super holy knight
Chapter 77 Expansion Pack "Blood and Glory"
Chapter 77 Expansion Pack "Blood and Glory"
The game update of "Glory" does not need to be shut down for maintenance, and can be upgraded online.
The system counts down for 60 seconds, and when the 60 seconds are over, all online players just feel their eyes light up, as if the whole world has changed.
The game has been updated online.
The game was updated to version 1.0, and the first expansion pack of Honor, "Blood and Glory", was launched.
All players have an extra letter in their hands, the signature of the mail is the mastermind, and the recipients are all the players.
The content of the letter introduced the specific content of this update, the background story of the first expansion piece "Blood and Glory".
Let's start with the introduction of the first expansion piece "Blood and Glory".
The background story is roughly:
After the human king Wrynn disappeared, Duke Bolvar of Stormwind became the regent, assisting the young prince Anduin, waiting for the prince to grow up and become the new king.
However, Bolvar was bewitched by the Countess Katrana, causing the truce agreement signed by the Alliance and the Horde to disappear. The Alliance and the Horde resumed war, and a new war came to the continent of Azeroth.
For the league!
For the tribe!
Players fight for their respective camps according to the camp they choose when creating their characters, and they can attack players of the opposing camp in any area of Azeroth.
Killing players in the enemy faction will obtain the corresponding faction honor rewards. When the faction honor reaches a certain value, you can obtain military ranks and be promoted to military ranks.And you can use your honor points to exchange for items corresponding to your military rank at the quartermaster in the main city. Among the items are top-quality equipment, precious props, rare skill books, etc.
For specific military ranks and exchangeable items, players need to go to the military area of the main city and the war hall to check.
In the first expansion, Mastermind encourages players from the two factions of the Alliance and Horde to compete with each other, enhancing the competitiveness of the game, thereby increasing the sense of glory of the player's faction.
As the player's level increases, they will gradually leave the sphere of influence of the main city and enter the map in contention.At this time, the maps where players from the two camps overlap will inevitably cause fierce collisions, fighting for their respective camps.
For the league!
For the tribe!
It is no longer a mere slogan, it is an actual action, and it is the beliefs of the players.
"For this expansion, the upper limit of player level is 45."
In the introduction of the expansion pack, the most critical information was the game level cap, which was temporarily set at level 45 by the mastermind.As for when the level cap will be released, the mastermind did not mention, or the new level cap will only be released in the next expansion.
"Half a year."
Li Yunze was very clear about the level limit time of the first expansion pack. After half a year, the game will be updated to the second expansion pack "For Azeroth".
At that time, the Alliance and the Horde, which were originally killing you to death, will cooperate again to fight against the evil forces that invaded Azeroth and defend Azeroth.
Half a year, whether it is long or short, is fleeting to Li Yunze who has experienced the game for ten years.
Thinking that in half a year, Azeroth will be full of wars and blood and glory will scare the world, Li Yunze can't help but sigh: "The darkest blood age in Azeroth has come."
Players from the opposing camps do not need to speak too much when they meet each other, just one word, just do it.
In everyone's eyes, hostile players are equal to the honor value of movement.
All players are hunters and prey at the same time. No one can survive alone. Cowards cannot survive in this era.
After the introduction of the expansion piece, the update content of the game version 1.0 follows.
The first content adjusted by the mastermind was the overly severe death penalty. After receiving the players' resentment over the severe death penalty, the mastermind adjusted it to be more humane.
Death in the wild is now divided into player kills and wild monster kills.
When the player is killed, all the experience of the current level will be deducted from the original, and 5% of the experience of the current level will be deducted instead, and one of the items on the body (including the equipment on the body and the items in the backpack) will randomly explode.When the player has no experience that can be deducted, the probability of the items on his body exploding is doubled, and 1 items are randomly exploding at a time.
When all the dropable items on the player's body are exposed, they will be forced to resurrect in the graveyard, and the resurrection in the graveyard will trigger the drop-level mechanism, dropping half a level at a time.
