ace free man
Chapter 290 Melee Magic God-Ronte!
Chapter 290 Melee Magic God-Ronte!
Click down.
A brand new prompt popped up.
Jiang Xun glanced at it.
"The difference in strength between god-level legends and ordinary legends is balanced." Jiang Xun read the entire content, and had a rough idea in his mind, "but god-level legends will extract a unique set from the system. As long as you die, your level and equipment will not be cleared and lost, but you will lose the honorary title of god-level legend, and your character will be declared dead , Afterwards, you will be transformed into another character through the relationship of blood inheritance, and this character will inherit all your equipment, levels and original skills."
【The system is screening based on your recent data. 】
[You have the data of 59123 close combat kills. 】
[You have used melee weapons for more than 10 hours. 】
[Your highest instant burst damage has reached 7000 points. 】
[Your fastest keystroke frequency peak is 649. 】
A large amount of data is swiping the screen.
Soon, four new skills appeared on Jiang Xun's screen.
【Storm Raid】
[Skill range: 200 yards]
[Mana consumption: 100 points]
[Cooling time: 10 seconds]
[Skill introduction: Release a storm blow formed by a wind blade, which is divided into two combat methods, one is long-range combat, the attack angle is a left half-arc oblique angle or a right half-arc oblique angle far-angle strike, one is melee combat, Fixed on the left arm to form a wind blade condensed on the left half-arc angle or on the right arm to form a wind blade condensed on the right half-arc angle, when the skill hits, the unit receiving this damage will be slowed down for 3 seconds , and fall into a state of bleeding, apply a mark effect to the hit enemies, hit the enemies along the way, no matter what state they are in, they will be half-revealed (phantom state). 】
[Skill damage: base magic damage 1000 points (1 points of damage for every 1.2 point of spell amplification effect)]
[Skill rarity: uniqueness. 】
【Waterfall of Fire】
[Skill range: 20 yards]
[Mana consumption: 200 points]
[Cooling time: 15 seconds]
[Skills introduction: The body turns into flames, and twelve fire balls appear around the body, which cannot be locked within 3 seconds. The twelve fire balls cannot take the initiative to attack. Spell damage, when the skill ends, give a magic shield with a duration of 10 seconds. 】
[Skill damage: The burst damage of each magic ball is 200 points (add 1 point of damage for every 1 point of spell amplification effect)]
[Skill Shield: This shield can counteract all damage except the execution (true damage) effect, and the resistance is 500 points (each 1 point of spell amplification effect increases the shield resistance by 0.8 points) damage. 】
[Skill rarity: uniqueness. 】
【Storm gathering】
[Skill range: 20 yards]
[Mana consumption: 100 points]
[Cooling time: 15 seconds]
[Skill introduction: Generate a powerful storm suction, everyone within 20 yards will gather towards you and severely slow down for 5 seconds. 】
[Skill damage: none. 】
[Skill rarity: uniqueness. 】
core skills.
[Let's dance wildly!storm! 】
[Skill range: 400 yards]
[Mana consumption: 200 points]
[Cooling time: 10 seconds]
[Skill introduction: One with the storm, cannot be locked by the skill within 0.5 seconds and rushes to a single enemy, causing high magic damage. If the opponent is in the marked state, the cooldown of this skill will be refreshed immediately. 】
[Skill damage: base magic damage 800 points (1 points of damage for every 1.5 point of spell amplification effect)]
[Skill rarity: uniqueness. 】
The range of all your skills has been greatly improved, all your attributes have been greatly improved, and the damage of all your skills has been greatly improved.
You will have the ability to levitate.
[According to the system evaluation, you will get your exclusive god-level title-Melee Magic God. 】
A lot of information flashed before Jiang Xun's eyes.
His character information has also been refreshed.
Originally, the titles and achievements that were obtained could not be hung up.
However, the prefix of melee mage was firmly attached to it, as if it had merged with the name Ronte Karl.
[World Channel System Announcement: Player Hanmei Lijian's character account Ront-Karl has successfully been promoted to a god-level legend, and his honorary title is melee magic god! 】
I swiped the announcement reminder of the World Channel three times in a row.
And on the rank leaderboard.
No.1 is Ron Te Carr, his level is 60.
compared to others.
On his prefix, there is an extra silver title.
【Melee God】.
including others on the list.
Fame list or something.
[Melee Dharma God] This silver frame is combined with the name of Ronte Karl.
This news immediately caused a sensation among players all over the world!
After all, the newly released settings will of course cause many problems.
What is a god-level legend?
Are legends divided into two levels?Is there a difference between a normal legend and a god-level legend?If there is a difference, who can guarantee the balance of the game?
but.
The official of the "Faith" game has been paying attention to this aspect.
