Chapter 971 National War System
Chapter 980 Eighth National War System
The 30-year history of the game is also the year when the [-]th Huashan Discussion of Swords Conference was held. However, due to the start of the National War, this Huashan Discussion of Swords Conference was temporarily canceled by the game system. As for when the Huashan Discussion of Swords event will be reopened, It was not mentioned in the game announcement, but players speculated that it is unlikely that the Huashan Discourse on Swords Conference will be held again in at least the next ten years.

At this time, everything in the game world seems to be revolving around the opening of the national war.

Regarding the national war, the game system released a special announcement and explained it in detail in the help system.

In general, the National War system is actually a large-scale game event similar to the Huashan Sword Discussion Conference. Although the various forces in the National War belong to different nationalities, the nature of the National War does not have the concept of justice or injustice, at least There is no so-called extreme nationalism. No matter which faction joins the national war forces, they are all allowed. The center of the national war is mainly around the word "interest", rather than deliberately emphasizing national feelings.

There are a total of nine national war forces, namely: the central dynasty power with the Han nationality in the Central Plains as the main force in the middle of the country; the Dongyi power jointly formed by the Goryeo and Wa kingdoms in the east, and the island countries in the southeast and the Western colonial powers. The forces of the Alliance of Island Nations in the south, the regime of the Southern Barbarian Kingdom in the south, the forces of the Xixia Kingdom in the southwest, the forces of the Tianzhu Kingdom in the west, the forces of the Mongolian Kingdom in the northwest, the forces of the Khitan Kingdom in the north, and the forces of the Jurchen Kingdom in the northeast.

Nine directions, nine forces, each force has different characteristics, different attack power bonuses, different troop strength, different attack methods, different geographical environments, and different strategic positions. Only one thing is the same - they are all warring forces with NPC as the main body.

Before the start of the national war, all factions and all players in the rivers and lakes can choose a faction to join, and the faction or player who joins a certain faction will enjoy various benefits and conveniences within the area controlled by that faction. It is a sect, not only can you get tax commissions within the jurisdiction from the faction you belong to, but you can also apply for a certain number of NPC troops to assist in combat, and even formulate tactical plans for the faction you belong to.

After the start of the national war, every three years is a national war year.

During the National War Year, the forces of the nine parties will take the initiative to launch large-scale offensives, and the sects and players to which their camps belong can also freely attack each other, kill the vital forces of the enemy, and seize the cities and spheres of influence controlled by the enemy , but during the period, the player's homicide record is not included in the moral value system, nor is it included in the government wanted system, and the death penalty is halved, which is 5% of the death penalty.

During the Non-National War Year, the nine factions will no longer take the initiative to start wars. As for the sects and players to which their camps belong, although they can still continue to launch offensives, the seized power sites will not be officially recognized. That is to say, all preferential benefits and tax commissions within this range still belong to the original faction. Only when the next national war year ends and the game system counts the final results will it be reclassified into the occupying party's territory.

Moreover, during the African Year of War, the killing records between players will be included in the moral value system, and will also be included in the government wanted system, and the penalty after death will also be restored to 10%. In other words, the African Year of War is actually a game In a normal year, everything is carried out according to the normal game standards. Calculated in this way, the national war is held every four years, and each time lasts for one year. Its nature is a large-scale game event that encourages all people to PK.

Of course, it is not very accurate to say that the national war is just a large-scale game PK activity, because the national war system of Wangjin is not a fixed model, and the nine forces may disappear one by one as the situation changes, that is, It is said that all parties in the national war are not immortal. In the entire game world, only one force can survive the national war in the end, while the other national war forces will be destroyed. Therefore, the day of the great unification is also The day the national warfare system was shut down.

Therefore, rather than saying that this is a game event, it is better to say that it is a warlord melee facilitated by the game system. The ultimate goal of the national war is to unify the country and obtain all business tax commissions in the game, rather than looking at it as if it is a ring Who can win the title of champion and runner-up on a specific occasion.

In order to increase the enthusiasm of ordinary players in the game and encourage all players to participate in this potentially protracted national war, the game system also specially set up national war rewards for ordinary players in three aspects: wealth, fame, and leveling efficiency.

In terms of wealth, the national war reward system stipulates that during the national war year, every time you kill an NPC soldier of an enemy force, you can get a cash reward of 1 tael of gold, and every time you kill an NPC elite, you can get a cash reward of 10 taels of gold , every time you kill a 100-person squad leader, you can get a cash reward of [-] taels of gold. The rewards for the NPC squadron leader, team leader, and group leader are all increased by a factor of ten.

In addition, for every player who kills a player of the opposing faction, 10% of the hidden value lost by the opponent's death penalty will be obtained, and converted into cash according to the market price to give rewards. For example, if a player's death penalty loss total The value is 100 million taels of gold, then the hostile player who kills the player can get 10 taels of gold as a national war reward.

