ace free man
Chapter 1015 My Eternal Team Wants to Fight!
Chapter 1015 My Eternal Team Wants to Fight!
Team Eternal Life never liked to play cards according to routine.
You think that if he wants to fight like this, he will hit something unexpected.
The appearance of Shen Yiming really made all the audience, including the commentators, see something different, that is the five-core lineup.
Compared with the last five control field lineup, it is outrageous!
When the lineup of five controllers was selected, the industry veterans who watched the game thought that the Eternal Life team didn't want to win because this lineup didn't deserve to win, and it looked stupid.
The results of it?
The Eternal Life team told the world with their own record, routines, and thinking different from ordinary people. There is a style of play called the wild style of play, and another style of play called the control field control map style.
Use the field control ability of the field control character and the ability to change the terrain environment to control the wild monsters in a state that is conducive to their own development.
Then use the excellent control ability of the control hero to cooperate with the team.
Although the output of field control heroes is very low, but with enough equipment, field control heroes can also deal explosive damage.
With the help of the five-field control lineup's ability to clear the jungle, Team Eternal's equipment is ahead of the others, and even the field control can deal more damage than the core.
In the end, when all the professional teams replayed the game, they all went from being puzzled at the beginning to suddenly realizing, and began to understand the magic of the Eternal Life team's lineup.
So far, the five-control field lineup is no longer a lineup that professional teams cannot understand. At least it is a very useful lineup for playing that kind of jungle map.
but.
The five-control field lineup can be recognized by everyone, not only because of the brilliant performance and remarkable record in the game, but also the analysis conclusion after the game, which proves the extraordinary of this lineup.
What about the five-core lineup?
Other coaches have analyzed the five-control field lineup, and they must follow this line of thought to study whether there is a five-core lineup, five auxiliary lineups, and five-meat tank lineups.
The answers from the test are true.
Except for the five-control field lineup, other lineups do not have the ability to fight on the field.
Five auxiliary lineup?You have no output at all, what's the use of giving each other a shield other than self-protection?Playing team battles is useless, and secondly, it is very difficult to clear the wild. There is no way to quickly clear the wild like the control lineup.
You can't play in a team, you can't clear the jungle quickly, and the five-support lineup can't form an effective routine.
The same reason.
The difficulties faced by the five-meat tank lineup are the same as those faced by the five-support lineup.
So the question is, can the five-core lineup take on the big job?
Hard!
Compared with the other two lineups, the five-core lineup can play, but being able to play does not mean that it has no disadvantages.
The core heroes are usually pure output heroes [Faith] This game is very interesting, pure output heroes, it rarely configures control skills for you.
At most, it is a displacement skill with three output skills.
Even with control.
It's nothing more than some soft controls that slow down and silence for 0.1 seconds.
This creates the unreasonableness of the five-core lineup.
There is no control, no control of the field, no way to keep people, and no way to cause quick and effective kills on the scene.
As long as the opponent is slick enough, you can easily be kited and killed if you don't control it.
Explanation At first glance, there is no abnormality. At second glance, the Eternal Life team has selected two core roles, which are the first and second hand. At the third glance, the Eternal Life team has selected five core roles.
Things are not quite right.
Is it reasonable?
Explain that these three words are in my mind.
Not to mention that the commentator is questioning whether it is reasonable or not, the audience actually thinks that this lineup is outrageous. Everyone knows that your Eternal Life team is a reckless team, a team that likes to talk about personal abilities.
But if you talk about your personal ability, you can't help but treat your opponent as a human being?
In the professional game, five core output players against the opponent's well-matched lineup with control, milk and output?
If other teams dared to choose lineups like this, the coach would probably have been resigned long ago.
It is better for the players to choose themselves.
And now.
It was such a crucial match, the Cup of Legends World Finals, an important event where the top [-] entered the top [-], and the Eternal Life team staged such an astonishing "hero selection" for everyone.
Such a 'wonderful' choice of heroes.
Korean coach Koosta laughed in the soundproof room of the players' bench.
He closed the notebook he had been holding, and communicated with his teammates with a bright smile.
It can't help it.
Especially in the face of the opponent's choice of lineup, Koosta really didn't know how many enchanting mistakes he had to make in order to lose the game with his superior map selection and corner selection.
It is precisely because of this premonition and confidence that he feels that he has won when he looks at the lineup, Koosta's smile can be described as bold and unrestrained in the camera.