When wild monsters are killed, instead of deducting all the experience of the current level, 3% of the experience of the current level will be deducted, and one item will be randomly exploded.The rest of the punishment mechanism is the same as being killed by the player, only the deducted experience is reduced by 1%.
If you die in the wild, regardless of whether you are killed by a player or a wild monster, as long as the healer is resurrected with a resurrection spell within 10 minutes, only 1% of the experience will be deducted, and the penalty will remain the same if it exceeds 10 minutes.
In addition to the death in the wild, there is also the death of the copy.
In order to encourage players to challenge the dungeon more bravely and try a more difficult dungeon, the mastermind also modified the dungeon death.
When the dungeon dies, instead of deducting 10% of the experience of the current level, it will no longer deduct the experience, and the items on the body will no longer drop.
That's right, there is no penalty. Players can rest assured that they are bold enough to challenge dungeons, and challenge difficult dungeons that they dare not challenge before.
This modification is very user-friendly, allowing countless ordinary players, like the Great Guild team, to play dungeons to refresh equipment, narrowing the gap between ordinary players and the Great Guild.It won't be the same as before, the equipment obtained after one dungeon is not as valuable as the experience lost, not only lonely, but also a blood loss.
"The era of team dungeons is coming soon. If we don't modify the death penalty of the dungeon, I'm afraid the players will run away."
Li Yunze felt that the mastermind's modification of the death penalty was one of the important reasons for the rapid development of the game.
Otherwise, after level 20, more difficult team dungeons will appear. Ordinary players will lose the fun of participating in the dungeons because they are afraid of losing experience and dare not play.
Among the death penalty adjustments, there is one that has not been modified, and that is active resurrection in the cemetery.
If the graveyard takes the initiative to talk to the resurrection angel to revive, it will still directly drop one level, and the durability of all equipment on the body will be reduced to 0.
Therefore, in the case of being guarded, the mastermind asked the player to choose between experience and items on his body.
The updated content of version 1.0 also includes the opening of professional talents. When players reach level 10, they can re-select a talent to play the game and open the talent.
For example, if you enter the game and choose a disciplinary ride, and feel that the disciplinary ride has no future, you will have a chance to regret it after level 10.
The three talents of the paladin, if you re-select the guardian, you will become a guardian knight.If you choose holy, you will become a holy knight.If you continue to choose punishment, there is only one way to go to darkness.
If you want to regret it again, the only way is to find a way to change your job to a hidden job.
Level 10 players will get the first talent point, and then increase by 1 point every level, you can call the talent panel by yourself to view the talent tree.
The emergence of talents will make many professions rise rapidly and change the current status of professions.
Of course, the disciplinary cavalry is still the original disciplinary cavalry, and without a group of relatives and friends, it is still disliked by everyone.Because the talent tree has not reached the later stage, the gap with other players will be widened.
The grandson in the early stage, the son in the middle stage, and the father in the late stage refer to the disciplinary cavalry in "Glory", or the great lord who has been transferred from the disciplinary talent, with superb output ability.
"Sorry, I'm already a real father."
As a paladin, Li Yunze can only change jobs at level 110. Since he started as a great lord, he can actually acquire the three talents of protection, sanctity, and punishment, and become an unprecedented three-repair great lord.
Other players have already lost the opportunity to gain points in the other two departments of talent after being transferred to the high lord due to the fact that one talent has gone to the end, and there is no way to achieve the third cultivation.
"Punishment in the end, or the Lord of the Three Cultivators?"
Now there are two paths before Li Yunze, punishment to the end, talent tree can be tapped to the end.For the third repair, the talent points are definitely not enough, so we can only choose the best ones and strive for the best use of them.
The former is full-time output and pursues limit output.
The latter is balanced, but tank milk can be output, but there is no way to maximize each one.
There are pros and cons, Li Yunze is faced with the most important choice for future development after his rebirth.
(In order to avoid unnecessary trouble, I changed the name of the 4 shadows to Qingguo, Qingcheng, handsome, and unrestrained. There is no need to change it in spring, summer, autumn and winter, because in MT, there are 2 males and 2 females in spring, summer, autumn and winter. I am 4 sisters, no Take the side, no effect.)
