Chapter 368
After a long discussion, everyone in the meeting room was a little tired, so Hou Yan announced the end of the meeting with a wave of his hand.

After everyone dispersed, Hou Yan rubbed his sore eye sockets.

I didn't feel much sitting down there before, but now that Qin Wei isn't here, when it's his turn to host, I'm worried.

Afterwards, Hou Yan opened the computer and folders, and re-examined the files and plans that required him to make decisions.

[Suggested proposals for gameplay settings on advanced maps such as Four Seas and Eight Barrens]

After clicking on the file, Hou Yan studied it carefully, thinking quickly about the pros and cons.

The purpose of advanced maps such as the four seas and the wilderness is to derive the necessary map factors for cross-server warfare and cross-border warfare.

It is different from the existing twelve large maps, the purpose of high-level maps such as the four seas and the wilderness, and more to intensify conflicts and contradictions between players.

In comparison, the existing twelve large maps are more like a novice village, and each server is like a novice village.

Players are familiar with the gameplay of the game in Novice Village, get to know their partners in the game, and then step into the melting pot of war together after reaching the full level.

In the existing twelve large maps, players can really play the role of a young knight who has just entered the rivers and lakes, riding horses in the rivers and lakes, drinking and having fun
It's more like a protected warm nest.

Here, the largest collection of players is the guild, and most of the time, it is mainly a group of two or three friends who travel through the rivers and lakes.

However, in advanced maps such as Four Seas and Eight Barrens, what players will face is large-scale battles and large-scale collective gameplay.
Here, the role of individuals or small groups is negligible, and more of them are server-based units to carry out the normal gameplay of the game.

As small as running a business on the sea, as large as cross-server battles, the importance of individual players is extremely small.

So in order to attract, or what is the motivation for players to participate in these gameplays?
That's what Polaris Studios had to think about.

Why do players want to participate in these large-scale gameplays? In addition to background settings, it is more about making players profitable.

The plan in front of me is the motivation to make players enthusiastic about participating in these gameplays, and it is one of the plans that Polaris Studio uses to attract players to participate.

The reason why he is one is because it has yet to be agreed upon.

[The gameplay settings of the advanced map of the four seas: the gameplay of running a business, the gameplay of fighting for islands, the gameplay of diving into the abyss of dragons, and the gameplay of making equipment independently.】

[Running Gameplay]: The islands in the advanced map of the four seas have different special products because of their different geographical locations.

Players can trade between major islands by boat based on the specialties of the islands occupied by their forces, and earn supplies based on the trade balance.

Suggestions are divided into: individual player running business, island group running business, guild collective running business and other scales.

Materials can also be used for the manufacture of personal ships of players, the creation of unique equipment for players, and the creation of war weapons between player forces.
Players can play the normal game of running a business, and they can also drive a warship to rob the road.

[Island Scramble Gameplay]: Player forces can report to the NPC of the Song Dynasty Ship Department to receive the thieves conquest mission. After destroying the thief NPC forces on the island, the player forces will replace the Song Dynasty court to guard the island.

Player forces can also compete for the ownership of islands, which needs to be reported to the Song Ship Department. (that is, challenge requirements)
It is suggested that the island gameplay can be increased: island construction, guild resident, national war competition
After entering the advanced map of the four seas for the first time, players can rent warships from the Ship Department of the Great Song Dynasty, and hunt for pirate warships on the four seas map for conquest.

After the conquest is successful, materials and manufacturing blueprints can be obtained for later players to build their personal warships.

Warship gameplay suggestion: It is recommended not to set an inherent warship model, which can be made by players at will, and the system judges its warship attributes based on the manufacturing value.

The highest attribute and the lowest attribute can be set to avoid data imbalance.

[How to Play Dragon's Abyss]: From time to time, open the exclusive islands of Dongtianfudi activities, Penglai, Dongying, and Fangzhang three exclusive activity islands.

Players can go to the island to compete for rare materials and blueprints. It is recommended to set it as a gameplay of universal welfare.

[National War Setting]: When the power base of the server in the Bahuang map is 0, the access right to the advanced map of the four seas of the server will be forcibly opened.

Players from other servers can go to the map of the world to plunder and occupy
Note: The map of the four seas is shared by each large server, for example: 25 servers (that is, large regions) of the national server share a map of the four seas.

That is to say, the four seas maps entered by the players of the national server are the same, but the four seas maps entered by the players of the Japanese server are inconsistent with the national server.

The Bahuang map is the only large map exclusive to the entire server.

For national, Japanese, US servers and other full-server servers, the map of the eight wildernesses entered is the same.

[Bahuang map gameplay]: The national war camp confrontation gameplay, as well as the map for holding global events.

National war camp confrontation gameplay: At that time, players will play the forces of their respective imperial court camps and carry out conquests on the map of the eight wastelands.

After reading the document, Hou Yan looked at the sky outside the window. The night had already quietly fallen at some point. He raised his hand to check the time, and it was already 19:00.

The contents of the document kept appearing in his mind, and the plan planned by the planning department was very detailed.

It is so detailed that he can understand the purpose of the plan at a glance, especially the meticulous addition of game value balance.

This is the most important thing. If Tianya Mingyue Dao OL wants to become a phenomenal game, Polaris Studio will inevitably give up some benefits.

This is inevitable. What is a phenomenon-level game, in layman’s terms, is that there are enough people playing, the number of players is huge, and the game is very sticky.

Then the game can't be too squeezed, on the contrary, it should give players a relaxed game environment.

The gap between the player and other players will not be too large because the player has not played for a certain period of time due to reality.

The gameplay should not be too tiring, and unnecessary and repetitive and boring gameplay should be reduced as much as possible.

Otherwise, the player's game time will be compressed, which will also lead to a smaller audience for the game.

He didn't want to know, but he was startled when he thought about it, and now he only felt a pain in his head.

I wish I could be like Monkey King, who can be transformed into thousands by pulling out the monkey hair.

In the past, when Tianya Mingyuedao OL was half dead, they didn't need to think too much.

You only need to consider how to complete the profit target of the head office. At that time, it was simple, as long as there were more activities and a little bit of infamy, the profit target was easily completed.

Now it's time to do a big job, but it seems a little irritable.

Hou Yan shook his head, amused by his own thoughts.

 Xiangzhou wrote down all the main settings. If there is anything you don’t understand, leave a message, and Xiangzhou will find a way to add it later.

  
 
(End of this chapter)

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