Azeroth Monster Manual

#216 - Chapter 212

The quirky and inventive gnomes are one of the most peculiar races in the world. They have always been dedicated to researching radical science and developing bizarre mechanical devices. It's hard to imagine how gnomes could survive such high-risk experiments and pass on their lineage.

The gnomes originally lived in the magnificent, highly technological city of Gnomeregan. They shared the rich resources beneath the forest-covered peaks of Dun Morogh with their dwarven cousins. Although the dwarves of Ironforge also have their own technological and engineering research capabilities, it was the gnomes who provided them with the most critical technical designs for weapons and steam locomotives.

Gnomeregan has been the gnomes' main city for generations. Recently, a group of vicious, mutated troggs invaded several areas of Dun Morogh, including the gnomes' capital city.

"This is all the trouble Gnomeregan is facing now."

High Tinker Mekkatorque said, looking at the elven youth before him with a worried expression.

From Thermaplugg, Mekkatorque had learned all of Aier's information, but what he never expected was that in just a few days, this magical elven duke would bring two archmages to Gnomeregan.

Aier raised an eyebrow as he looked at the document in his hand. This was a report on the trogg invasion of Gnomeregan over the past six months, including key information such as the approximate number of troggs and the extent of damage to the city.

"Are there any living troggs or specimens?"

"This…"

Mekkatorque rubbed his hands together sheepishly, the middle-aged gnome with a bald head looking embarrassed.

"Okay, that's not important."

The youth continued to read through the report in his hand. From Mekkatorque's expression, he had already guessed the truth. Although these timid gnomes possessed superhuman intelligence and a passion for research, their inherent cowardice was an unavoidable and fatal flaw.

"What measures have you taken in the past six months? I mean, any plans or anything."

"Yes… yes, we have."

Thermaplugg hurriedly pulled out a stack of scribbled documents from his spatial backpack. Aier casually took them and began to read them aloud, word by word.

"Seal off Gnomeregan and let the troggs starve to death… flee to Ironforge and wait for the troggs to become extinct before returning to Gnomeregan…"

Aier recited the plans in his hand with a strange expression. The gnome high-ranking officials all lowered their heads in shame, while Thermaplugg had a look of indignation on his face.

Looking at the plans in his hand, almost all of which were 'escape' plans, Aier felt a little disheartened until he read the last page.

"Activate the emergency radiation tanks in the city as a last-ditch effort…"

The youth looked at the uneasy High Tinker with a hint of surprise, all because this plan was from his hand.

Looking at the plan in his hand, Aier couldn't help but recall his previous life. He clearly remembered that the culprit that led to the gnomes' exile to Ironforge was from the hand of this High Tinker Thermaplugg.

In the historical background of Gnomeregan in his previous life, High Tinker Mekkatorque ordered the opening of the city's emergency radiation tanks as a last-ditch effort. While waiting for those troggs to die or flee, the gnomes were also looking for ways to avoid the radiation.

Unfortunately, although the troggs became infected with toxicity after being irradiated, their attacks did not stop and did not weaken in the slightest. Those gnomes who were not killed by the radiation were forced to flee, and they found refuge in the nearby dwarven city of Ironforge.

High Tinker Mekkatorque formed a think tank to discuss plans to recapture their beloved city. Legend has it that High Tinker Mekkatorque's most trusted advisor, Millhouse Thermaplugg, betrayed his people and condoned the invasion. Now, his confidant, Millhouse Thermaplugg, is still in Gnomeregan, continuing to plot his dark plans and become the city's new technological overlord.

From the moment he came into contact with the gnome Thermaplugg, Aier began to suspect this seemingly true historical background from his previous life. Until he saw this plan in his hand, he was even more certain of his guess, and the context of the matter gradually became clear.

High Tinker Mekkatorque was already plagued by the troggs that appeared in the city. The plans sent by his subordinates were either escapes or useless proposals until he discovered Thermaplugg's plan: to open the radiation tanks and completely kill the threat in the city - the troggs.

But the ideal is very full, the reality is very skinny, the troggs, this Titan creation (failure) is not a simple carbon-based creature, they have transcendent resistance and adaptability to radiation.

This also led to the complete abortion of Thermaplugg's plan, and he himself was also tragically attacked by radiation, becoming a terrible, mentally twisted creature - the leper gnome.

Many innocent civilians and scientific researchers had the same experience as Thermaplugg, which led to the further fall of Gnomeregan. Helpless, High Tinker Mekkatorque had to lead the remaining, sane people away from the gnomes' former capital and flee to the dwarves' capital - Ironforge.

This is the guess that Aier got from this plan, although it is not exactly right, it is not far from it.

After thinking for a long time, Aier handed the plan to Kael'thas and Rommath next to him, and he closed his eyes and pondered silently.

After a while, Aier opened his eyes and asked softly:

"Do you have a map of Gnomeregan?"

Taking the map handed over by Mekkatorque, Aier suddenly felt a little dizzy. Looking at the dense footnotes and twisted lines on the map, he suddenly had a feeling of midnight dreams.

Gnomeregan, this technological city built underground, has a history of more than a thousand years (gnomes left Uldaman before dwarves), even older than the dwarven Ironforge.

But compared to the atmosphere of Ironforge, Gnomeregan seems not so 'friendly'.

The reason is all in the complexity and variability of Gnomeregan's terrain. There is a joke that a gnome couple left their one-month-old child to buy a batch of parts in the Gear Quarter.

But ridiculously, they actually got lost in this native city. When they found the right way and returned home smoothly, they found that the child could already run around on the ground.

Although it's just a joke, it indirectly proves the 'winding' of this mechanical city.

Enduring the physical discomfort, Aier forcibly engraved this map in his memory palace.

