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Chapter 6 #4 Habits of Illusion

Chapter 6 #4 Habits of Illusion
The floating attack of the tea leaf jumping up is completely an instinct accumulated from combat experience, but this instinct is somewhat ineffective when it becomes a girl, and the reason for this ineffectiveness is only due to the change in the attack distance caused by the change in body shape. Variety.

But such a change makes tea feel quite scary!
The experience accumulated in the internal test can no longer be used?

"Boom!" The sound of the heavy object falling to the ground abruptly pulled the tea leaves back from the stupefaction. After concentrating on it, it turned out that the robot had landed on the ground and was crouching up in embarrassment. However, the tea leaves were forgotten because of lack of concentration.

"Hmm..." It was just a mistake, just let it go!
Chacha comforted herself, but because of the failure of the previous combo, the girl's mood of ravaging the robot disappeared all of a sudden.Tea just wants to make a quick fix, and then hurry up to study the problems caused by body shape changes.

The robot on the ground stood up with a carp, bent down, and rushed towards the tea leaves.Compared to the higher-level enemies that Chacha faced during the closed beta, this guy's savage charge seemed extremely stupid to the girl.

Zhengshen, Tea quickly pinpointed where the opponent was moving, and quickly moved to the side to get out of the way of SR-701's movement.Even though the robot tried hard to change direction during the fast charge, its movements were extremely clumsy.This is the crux of the low agility attribute.Although the dexterity points of the novice are also not high, the moving speed of the vertical dodge will always be faster than the horizontal charge of the robot.

"Boom..." The strong wind blowing from the robot at high speed brought a roar, and SR-701 quickly passed by the girl's ear.The tea leaves easily dodged, and the robot, which had failed to attack, showed its weakness again.

In ISO's fighting style, there is a part of the genre that focuses on finding the opponent's flaws.

That's what tea leaves are!

The girl quickly changed her footwork, turned around, and rushed towards the robot as fast as she could.After a round of charging, the robot stopped.The distance between Tealeaves and it is a bit far, but at this time "Triple Charge" is in CD, if you want to catch his flaws, you can only run there by yourself, as long as you react fast enough, Tealeaves is sure to catch the SR-701 flaws and disappear Be the first to do it before.

This time there will be no more problems!

The girl dragged her blade and ran, her long orange hair flying like an elf, and soon approached the robot. The girl quickly swung a knife at the robot that was trying to turn around.As long as it hits, the robot will freeze, and then it can take advantage of the situation to play a set of combos,
but……

"Alas!" There was no feeling of hitting the object on the blade, and the cut was empty!
Another misjudgment of distance caused by the change in body shape!

"No way!" Tea Tea broke out in a cold sweat again.The failure of the attack this time was not just a simple miss. After the girl made a move, she was unable to close the move in a short time, and entered the so-called frozen state.But the robot had already turned around, its compound eyes glowed scarlet, it stretched out its sharp claws, and ruthlessly greeted Tea a few times, finally grabbed her and threw it into the distance!

"-5"

"-6"

"-5"

"-14"

A string of damage data appeared on the panel in front of Tea Tea's eyes, and his blood bar also dropped a little.

"Woooooh!" The feeling of being punched to the flesh, although it doesn't hurt, is not very pleasant anyway.Especially the feeling of being smashed into the air at the last blow gave Tealeaves a sense of dignity being bullied.

Although the game shields the sense of pain, it only makes players feel "what kind of thing they were hit by" or "where did they hit something", but it seems that players subconsciously think "it hurts".

"Ouch..." the buttocks of the tea leaves were thrown and hit the ground, the girl couldn't help massaging her.

Two consecutive mistakes due to misjudgment of the distance are no longer mistakes.Tea had to be aware of this problem again - the internal test character combat method that was created based on his own height as a template is no longer applicable.

As early as the internal test, some players tested the hidden data under the various basic attributes. Among them, the values ​​​​of height and weight are directly related to the hidden data under agility.Smaller characters have less speed, dexterity, and move stiffness than larger characters—this is currently known, and larger characters have a wider attack range and higher damage.

Therefore, if a small and exquisite character focuses on melee combat, the attack distance will be sacrificed, but the bonuses of speed, dexterity and attack stiffness can also make up for it.So in various senses, such a distribution is fair.

But for tea leaves, these numerical differences bring changes in the fighting style.At least - some combat experience during the internal test, after becoming a girl, it is obviously not suitable for it!
asshole!It would have been nice to know that when creating a character, the height and weight were adjusted to be the same as during the closed beta!

tea leaves annoyed

I'm such a ⑨!
The girl had the urge to blow the tea table off her heart, and then buy a watermelon to smash it into pieces.