The map loads.
Under normal circumstances, the coaches of both sides would have to walk out of the soundproof room and go to the center of the stage to shake hands.
Since the Eternal Life team does not have a coach, the person in charge of map selection and hero selection is Hanmei Lijian, and Jiang Xun is a participant in the game.
While loading the map, he cannot leave the field.
So unable to bear the main player who was temporarily replaced by the rotation, he went up to shake hands with Korean coach Koosta friendly, and after the handshake was over, he returned to sit in the back seat in the soundproof room.
If during the game, it is necessary to order a timeout or a technical failure needs to be repaired, the coach must signal to the referee to temporarily suspend the game and carry out the timeout.
Caveman bunker.
The map loads perfectly.
The damp and cold environment, this terrain, Jiang Xun couldn't help thinking of a club, a solo club, and their guild residence in the online game, which is very similar to this terrain.
It is also built underground.
However, the underground station built by the Solo Club is more like a decent civilization. On the other hand, the caveman bunker is full of messy wood residues, and some impurities that can't be distinguished from food or dung are placed wantonly. .
The caveman bunker is a bit like an enlarged version of an ant nest.
Jiang Xun still misses his account in online games.
The high-strength attribute, throwing a skill at will can make a hole in this bunker, just move the original attribute of the melee magic god Ronte's account into the competition, think about it as a bullying thing.
"Scan the picture." Jiang Xun gave the first order, "During the process of scanning the picture, anyone who catches them will be killed."
For the map of the wild type, the primary goal is to clear the wild, and secondly, Jiang Xun wants to use his lineup to be a powerful battle lineup with five cores, and he still wants to create some killing opportunities.
Everyone thinks that the five-core lineup is not good. The reason for it is that there is no control, and the other point is that the habitual thinking brought about by other online games has affected their thinking.
In MOBA online games, this kind of core character is very weak without level and equipment, and needs to be developed by killing mobs.
But [Faith] is different, there is no level system in its competitive mode, everyone has all the skills from the beginning.
The characters in the core lineup have no equipment. Compared with the early stage, the explosive power and continuous combat ability in the later stage are stronger, but who said that the core characters cannot fight in the early stage?
No one stipulates the principle that core characters cannot fight in the early stage, right?
(End of this chapter)
Team Eternal Life never liked to play cards according to routine.
You think that if he wants to fight like this, he will hit something unexpected.
The appearance of Shen Yiming really made all the audience, including the commentators, see something different, that is the five-core lineup.
Compared with the last five control field lineup, it is outrageous!
When the lineup of five controllers was selected, the industry veterans who watched the game thought that the Eternal Life team didn't want to win because this lineup didn't deserve to win, and it looked stupid.
The results of it?
The Eternal Life team told the world with their own record, routines, and thinking different from ordinary people. There is a style of play called the wild style of play, and another style of play called the control field control map style.
Use the field control ability of the field control character and the ability to change the terrain environment to control the wild monsters in a state that is conducive to their own development.
Then use the excellent control ability of the control hero to cooperate with the team.
Although the output of field control heroes is very low, but with enough equipment, field control heroes can also deal explosive damage.
With the help of the five-field control lineup's ability to clear the jungle, Team Eternal's equipment is ahead of the others, and even the field control can deal more damage than the core.
In the end, when all the professional teams replayed the game, they all went from being puzzled at the beginning to suddenly realizing, and began to understand the magic of the Eternal Life team's lineup.
So far, the five-control field lineup is no longer a lineup that professional teams cannot understand. At least it is a very useful lineup for playing that kind of jungle map.
but.
The five-control field lineup can be recognized by everyone, not only because of the brilliant performance and remarkable record in the game, but also the analysis conclusion after the game, which proves the extraordinary of this lineup.
What about the five-core lineup?
Other coaches have analyzed the five-control field lineup, and they must follow this line of thought to study whether there is a five-core lineup, five auxiliary lineups, and five-meat tank lineups.
The answers from the test are true.
Except for the five-control field lineup, other lineups do not have the ability to fight on the field.
Five auxiliary lineup?You have no output at all, what's the use of giving each other a shield other than self-protection?Playing team battles is useless, and secondly, it is very difficult to clear the wild. There is no way to quickly clear the wild like the control lineup.
You can't play in a team, you can't clear the jungle quickly, and the five-support lineup can't form an effective routine.
The same reason.