When the first god-level legendary account appeared, the information was immediately updated on the official website.
There is no difference between god-level legends and ordinary legends.
This is where they are declared in the largest font possible.
The difference is that the god-level legend will be given a set of skills matching the account player's style of play by the game's official evaluation. This is a skill setting stored in the system by the game planner very early, which absolutely guarantees uniqueness. Like other skills, you can brush the skill book back and forth to get the same type, and all these are the due task rewards for god-level legendary players after passing the assessment.
The set of system reward skills obtained by god-level legendary players is of course a top-end skill, but ordinary players can also brush out top-end skills for other skills by brushing. If they are promoted to ordinary legends, they can also compete with them. God-level legends have more It is an honorary title, and the second is that the official solemnly reminds that the number of god-level legends is limited, but there are indeed more than one, and it will continue to be open in the future.
In addition, god-level legends can have their own unique titles.
Ordinary legends do not, which is a little benefit that symbolizes the status of a god-level legend.
Simultaneously.
The game official also pointed out the shortcomings of the god-level legend.
Once the player controlling the god-level legendary account dies, the level, equipment and original skills will be retained, and the title of god-level legend, system skills and personal resume of the god-level legendary account will be lost, and the account will be transferred to another player of the same bloodline. NPC characters of the same family, and the NPC characters will be transformed into player characters.
In other words, if a god-level legendary account is killed, it will no longer have the special treatment of a god-level legendary account, and will be transformed into an ordinary legend.
On the official website, there is a small easter egg.
It is mentioned that the god-level legend will be linked to the PVP mode.
That is to say, the PVP mode that has been in the works and has been in preparation in the legend is very likely to be related to the god-level legendary account.
This makes people have infinite reverie.
The outside world is frantically discussing the existence of god-level legendary accounts.
in-game.
The players of the Norkovs Federation are autistic.
This battle started in 91 at the beginning.
The Norkovs Federation has a 90% chance of winning, and they don't know how to lose.
Ever since this Han Mei Sharp Sword broke through the level seal.
The situation took a turn for the worse.
Now, it has become a number of five or five.
Both sides have a 50% chance of winning.
It's just that the Norkovs Federation has a 50% chance of winning. The player force is not the main force, but the NPC force.
The difficulty of the task is suddenly balanced.
But what the hell, the game experience of the players of the Norkovs Federation is gone in the blink of an eye.
(No update today.)
(Backstage keeps crashing, I'm tired.)
(End of this chapter)
Click down.
A brand new prompt popped up.
Jiang Xun glanced at it.
"The difference in strength between god-level legends and ordinary legends is balanced." Jiang Xun read the entire content, and had a rough idea in his mind, "but god-level legends will extract a unique set from the system. As long as you die, your level and equipment will not be cleared and lost, but you will lose the honorary title of god-level legend, and your character will be declared dead , Afterwards, you will be transformed into another character through the relationship of blood inheritance, and this character will inherit all your equipment, levels and original skills."
【The system is screening based on your recent data. 】
[You have the data of 59123 close combat kills. 】
[You have used melee weapons for more than 10 hours. 】
[Your highest instant burst damage has reached 7000 points. 】
[Your fastest keystroke frequency peak is 649. 】
A large amount of data is swiping the screen.
Soon, four new skills appeared on Jiang Xun's screen.
【Storm Raid】
[Skill range: 200 yards]
[Mana consumption: 100 points]
[Cooling time: 10 seconds]
[Skill introduction: Release a storm blow formed by a wind blade, which is divided into two combat methods, one is long-range combat, the attack angle is a left half-arc oblique angle or a right half-arc oblique angle far-angle strike, one is melee combat, Fixed on the left arm to form a wind blade condensed on the left half-arc angle or on the right arm to form a wind blade condensed on the right half-arc angle, when the skill hits, the unit receiving this damage will be slowed down for 3 seconds , and fall into a state of bleeding, apply a mark effect to the hit enemies, hit the enemies along the way, no matter what state they are in, they will be half-revealed (phantom state). 】
[Skill damage: base magic damage 1000 points (1 points of damage for every 1.2 point of spell amplification effect)]
[Skill rarity: uniqueness. 】
【Waterfall of Fire】
[Skill range: 20 yards]
[Mana consumption: 200 points]
[Cooling time: 15 seconds]
[Skills introduction: The body turns into flames, and twelve fire balls appear around the body, which cannot be locked within 3 seconds. The twelve fire balls cannot take the initiative to attack. Spell damage, when the skill ends, give a magic shield with a duration of 10 seconds. 】
[Skill damage: The burst damage of each magic ball is 200 points (add 1 point of damage for every 1 point of spell amplification effect)]
[Skill Shield: This shield can counteract all damage except the execution (true damage) effect, and the resistance is 500 points (each 1 point of spell amplification effect increases the shield resistance by 0.8 points) damage. 】
[Skill rarity: uniqueness. 】
【Storm gathering】
[Skill range: 20 yards]
[Mana consumption: 100 points]
[Cooling time: 15 seconds]
[Skill introduction: Generate a powerful storm suction, everyone within 20 yards will gather towards you and severely slow down for 5 seconds. 】
[Skill damage: none. 】
[Skill rarity: uniqueness. 】
core skills.