(End of this chapter)
The game update of "Glory" does not need to be shut down for maintenance, and can be upgraded online.
The system counts down for 60 seconds, and when the 60 seconds are over, all online players just feel their eyes light up, as if the whole world has changed.
The game has been updated online.
The game was updated to version 1.0, and the first expansion pack of Honor, "Blood and Glory", was launched.
All players have an extra letter in their hands, the signature of the mail is the mastermind, and the recipients are all the players.
The content of the letter introduced the specific content of this update, the background story of the first expansion piece "Blood and Glory".
Let's start with the introduction of the first expansion piece "Blood and Glory".
The background story is roughly:
After the human king Wrynn disappeared, Duke Bolvar of Stormwind became the regent, assisting the young prince Anduin, waiting for the prince to grow up and become the new king.
However, Bolvar was bewitched by the Countess Katrana, causing the truce agreement signed by the Alliance and the Horde to disappear. The Alliance and the Horde resumed war, and a new war came to the continent of Azeroth.
For the league!
For the tribe!
Players fight for their respective camps according to the camp they choose when creating their characters, and they can attack players of the opposing camp in any area of Azeroth.
Killing players in the enemy faction will obtain the corresponding faction honor rewards. When the faction honor reaches a certain value, you can obtain military ranks and be promoted to military ranks.And you can use your honor points to exchange for items corresponding to your military rank at the quartermaster in the main city. Among the items are top-quality equipment, precious props, rare skill books, etc.
For specific military ranks and exchangeable items, players need to go to the military area of the main city and the war hall to check.
In the first expansion, Mastermind encourages players from the two factions of the Alliance and Horde to compete with each other, enhancing the competitiveness of the game, thereby increasing the sense of glory of the player's faction.
As the player's level increases, they will gradually leave the sphere of influence of the main city and enter the map in contention.At this time, the maps where players from the two camps overlap will inevitably cause fierce collisions, fighting for their respective camps.
For the league!
For the tribe!
It is no longer a mere slogan, it is an actual action, and it is the beliefs of the players.
"For this expansion, the upper limit of player level is 45."
In the introduction of the expansion pack, the most critical information was the game level cap, which was temporarily set at level 45 by the mastermind.As for when the level cap will be released, the mastermind did not mention, or the new level cap will only be released in the next expansion.
"Half a year."
Li Yunze was very clear about the level limit time of the first expansion pack. After half a year, the game will be updated to the second expansion pack "For Azeroth".
At that time, the Alliance and the Horde, which were originally killing you to death, will cooperate again to fight against the evil forces that invaded Azeroth and defend Azeroth.
Half a year, whether it is long or short, is fleeting to Li Yunze who has experienced the game for ten years.
Thinking that in half a year, Azeroth will be full of wars and blood and glory will scare the world, Li Yunze can't help but sigh: "The darkest blood age in Azeroth has come."
Players from the opposing camps do not need to speak too much when they meet each other, just one word, just do it.
In everyone's eyes, hostile players are equal to the honor value of movement.
All players are hunters and prey at the same time. No one can survive alone. Cowards cannot survive in this era.
After the introduction of the expansion piece, the update content of the game version 1.0 follows.
The first content adjusted by the mastermind was the overly severe death penalty. After receiving the players' resentment over the severe death penalty, the mastermind adjusted it to be more humane.
Death in the wild is now divided into player kills and wild monster kills.
When the player is killed, all the experience of the current level will be deducted from the original, and 5% of the experience of the current level will be deducted instead, and one of the items on the body (including the equipment on the body and the items in the backpack) will randomly explode.When the player has no experience that can be deducted, the probability of the items on his body exploding is doubled, and 1 items are randomly exploding at a time.
When all the dropable items on the player's body are exposed, they will be forced to resurrect in the graveyard, and the resurrection in the graveyard will trigger the drop-level mechanism, dropping half a level at a time.
When wild monsters are killed, instead of deducting all the experience of the current level, 3% of the experience of the current level will be deducted, and one item will be randomly exploded.The rest of the punishment mechanism is the same as being killed by the player, only the deducted experience is reduced by 1%.