But now is not the time to be upset.After throwing the girl aside with a set of attacks, the robot rushed over again.Tea had to stand up and fight immediately.However, the failure of the two attacks made the tea a little timid. After avoiding the robot's charge twice in a row, he hesitated not to take advantage of the robot's weakness to attack.

The AI ​​of the ISO monster is very strong. After the robot found that he could not hit the girl in two charges, it was no longer in vain.It approached the tea leaves cautiously, confronted her, and tested each other around the center of a circle.Both sides seem to feel that if they want to make a move, they must be 100% sure that they can knock the other down, otherwise they will show their flaws.

Tea's creed is to strike late, let the enemy show their weaknesses, and then strike with a thunderbolt.Only rarely does she take the initiative.

After a short confrontation, the robot couldn't hold back and attacked suddenly.Sudden attack is a good trick, which is hard to guard against for a nervous novice, but Tealeaves has long been afraid of this trick.The robot quickly stepped up and made a "claw stab" at the girl. After such a straight-line attack, the tea immediately dodged sideways, clenched the long blade with both hands and slashed diagonally, and slashed fiercely on the robot's abdomen!

"-21"

Finally hit it this time...

Tea was inexplicably relieved.

In fact, it was because the distance between the fights was very close, so the tea leaf's attack this time did not have the problem of short hands.Tea is intended to fight at close range to avoid the problem of miss.The girl stabbed the robot into a frozen state with one blow, and immediately hit the second and third blows...

"-19"

"-20"

The attack speed of the long blade is rated as "quick".Therefore, it is generally necessary to slash four times in a row so that the enemy can recover from being stunned.

There is a stiffness protection mechanism in the ISO fighting system: after the player's first attack hits the enemy, it will apply extremely high stiffness, and subsequent attacks will also apply stiffness, but the stiffness will be less and less, and the victim's stiffness recovery speed It will be very fast. When the victim's stiffness recovers, he can use various skills or his own skills to dodge, break and block.

However, the skills in ISO can cause a lot of stiffness again in a short period of time, and reset the enemy's stiffness recovery speed.Using the right attack at the right time to continuously cause a lot of damage in a short period of time is one of the core elements of ISO's combat.

"Triple Charge!" Tea Tea sipped lightly and used the basic skills of a warrior.The charge is ignored at a very close distance, but the huge force kicked up by the two feet will be directly applied to the body of the body.

"Boom! Boom! Boom!" Diagonal chops, horizontal chops, upward thrusts!A simple three-hit combo brings a lot of damage, and at the same time lifts the robot into the air at once!
With the lessons learned from last time, this time Tealeaves no longer relied on the experience of internal testing.She re-judged the distance of the aerial robot, jumped up, and slashed in the air!After three normal attacks, the air combo protection mechanism will cause the robot to be knocked out.At this time, it is time to break the protection again and apply the stiffness!

Tea naturally has a way to bring another wave of damage to the robot,
"Weapon control!" Tea leaf used the basic skill of the Psychic system. The function of the skill is just as the name says. When the skill is cast, an energy slot will appear. The player controls the weapon attack and the passage of time will consume the energy in the energy slot. When the energy When depleted, the skill goes to CD.The energy consumption speed is related to the strength, speed, and distance of the player's weapon.

As a combo move, Tea needs to use up energy in one go to cause maximum damage.

Tea leaves viciously threw the long blade in his hand towards the robot, and then used his mind to manipulate and practice using the alloy blade to rotate and shave a few times on the robot!

"-11"

"-10"

"-12"

After completing the damage and retracting the weapon, theoretically speaking, he could continue to pursue the combo, but Cha Cha was worried about the problem of "short hands", so he decided not to continue.The robot that had been hit by the girl with more than half of its HP obediently fell to the ground, and the weapon returned to the girl's hands, and then the girl was slightly surprised.

"Huh?" There is still energy left?

In the past, when the tea leaves comboed like this, just as the weapon was retracted, the energy of "weapon control" was exhausted, and the skill entered the CD.But this time after the combo is over, there are still energy points left. Is it because the female character has a bonus to the power of mind?

Although the remaining energy is not enough to attack, it seems to be useful.

If there is still some energy left in such an attack, can you consider optimizing your combo?
While thinking about it, Tea forcibly let "weapon control" enter the CD, and the next round of competition will follow.

(End of this chapter)

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