“I already know the cause and effect of the matter. The Great Tinkerer's plan is good, but it has a fatal flaw.”

Under Thermaplugg's uneasy gaze, Aier explained in detail the knowledge of the Stonevault Troggs he had learned in his previous life.

After listening to Aier's words, Mekkatorque broke out in a cold sweat and stated that he would not use the original plan to eliminate the Stonevault Troggs.

“Let's organize the evacuation of the people first. The terrain of Gnomeregan restricts the intervention of the army. Even if we temporarily kill these monsters, as long as we don't completely eliminate the root cause of their appearance, it's just a scratch on the surface. They will soon make a comeback.”

Aier expressed his thoughts one by one, and all the Gnome executives nodded in understanding. Aier's words were undoubtedly wise counsel.

Looking at the happy expressions of these Gnomes, Aier couldn't help but shake his head and smile. You must know that this is the Gnomes' own city.

“Don't worry, the evacuation is only temporary. I guarantee that I will completely help you solve the big trouble of the Stonevault Troggs before the next Alliance meeting is held.”

Having received Aier's guarantee, the Great Tinkerer and High Tinker Mekkatorque were overjoyed and immediately wanted to hold a banquet to entertain Aier and his party.

Aier refused this kindness. He only instructed Mekkatorque to completely seal off the area where the Stonevault Troggs were active and to organize the evacuation of personnel before leaving.

After passing through the azure portal and waiting for it to disappear completely, Rommath, who had been silent all along, asked with some concern:

“Mentor, what are you going to do next?”

Just now, Rommath also saw the map of Gnomeregan. In his opinion, such a complex mechanical maze completely restricted the intervention of the army, coupled with the completely blank intelligence of the Stonevault Troggs, which made him a little worried.

Although he was a Grand Magister, Rommath clearly knew the principle that two fists are no match for four hands.

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Putting aside the mysterious origin of the Stonevault Troggs (appearing from the ground for no reason), let's just talk about the locust-like numbers in the Gnome files. If sufficient preparations are not made, even the most powerful legend will stumble.

After hearing Rommath's inquiry, Aier just smiled and didn't say much, but his confident expression still calmed the Grand Magister's heart.

“Mentor, is the radiation of those Gnomes really that powerful?”

At this time, Kael'thas also asked with some doubts. As a prince of a magical kingdom, although he had heard a little about Gnome (Goblin) technology, it was only limited to some crude engineering devices, such as Gnome laser guns and Goblin bombs.

The radiation tank proposed by Thermaplugg involved his blind spot of knowledge.

“Um, how should I put it?”

Aier also knew very little about radiation, but the era of information explosion in his previous life still allowed him to hear a little, so he could only bite the bullet and say:

“Radiation is a very complicated thing. You can understand it as some rare energy sources containing some radioactive materials that are harmful to the human body. If flesh and blood are exposed to these harmful substances for a long time, it will cause unimaginable mutations…”

… …

In this way, the three walked and stopped, and returned to Aier's office.

“Kael, contact Muradin. I believe he has already returned to Ironforge.”

Although Kael'thas was somewhat puzzled, he still faithfully carried out the order.

Stroking the slightly hot communication stone in his hand, Aier's desire to explore Uldaman became hot again.

You must know that since leaving the chamber of Khaz'goroth three years ago, he has been craving it for too long. He craves to obtain the secrets of the Titans and the secrets of himself.

The reason for contacting Muradin and exploring Uldaman is one aspect, and the other is that the Stonevault Troggs that appeared in Gnomeregan have the same history and past as the Troggs in Uldaman.

In other words, as long as the secrets of the Titans are obtained by going to Uldaman, the Stonevault Troggs in Gnomeregan are simply not worth mentioning. Even without Aier's personal intervention, the crisis in Gnomeregan will be easily solved.

Soon, Muradin's magical image appeared in the office.

At this time, Muradin was bare-chested, sweating profusely, hammering a piece of iron. Beside him was not Brann, whom Aier was familiar with, but a strong dwarf with a thick beard.

This dwarf's face was seventy percent similar to Muradin's. In just a blink of an eye, Aier guessed the origin of this person.

“Respected King of the Bronzebeard, His Majesty Magni, Aier. Sarona offers you the highest respect.”

Looking at Magni Bronzebeard, who was sweating profusely, the young man stood up and gave a graceful salute.

A hearty laugh came from the magical image. Magni Bronzebeard took the white sweat towel handed over by the servant and wiped the sweat from his muscles without any scruples.

“Master Aier, no need to be polite. Your name has long spread throughout the Khaz Modan mountains. From the mouths of my two useless younger brothers, I have already learned about your heroic deeds.”

“You are too kind, Your Majesty…”

Aier said with a smile. After the two exchanged greetings, the young man finally stated his purpose.

“Your Majesty, I hope to be able to enter Uldaman in the near future.”

“Of course, no problem. I wonder if Master Aier has any other needs? An army? Archaeologists? We Bronzebeards are not stingy with friends.”

Magni Bronzebeard gave his answer very readily. It seems that Muradin has already explained the cause and effect to this wise monarch.

“Your Majesty, you can arrange it as you see fit, but one thing, there is no need for too many people. As far as I know, many places in the Uldaman ruins have collapsed. The environment is very complicated. The army will not only fail to exert its effectiveness, but will also be counterproductive.”

… …

After some discussion, the two sides finally settled on the tone. Rommath, Kael'thas, and Hemet from Aier's side will participate in this adventure, while Muradin Bronzebeard and Brann Bronzebeard from Ironforge will lead the team, plus a team (12 people) of elite mountain patrol guards.

Three days later, the exploration of Uldaman will officially begin.

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