A genius tech empire

Chapter 35 New Product Launch Conference

On the second floor of the building, there is a multifunctional hall that can accommodate 500 people.

After visiting the building, the reporters came back here, and on the big screen, a line of "Xtreme Technology 2021 New Product Launch Conference" was written.

"Now I announce...the press conference has officially started, and our manager Yang will show you the new products that our company will release soon!" said the host Liu Fengmei.

"Papa!" Liu Fengmei's voice just fell, and there was applause.

Yang Congming with his hair in mousse, wearing a haute couture tailored casual suit, and his straight long legs walked vigorously on the stage from the side of the big screen, followed by a beam of white light.

He asked an image designer to design an image for him and rehearsed the feeling of walking on stage from the side many times, just for such a moment.

He looked around and said: "Technology changes life, and technology leads the future. I am Yang Congming, president of Xtreme Technology. Today, I will show you our new products. Welcome everyone.

On June 25th last year, I invented the “brain-controlled mouse”. On the 29th, I registered Extreme Technology. From only one employee, it has grown to 3,100 employees worldwide, with a registered capital of 10 million. Today, the total assets have exceeded 100 billion. As of yesterday, the total global sales of "brain-controlled mouse" reached 60 million units and the revenue reached 54 billion.

In 1935, novelist Stanley Weinbaum pioneered the concept of virtual reality in his novel. It described a VR glasses, based on glasses, including the concept of virtual reality with a full range of immersive experiences such as vision, smell and touch.

In 1957, cinematographer Morton Heiling invented a simulation simulator called Sensorama, which was a virtual reality prototype, which was later used to simulate flight training.Sensorama uses three-sided display to create a sense of space, which is extremely large. Users need to sit on a chair and put their head into the device to experience the sense of immersion.

In 1968, Ivan Sutherland, the father of computer graphics in the United States, developed the first computer graphics-driven helmet-mounted display and head position tracking system. However, due to technical limitations, the volume was very heavy and special support rods were required on the ceiling. , Nicknamed the "Sword of Damocles" hanging over the head by users.

...

In 1995, Nintendo introduced the Virtual Boy, a head-mounted display.

The Kickstarter crowdfunding model in 2012 gave a newly established company Oculus an opportunity. Oculus Rift raised $1.6 million and was later acquired by Facebook for a sky-high price of 2 billion.

With years of hard work and efforts from major manufacturers such as Oculus, HTC, and Sony, VR products have more affordable device pricing, more powerful content experience and interactive methods, and strong capital support and market demand. The entire VR industry has officially entered The content has exploded and grown.

Now the VR market is gradually maturing. As for why it hasn't really become popular, it's just that there is still a lack of a phenomenal product, whether it is hardware or content.

Therefore, our company has developed a VR headset with brain control."

"Ah!" The scene has already rioted. Although the reporters have probably guessed it, they couldn't help but get excited when they heard the information.

Tencent Video Extreme Technology Live Room.

"Losing the card, I knew that I wanted to do this a long time ago, but I didn't expect that the ultimate technology was really developed, and so quickly."

"Brain-controlled VR? How to play?"

"Is the kidney cut again?"

"I really want it, but it must be expensive, right?"

"The hardware is great, what about the content? What's the point of buying a brick without content?"

Yang's clever display continues.

"Last year, at an electronics exhibition, I experienced a VR. At that time, I thought, why not load my own brain control technology on the VR device, so I have this product today."

As he said, the staff handed him a VR headset.The headset adheres to their usual style of design. The appearance adopts a black and white design. The structure is no different from the general one-piece VR design. It is a rectangular box with a headband.

The only difference is that it is not connected to any wire, which is completely movable.The previous one-pieces, Yang Congming believes, they only achieved semi-mobility.

"This is our latest extreme VR N1. I wonder if you have discovered that most VRs on the market are basically connected to a power cord or data cable, which makes it very inconvenient for players to use.

In order to solve the problem of the power cord, we applied the polymer particle battery technology, which does not require a power cord, and can play games continuously for 3 hours; for the problem of the data line, we adopt two methods to download VR games to the phone when playing large games. , Playing small and medium-sized games can download the game to the memory of VR itself.

In order to solve the low latency, we applied 5G communication technology on the Extreme VR N1, and can connect to the mobile phone through 5G, realize the wireless connection, and abandon the troublesome data line."

In front of the live screen.

"I finally found a VR headset without a cable. I love it. I'm ready for money."

"5G? What if I don't have a 5G base station?"

"Is there any place where there is no 5G base station?"

"Of course there is, not in my fifth-tier cities."

"That can only play small and medium-sized games."

"What is the technology of polymer particle battery? It looks very high-end."

The reporters at the scene moved in their hearts and wrote down keywords such as "wireless", "5G", and "polymer particle battery".

"In terms of picture quality, we have adopted a 4K screen, which will bring you the ultimate visual enjoyment." As he said, Yang Congming put on the headset, "The same picture quality will be projected on the big screen to show the image of my headset. Feel it, everyone."

With that, he pressed on the side of the headset, and after 5 seconds, the headset screen lit up.The pictures on the big screen are presented to the audience accordingly.

I saw on the big screen, the entire screen was filled with applications or folders, including an application called "video" and a folder called games.

Nothing about Yang Congming's hand movements was seen, and the "video" was opened.

Many viewers have already experienced this phenomenon on computers or mobile phones, so they didn't feel strange.

Yang Congming selected a local video and a game CG animation in the opened application, and clicked to play.In the animation, the characters and monsters appear in every detail, the water plants have shadows under the sun, and the water has waves under the blowing of the wind. The environment looks clear and real.

"Fuck, it's so real!"

"Ah ah ah ah! It's so clear!"

"This picture quality is a bunker."

"Is this the quality of 4K? I love it."

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