As for the remaining 90 hidden wealth loss, 50 of it was directly confiscated as a means and way for the game system to recycle game resources, and the remaining 40 was divided equally among the sects and hostile NPC camps to which the hostile players belonged. How to use the money divided by the sect of the hostile player depends on the intention of the head of the sect. It can be used to build the sect, or it can be used to reward the disciples of the sect. Of course, it can also be secretly put into one's own pocket.

The money distributed by the hostile NPC forces is mainly used for the cost of farming troops, because the game system will not only give each NPC faction a certain amount of start-up funds at the beginning, but will no longer free troops for all factions in the future. The NPC camps of all parties are responsible for their own profits and losses and rely on their own resources. The more hostile NPCs or players they kill, the more commissions they get for killing enemies, and the more NPC soldiers they buy from the game system with these commissions. A virtuous circle, on the contrary, if one side of the camp is unfavorable in the war, it may fall into a vicious circle, and eventually be destroyed by other powers.

In addition to the above two ways to obtain wealth rewards in the national war through killing people, players can also enjoy free entry fees, free transfer fees, free tax for commercial stores opened by themselves, and purchase The preferential policy of [-]% off the basic life items sold by the system, on the other hand, in the sphere of influence that is not his own, these corresponding fees are not only charged as usual, but some fees will be doubled.

It can be said that whether it is for martial arts players or life players, it is particularly important to correctly choose a side. For example, the martial arts base is in the Wangqing Pavilion in Xiangyang City. Next, all commercial facilities and stores of Wangqing Pavilion in Xiangyang City will have to pay heavy taxes on a monthly basis, and all Wangqing Pavilion disciples will have to pay high city entry fees or transfer fees when entering and leaving Xiangyang City, and these expenses will be collected by the Central Dynasty. , and turned into an NPC army to besiege Xiangyang City, and this is obviously not the result Fang Jie and his Wangqing Pavilion would like to see.

The reputation rewards of the national war system are mainly military merit rewards, that is, the game system will give a certain amount of "military merit" rewards based on the number of enemies killed by the player. After the number, you can apply for the military rank of the imperial court of your affiliated forces, and the military ranks have a total of [-] ranks, namely: Wuchang, Shichang, Dubo, Qidu, Duwei, Xiaowei, Commander, Zhonglang General, Lieutenant General, and Partial General , General Hussars, General Hussars, Marshal Bingma.

Although this military rank seems to be just a false name, it is actually of great practical use, because the player's military rank directly determines the number of NPC soldiers that the player can command. One NPC soldier takes orders from him. If he is a captain, he can order two corps leaders and his subordinates, and if he is the highest-ranking general of soldiers and horses, he can order millions of NPC soldiers to take orders from him. That is to say, once a certain A player has been promoted to Marshal of Bing and Horse, and he can lead troops to attack cities by himself.

Of course, if you want to be promoted to the rank of Generalissimo, the military merit you need to accumulate is an astronomical figure, so let’s not mention it for now, but then again, even if you can’t be the Generalissimo, you are just a lieutenant general Or if he is a general, he has more than ten thousand subordinates. With so many NPC subordinates following him, not only can he play the role of escort, but he can also efficiently obtain national war rewards.

The only troublesome thing is that the NPC soldiers I bring are not free from my own NPC power country, but must be purchased separately for a certain fee, but no matter how you look at it, the national war rank system is very important to players. The significance is very important. Whether you can get some benefits for yourself during the national war mainly depends on this.

As for the rewards for leveling efficiency, refer to the ratio of cash rewards. After killing the enemy personnel, the corresponding martial arts training points will be rewarded. The more self-cultivation points, the higher the efficiency of improving the proficiency of moves, so it is certain that after each round of the national war, a group of new martial arts masters will emerge on the rivers and lakes. The strength will also be greatly improved as a result.

Generally speaking, judging from the rewards of these three aspects of the national warfare system, they are extremely rich and very attractive, so correspondingly, the game system will naturally not make the national warfare system without difficulty. To become the golden mountain and silver mountain of the players, at least in terms of the strength gap between the NPC and the players, it will not be too wide, otherwise, this is not a national war, but a one-sided massacre, which is meaningless to speak of.

Therefore, the game system sets the NPC soldiers of all forces as follows: First, NPC soldiers are completely immune to internal force attacks. Internal force attacks such as internal force bonuses will have no effect on it; secondly, all basic martial arts of NPC soldiers are at full level, and according to the characteristics of their forces, they have one or several primary martial arts skills that have been trained to great success; finally, all NPC soldiers have 200% attack power, hit rate, dodge rate, and defense bonus.

Obviously, with the setting support of these three aspects of the game system, ordinary NPC soldiers already have a certain strength and qualifications to compete with players. As far as players are concerned, ordinary NPC soldiers still cannot be compared with players. After all, all martial arts players are now at the Grand Master level. Dealing with these NPC soldiers may not be as easy as normal, but it will certainly not be too difficult.

