Alchemist Yuki's Strategy

Episode 44: Grasp the Power of the Enemy

Day 6.

It is a power reconnaissance alone.

Not from the south side where everyone is, just in case, but from the north side, we go in and we just confirm a little and we retreat.

Hydra/subspecies LV?

It looked like a flicker from a distance, but when you actually confront it, you can see its immensity well.

The body is as thick as Divaroa.

There are seven (...) such giant snakeheads.

The pitch-black scales were no less potent than the Great Spirit metal, and the spitting venom was easily dissolving the earth.

"Hmm..."

According to information I had heard from Divaroa beforehand, Hydra had three heads.

That's what Tioloa told me afterwards, five.

But the actual number of necks is seven.

This means nothing more than to say that it has evolved in a short period of time.

Furthermore, a strong sign, negative attribute, was detected among the major signs of Hydra.

The amount seems small for a mighty being called hydra, but the evil forces did seem to erode its body.

Sure enough, the negative attributes can undoubtedly be described as a sprout of disaster.

If we discuss it early, it will definitely be a crisis on the continent.

Six of Hydra's necks out of seven were each pointed in separate directions, and one seemed to stick his neck inside a gate at the summit of the mountain, doing something.

I'll think about it.

First of all, the amount of magic.

The magic attack from a distance was surely damaging to Hydra's flesh.

Lower or intermediate magic is the best way to scratch the outer skin, but it can definitely do damage and sharpen Hydra's magic.

- The problem is Hydra's overwhelming amount of magic.

Perhaps Hydra, within the gates of the summit of the mountain, is absorbing magic from the labyrinth nucleus (maize core).

In other words, the magic of Hydra is almost limitless.

Second, the height of Hydra's regenerative power.

This one is only to the extent that it will not be a problem unless it is played intentionally.

- The problem is Hydra's arithmetic power.

With six head operations other than inexhaustible magic and magic absorbers, regeneration begins immediately even if one neck is severed somewhere.

You need to destroy a neck that is comparable to level 300 on its own from six directions at the same time.

Thirdly, the presence of reinforcements.

This is probably because this hydra is a subspecies.

He successfully carried out a slaughter-based magic attack on Hydra, cleaving its hard outer skin and bleeding it.

But when the blood fell into the earth, it turned into several serpents.

Giant soil viper/subspecies LV50

Giantwood Viper/Subspecies LV52

Giant brat viper/subspecies LV58

And when I defeated them, the scattered pieces of flesh turned into inferior snakes, and at the end of the day, countless little snakes attacked me.

The worst part is that I don't get any experience.

It doesn't fit the effort to defeat it, and the snake is inexhaustible because Hydra is inexhaustible.

It is a nasty opponent at all.

However, it is easy to understand how to defeat it.

Proceed simultaneously from six directions and destroy all six necks.

Scattered reinforcements will also destroy all of them without leaving a drop of blood.

6th afternoon.

I relative Hydra to the members participating in the fight.

Show that threat and explain information and methods of warfare.

When it comes to methods of warfare, it's no big deal.

First, activate the control nucleus (control core) adjusted in all directions with my signal.

The control nucleus (control core) temporarily inhibits the magic supply of the labyrinth nucleus (maize core), so cutting off all six necks in the meantime.

And finally, I will destroy the neck of the summit.

Hitting the neck facing the tree sea area are the spirit bodies of the heavenly shell trees (scallops) and 36 pioneering doles.

100 dowels with automata and slime hit the neck facing the forest area.

Hitting the neck facing the meadow area are two ghosts and three giant, wall and swamp giant golems adjusted to 30 golems.

Six petite gem golems and 50 clevy drags hit the neck facing the cave area.

70 Divaroa & Tioloa and Clevidrag hit the neck facing the swamp area.

And it's me and the demon fox fire that hits my neck facing north.

This should definitely take down Hydra.

The showdown will be tomorrow as planned so that Hydra doesn't get any stronger.

The signal was when I activated a purifying junction big enough to cover the entire mountain.

On the night of the sixth day, before the delicious meal, we all had smaller mouths and meals.

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