[Let's dance wildly!storm! 】
[Skill range: 400 yards]
[Mana consumption: 200 points]
[Cooling time: 10 seconds]
[Skill introduction: One with the storm, cannot be locked by the skill within 0.5 seconds and rushes to a single enemy, causing high magic damage. If the opponent is in the marked state, the cooldown of this skill will be refreshed immediately. 】
[Skill damage: base magic damage 800 points (1 points of damage for every 1.5 point of spell amplification effect)]
[Skill rarity: uniqueness. 】
The range of all your skills has been greatly improved, all your attributes have been greatly improved, and the damage of all your skills has been greatly improved.
You will have the ability to levitate.
[According to the system evaluation, you will get your exclusive god-level title-Melee Magic God. 】
A lot of information flashed before Jiang Xun's eyes.
His character information has also been refreshed.
Originally, the titles and achievements that were obtained could not be hung up.
However, the prefix of melee mage was firmly attached to it, as if it had merged with the name Ronte Karl.
[World Channel System Announcement: Player Hanmei Lijian's character account Ront-Karl has successfully been promoted to a god-level legend, and his honorary title is melee magic god! 】
I swiped the announcement reminder of the World Channel three times in a row.
And on the rank leaderboard.
No.1 is Ron Te Carr, his level is 60.
compared to others.
On his prefix, there is an extra silver title.
【Melee God】.
including others on the list.
Fame list or something.
[Melee Dharma God] This silver frame is combined with the name of Ronte Karl.
This news immediately caused a sensation among players all over the world!
After all, the newly released settings will of course cause many problems.
What is a god-level legend?
Are legends divided into two levels?Is there a difference between a normal legend and a god-level legend?If there is a difference, who can guarantee the balance of the game?
but.
The official of the "Faith" game has been paying attention to this aspect.
When the first god-level legendary account appeared, the information was immediately updated on the official website.
There is no difference between god-level legends and ordinary legends.
This is where they are declared in the largest font possible.
The difference is that the god-level legend will be given a set of skills matching the account player's style of play by the game's official evaluation. This is a skill setting stored in the system by the game planner very early, which absolutely guarantees uniqueness. Like other skills, you can brush the skill book back and forth to get the same type, and all these are the due task rewards for god-level legendary players after passing the assessment.
The set of system reward skills obtained by god-level legendary players is of course a top-end skill, but ordinary players can also brush out top-end skills for other skills by brushing. If they are promoted to ordinary legends, they can also compete with them. God-level legends have more It is an honorary title, and the second is that the official solemnly reminds that the number of god-level legends is limited, but there are indeed more than one, and it will continue to be open in the future.
In addition, god-level legends can have their own unique titles.
Ordinary legends do not, which is a little benefit that symbolizes the status of a god-level legend.
Simultaneously.
The game official also pointed out the shortcomings of the god-level legend.
Once the player controlling the god-level legendary account dies, the level, equipment and original skills will be retained, and the title of god-level legend, system skills and personal resume of the god-level legendary account will be lost, and the account will be transferred to another player of the same bloodline. NPC characters of the same family, and the NPC characters will be transformed into player characters.
In other words, if a god-level legendary account is killed, it will no longer have the special treatment of a god-level legendary account, and will be transformed into an ordinary legend.
On the official website, there is a small easter egg.
It is mentioned that the god-level legend will be linked to the PVP mode.
That is to say, the PVP mode that has been in the works and has been in preparation in the legend is very likely to be related to the god-level legendary account.
This makes people have infinite reverie.
The outside world is frantically discussing the existence of god-level legendary accounts.
in-game.
The players of the Norkovs Federation are autistic.
This battle started in 91 at the beginning.
The Norkovs Federation has a 90% chance of winning, and they don't know how to lose.
Ever since this Han Mei Sharp Sword broke through the level seal.
The situation took a turn for the worse.
Now, it has become a number of five or five.
Both sides have a 50% chance of winning.
It's just that the Norkovs Federation has a 50% chance of winning. The player force is not the main force, but the NPC force.
The difficulty of the task is suddenly balanced.
But what the hell, the game experience of the players of the Norkovs Federation is gone in the blink of an eye.
(No update today.)
(Backstage keeps crashing, I'm tired.)
(End of this chapter)
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