But this has to be said again. You must know that NPC soldiers do not launch challenges in the form of individuals, but launch collective attacks in large-scale and organized military formations, so their strength is relatively high, but their organization is relatively strong. Loose players may not be the opponents of NPC soldiers on the frontal battlefield. Of course, before the start of the national war, players who have not been in contact with these NPC soldiers naturally do not believe in this evil, so the result can only be determined through actual combat. Verified.

In the month before the start of the national war, all factions and all players in the Jianghu have launched active preparations for the battle. I won’t say much about ordinary players, only those players who used to wander outside the sect system with no family or faction. At this last juncture, they randomly found a sect to join. After all, the relevant settings of the national warfare system are definitely the most unfavorable for these unaffiliated players.

As for the various factions and their high-level officials, in addition to focusing on actively preparing for the battle, they mainly consider which camp to choose to join.

For most sects, this question is very simple and there is no need to think about it at all. For example, the Beggars’ Gang, Xiaoyao Sect, Wudang, Shaolin, Quanzhen, Ancient Tombs, Five Mountains Sword Sect, etc. in the hinterland of the Central Plains must be Those who joined the camp of the Central Dynasty, because the high-level leaders of each faction would never play a maverick in this major decision-making choice, the geographical location of their sect base has determined that they can only choose this way.

Similarly, the Xingxiu Sect in the Western Regions chose to join the forces of the Mongolian Kingdom in the northwest, the Hu family outside the customs chose to join the forces of the Jurchen Kingdom in the northeast, the Duan family in Dali in Yunnan chose to join the forces of the Xixia Kingdom in the southwest, Xuedaomen and Dalun Temple It is reasonable to choose to join the forces of the Tianzhu Kingdom in the west, and Wanshou Villa and Yaowang Valley to join the Nanman Kingdom.

For some sects, this multiple-choice question is not so easy to do.

For example, Peach Blossom Island, which is located in the East China Sea and should "submit" to the forces of the Dongyi Kingdom, due to some well-known reasons, under the pressure of the strong public opinion of the majority of players, finally decided to abandon the forces of the Dongyi Kingdom and join the camp of the Central Dynasty, but , although the choice of Peach Blossom Island complied with public opinion, it took a huge risk. No one could predict what the final result would be. The enemy forces ignore it.

Another example is the Sun Moon God Sect and Chivalry Dao. These two sects are both in the pass, but they are also under the strong threat of the Khitan Kingdom, the northern power. There is almost only an undefended Great Wall between them. And if these two sects did not join the forces of the Khitan Kingdom, they would be severely injured, but if they joined the forces of the Khitan Kingdom, it seemed awkward. After all, the two factions are still within the jurisdiction of the Central Dynasty. The Sword Sect and Shaolin Temple will never sit back and watch him rebel.

But in the end, the two factions still made their own choices. The Sun Moon God Sect joined the camp of the Khitan Kingdom, and after a long internal debate, the top leaders of the Chivalry Dao finally joined the Han Chinese camp. However, the current sect base of the Chivalry Dao is Zhenyuan The Escort Bureau is in BJ City, and the BJ royal family is the Manchu Qing regime with the same roots as the Jurchen Kingdom, so when the national war begins, I am afraid that the entire BJ City will be the territory of the Jurchen Kingdom, and the only way out for chivalry is to generalize the sect The base was relocated elsewhere.

Therefore, the premise of the final decision of Chivalry Dao is that Fang Jie has promised to leave the original base of Unfeeling Valley as a new base for Chivalry Dao. Funding construction and sect functions basically rely on the existing commercial facilities in BJ City, so the negative impact of this relocation on Chivalry is limited within a limited range.

As for Fang Jie and Wangqing Pavilion, needless to say, they must have joined the camp of the Central Dynasty. Fang Jie had made this attitude very clear as early as the establishment of Wangqing Pavilion. Fang Jie just laughed it off, didn't admit it, but didn't deny it either. As for the reason, only Fang Jie himself knows.

In order to meet the upcoming national war, Wangqing Pavilion also started active preparations. To be precise, as early as half a year ago, the senior management of Wangqing Pavilion was already working on this matter. For example, Fang Jie and Jun Haitian jointly created the Wangqing Spearmanship and Wangqing Pavilion Bagua Step are specially prepared for the national war, and in the past six months, Fang Jie has asked all his martial arts disciples to practice these two martial arts to the full level, with a proficiency of at least Reach level 300 in order to play its role during the national war.

As for the other martial arts of Wangqing Pavilion and Fang Jie's newly created Yishu system martial arts, due to time constraints, Fang Jie did not make too many demands on his disciples, but only asked everyone to master as many martial arts as possible and practice them to perfection. It is best to take the team as a unit and master one or two martial arts respectively to form an advantage.

In addition to preparations for martial arts, Wangqing Pavilion's staffing, living industry, logistics and business, material inventory, and ideological propaganda have all been fully prepared for the national war, so the next step is to wait for this The arrival of the first national war year.

(End of this chapter)

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