The difficulties faced by the five-meat tank lineup are the same as those faced by the five-support lineup.
So the question is, can the five-core lineup take on the big job?
Hard!
Compared with the other two lineups, the five-core lineup can play, but being able to play does not mean that it has no disadvantages.
The core heroes are usually pure output heroes [Faith] This game is very interesting, pure output heroes, it rarely configures control skills for you.
At most, it is a displacement skill with three output skills.
Even with control.
It's nothing more than some soft controls that slow down and silence for 0.1 seconds.
This creates the unreasonableness of the five-core lineup.
There is no control, no control of the field, no way to keep people, and no way to cause quick and effective kills on the scene.
As long as the opponent is slick enough, you can easily be kited and killed if you don't control it.
Explanation At first glance, there is no abnormality. At second glance, the Eternal Life team has selected two core roles, which are the first and second hand. At the third glance, the Eternal Life team has selected five core roles.
Things are not quite right.
Is it reasonable?
Explain that these three words are in my mind.
Not to mention that the commentator is questioning whether it is reasonable or not, the audience actually thinks that this lineup is outrageous. Everyone knows that your Eternal Life team is a reckless team, a team that likes to talk about personal abilities.
But if you talk about your personal ability, you can't help but treat your opponent as a human being?
In the professional game, five core output players against the opponent's well-matched lineup with control, milk and output?
If other teams dared to choose lineups like this, the coach would probably have been resigned long ago.
It is better for the players to choose themselves.
And now.
It was such a crucial match, the Cup of Legends World Finals, an important event where the top [-] entered the top [-], and the Eternal Life team staged such an astonishing "hero selection" for everyone.
Such a 'wonderful' choice of heroes.
Korean coach Koosta laughed in the soundproof room of the players' bench.
He closed the notebook he had been holding, and communicated with his teammates with a bright smile.
It can't help it.
Especially in the face of the opponent's choice of lineup, Koosta really didn't know how many enchanting mistakes he had to make in order to lose the game with his superior map selection and corner selection.
It is precisely because of this premonition and confidence that he feels that he has won when he looks at the lineup, Koosta's smile can be described as bold and unrestrained in the camera.
The map loads.
Under normal circumstances, the coaches of both sides would have to walk out of the soundproof room and go to the center of the stage to shake hands.
Since the Eternal Life team does not have a coach, the person in charge of map selection and hero selection is Hanmei Lijian, and Jiang Xun is a participant in the game.
While loading the map, he cannot leave the field.
So unable to bear the main player who was temporarily replaced by the rotation, he went up to shake hands with Korean coach Koosta friendly, and after the handshake was over, he returned to sit in the back seat in the soundproof room.
If during the game, it is necessary to order a timeout or a technical failure needs to be repaired, the coach must signal to the referee to temporarily suspend the game and carry out the timeout.
Caveman bunker.
The map loads perfectly.
The damp and cold environment, this terrain, Jiang Xun couldn't help thinking of a club, a solo club, and their guild residence in the online game, which is very similar to this terrain.
It is also built underground.
However, the underground station built by the Solo Club is more like a decent civilization. On the other hand, the caveman bunker is full of messy wood residues, and some impurities that can't be distinguished from food or dung are placed wantonly. .
The caveman bunker is a bit like an enlarged version of an ant nest.
Jiang Xun still misses his account in online games.
The high-strength attribute, throwing a skill at will can make a hole in this bunker, just move the original attribute of the melee magic god Ronte's account into the competition, think about it as a bullying thing.
"Scan the picture." Jiang Xun gave the first order, "During the process of scanning the picture, anyone who catches them will be killed."
For the map of the wild type, the primary goal is to clear the wild, and secondly, Jiang Xun wants to use his lineup to be a powerful battle lineup with five cores, and he still wants to create some killing opportunities.
Everyone thinks that the five-core lineup is not good. The reason for it is that there is no control, and the other point is that the habitual thinking brought about by other online games has affected their thinking.
In MOBA online games, this kind of core character is very weak without level and equipment, and needs to be developed by killing mobs.
But [Faith] is different, there is no level system in its competitive mode, everyone has all the skills from the beginning.
The characters in the core lineup have no equipment. Compared with the early stage, the explosive power and continuous combat ability in the later stage are stronger, but who said that the core characters cannot fight in the early stage?
No one stipulates the principle that core characters cannot fight in the early stage, right?
(End of this chapter)
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