If you die in the wild, regardless of whether you are killed by a player or a wild monster, as long as the healer is resurrected with a resurrection spell within 10 minutes, only 1% of the experience will be deducted, and the penalty will remain the same if it exceeds 10 minutes.
In addition to the death in the wild, there is also the death of the copy.
In order to encourage players to challenge the dungeon more bravely and try a more difficult dungeon, the mastermind also modified the dungeon death.
When the dungeon dies, instead of deducting 10% of the experience of the current level, it will no longer deduct the experience, and the items on the body will no longer drop.
That's right, there is no penalty. Players can rest assured that they are bold enough to challenge dungeons, and challenge difficult dungeons that they dare not challenge before.
This modification is very user-friendly, allowing countless ordinary players, like the Great Guild team, to play dungeons to refresh equipment, narrowing the gap between ordinary players and the Great Guild.It won't be the same as before, the equipment obtained after one dungeon is not as valuable as the experience lost, not only lonely, but also a blood loss.
"The era of team dungeons is coming soon. If we don't modify the death penalty of the dungeon, I'm afraid the players will run away."
Li Yunze felt that the mastermind's modification of the death penalty was one of the important reasons for the rapid development of the game.
Otherwise, after level 20, more difficult team dungeons will appear. Ordinary players will lose the fun of participating in the dungeons because they are afraid of losing experience and dare not play.
Among the death penalty adjustments, there is one that has not been modified, and that is active resurrection in the cemetery.
If the graveyard takes the initiative to talk to the resurrection angel to revive, it will still directly drop one level, and the durability of all equipment on the body will be reduced to 0.
Therefore, in the case of being guarded, the mastermind asked the player to choose between experience and items on his body.
The updated content of version 1.0 also includes the opening of professional talents. When players reach level 10, they can re-select a talent to play the game and open the talent.
For example, if you enter the game and choose a disciplinary ride, and feel that the disciplinary ride has no future, you will have a chance to regret it after level 10.
The three talents of the paladin, if you re-select the guardian, you will become a guardian knight.If you choose holy, you will become a holy knight.If you continue to choose punishment, there is only one way to go to darkness.
If you want to regret it again, the only way is to find a way to change your job to a hidden job.
Level 10 players will get the first talent point, and then increase by 1 point every level, you can call the talent panel by yourself to view the talent tree.
The emergence of talents will make many professions rise rapidly and change the current status of professions.
Of course, the disciplinary cavalry is still the original disciplinary cavalry, and without a group of relatives and friends, it is still disliked by everyone.Because the talent tree has not reached the later stage, the gap with other players will be widened.
The grandson in the early stage, the son in the middle stage, and the father in the late stage refer to the disciplinary cavalry in "Glory", or the great lord who has been transferred from the disciplinary talent, with superb output ability.
"Sorry, I'm already a real father."
As a paladin, Li Yunze can only change jobs at level 110. Since he started as a great lord, he can actually acquire the three talents of protection, sanctity, and punishment, and become an unprecedented three-repair great lord.
Other players have already lost the opportunity to gain points in the other two departments of talent after being transferred to the high lord due to the fact that one talent has gone to the end, and there is no way to achieve the third cultivation.
"Punishment in the end, or the Lord of the Three Cultivators?"
Now there are two paths before Li Yunze, punishment to the end, talent tree can be tapped to the end.For the third repair, the talent points are definitely not enough, so we can only choose the best ones and strive for the best use of them.
The former is full-time output and pursues limit output.
The latter is balanced, but tank milk can be output, but there is no way to maximize each one.
There are pros and cons, Li Yunze is faced with the most important choice for future development after his rebirth.
(In order to avoid unnecessary trouble, I changed the name of the 4 shadows to Qingguo, Qingcheng, handsome, and unrestrained. There is no need to change it in spring, summer, autumn and winter, because in MT, there are 2 males and 2 females in spring, summer, autumn and winter. I am 4 sisters, no Take the side, no effect.)
(End of this chapter)
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