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Chapter 205 Advantages of Magic Cards

Chapter 205 Advantages of Magic Cards

There are many wild monsters in the Badlands, including the Lizardmen, Bear Warriors, Short Rat Walkers, Tauren, and Eagle-faced Monsters.

Different wild monsters have different combat capabilities. There are many strange countries on the border of the Kasna Empire, and the barren land, strictly speaking, does not belong to the territory of the Kasna Empire. The place is remote and barren. , the soil does not have the ability to cultivate, so the barren land has become a no-regret area.

The innocent killing on the high seas mentioned in the movie is a joke in reality, and killing people on the high seas is also a crime.

Because although the high seas are not subject to the sovereignty of any country, they are not places outside the law.A ship on the high seas is regarded as an extension of national sovereignty, and the flag on the ship is the governing country, which means that the ship can be temporarily regarded as a mobile territory, and killing people on the high seas is still a violation of the law.

But in the setting of the "Faith" game.

The barren land, this three-way zone, is a true three-way area, and the Kasna Empire does not provide any protection for everything that happens in the barren land.

In other words, if PK happens here, the results of players fighting each other will not be restrained by the laws of various countries.

Another point is that the Badlands is a public map. It borders not only the border of the Kasna Empire, but also the Nokovs Federation. In the Badlands, it is possible to encounter players from other game empires.

The Kasna Empire is honored by the players as the No. [-] player empire in "Faith", and most of them are supported by Chinese players. In addition, among the players who registered later, more and more Chinese players entered the Kasna Empire, and the number has also become The largest family of all empires.

This number one player empire slowly became established by default.

But if players from other countries are not convinced, that's another story.

Jiang Xun is equipped with Wenster's magic card, and six cards with special effects linger around Ronte's body. From the top of the left hand to the top of the head, the top of the head to the top of the right hand, there are card lusters of different colors. , Level up, Jiang Xun is unambiguous, and the experience points are more for a single brush, how to level up quickly?That depends on the speed and efficiency of killing monsters.

If other people form a team to kill a monster in two seconds, the 2000 experience points will be divided into five shares, resulting in 400 experience points.

Jiang Xun kills a monster in five seconds, and only needs 2000 experience points, which is twice as efficient as others.

The sky changed slightly, and the sky was surrounded by clouds and mist, mixed with drizzle.

"Faith" comes with a weather system. As time changes, the weather will also change. Sometimes random natural disasters are triggered, and there may be unreasonable disasters. Inexplicably, it drops a level. This highlights the authenticity of the game, and In foggy weather, it is a test of the player's eyesight and the ability to listen to the sound and distinguish the position.

Jiang Xun's Luo Ente was on a wasteland, staring at a tall tauren.

Randomly draw cards from your body.

The cards given this time are black.

The black card has the effect of heavy hitting and deceleration. The damage of this card is not counted as magic damage, but as physical damage. The damage is very low, and it is better than its own special effects.

A red crosshair is marked on the tauren.

A black card floated above Ronte's right hand, and Ronte, with his palm facing down, took out a black card instantly, and the black card that flew out hit the Tauren's body, and the heavy blow effect was triggered Dizzy, the tauren stood still in place and did not move.

Jiang Xun had been running around the map when he played the black card, and he had already killed the tauren.

Unceremoniously, a burst rocket headshot followed by a flying kick.

Venster's magic card, the effect of the special effect card is triggered once every 15 seconds. If it is triggered once every five seconds, this equipment will not be outdated even if it reaches the full level of the current version, and it is even better than those self-made artifacts. Maybe even more powerful.

It's a pity that the effect of the special effect card can only be triggered once after 15 seconds.

Due to the system advantage of the melee mage.

Mage Jiang Xunye has high professional damage, and the efficiency of spawning monsters is very impressive.

Players not far away.

"Hey, what's the situation with that guy?" A warrior player asked with cold sweat on his head.

"This way of killing monsters is too violent." The thief teammate next to the warrior player couldn't help saying: "Hey, isn't this the special style of fighting for the sword-sharpening god Hanmei, the melee combat mage, using the previous version of the mage close The BUFF that strengthens the body damage, developed a new mage style of play."

The two looked at the mage players in the team at the same time.

"What are you looking at me for?" The mage player wanted to cry, "I know it too, but I don't know how to do it."

"Try it, how do you know you can't do it if you haven't tried it?" The warrior player cheered up: "The principle, isn't it just that the mage profession is close to the wild monsters to deal damage? I thought about it, and it doesn't seem to be difficult."

The mage player said: "Do you think I haven't tried it secretly? Melee mages can only bully monsters with a lower level than themselves. It is difficult to fight against monsters of the same level."

"Who doesn't want to show off, now the melee mage style is the best mage style in "Faith"." The mage player sighed, "but don't forget, the mage who plays this style of style, the dead body It is estimated that it can go around the whole circle of the earth."

"It's the same reason you fighters like to play assassins." The mage player said.

Warrior is the profession with the most forced displacement in "Faith". For assassins, they have to move manually by themselves when they are stealthy and invisible. The warrior's displacement is pressed out to kill directly.

charge.

A straight line dashed past, just like teleportation.

But for normal fighters, adding points is to increase their physique to ensure their hardness, and their equipment is also the kind that increases their health and status attributes to make them resistant to fighting.

However, he couldn't stand the assassin-style warrior style developed by the cancerous players. This is still a warrior version that learns from the melee mage genre and re-enacts it.

The charge skill, the higher the agility attribute, the faster the charge, and the more painful the slash that comes with the charge.

Some people don't add physique to fighters, and focus on agility and strength.

Charged in the past, the soldiers were too fragile to die.

But the problem is, although I'm very crispy, as long as I can give you a second, isn't that a win?

But this thing is very difficult to operate. As a warrior of the charging assassin style, when moving at high speed, the direction of your mouse control must not be wrong. The person was killed backhanded. After all, a fighter of this genre is a crispy skin.

On the video of others doing strategy.

This kind of warrior is invincible no matter how you look at it. He charged over and rushed to the face of the crispy mage. The charge damage under the attribute bonus is very high. The charge scraped off half of the crispy mage's blood. Two companies beckoned up and down, one knife and one dog mage.

However, it actually works.

The charging angle is crooked, and it sticks to the mage's face. Even if other mages are not melee mages, if you take the initiative to send it on your face, the mage can easily throw a few spells and kill you.

Shows can be shown.

But the capital of the show is strength.

A show without strength is to charge to send dead fighters and close to send dead mages.

(End of this chapter)

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