the game started.

Right hand stick, change direction, devour beans, never ending.Whoa-wah-wah-wah-wah.

Everything around me gradually faded out of sight, leaving only the two-dimensional game world in my eyes.Just like when I was playing Dungeons of Dagglass, I was playing a sim within a sim.Games within games.

I lost a few sets.Once I have persisted for an hour, but because of a small mistake, I have to start all over again.I'm on my eighth attempt right now, and this is my sixth straight hour of Pac-Man.I haven't made any mistakes so far.I've passed 250 five levels without making any mistakes.Caught all the ghosts, ate all the food, and certainly didn't die.

This is the most perfect gaming experience of my life.I can feel that everything is going towards the goal and that I am about to succeed.

Each picture has a BUG spot, just above the birthplace, at which point there is a certain probability that your "Pac-Man" will be invisible for up to 15 minutes.In this position, the ghost cannot find you.Using this trick, I've eaten two meals in the past six hours and snatched a quick shower.

When I finished 250 five levels, the song "Pac-Man Frenzy" suddenly rang.I couldn't help but smile on my face, Halliday's little reward for me.

(End of this chapter)

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