Teaser trailer:

Tomorrow I will revise chapters 222 and 223 Oh~

Finally free up a little time.

Although this chapter is a machine translation, I tried to modify some of these things.

Some places are really confused, so I followed the original text.

............ The dividing line............

Level 94 - Remnants

Archive Log

Leve-94-1_1993/07/13

Survival Difficulty: Level 3e -

Unsafe

and Unstable

Environment, No Physical Hazards

Level 94 is the 95th floor of the back room.

DescriptionLevel

94 has extensive outdoor areas.

Consisting of a collection of many landscapes and environments, a certain number of these areas are blended terrain, with completely different environments coexisting in the same environment.



Usually in this case, animals originate in cold or wet environments within a biome.

They are usually not tolerant to high temperatures, which will kill them and vice versa.

This change—or, more colloquially—makes the boundaries of each region separate from each other not smoothing at all.

Because the color of each zone is excessively stiff and unnatural, the boundaries between the zones are conspicuous.

Many of the dilapidated buildings within Level 94 are derived from the antechamber, whether influential or notorious;

Non-existent or yet to be built or destroyed;

large or small;

They stand irregularly anywhere in Level 94 without any human intervention.

Still, the buildings are historic and at least attract a large number of tourists.

The scale of these buildings is completely random.

A small-scale replica of the Eiffel Tower may accidentally sit adjacent to a 15:1 scale variant of the Pyramid of Giza.

The same points where these buildings are placed are highly inconsistent.

The initial position of the cut determines the pattern and uniformity of the building position.

This means that once one goes to a deeper level, the randomness of the building's unorganized layout disappears.

Compared to the real building in the front room, the building copied to Level 94 is identical except for a huge difference in size.

Even everything from various decorations to small, inconspicuous features such as cracks appear perfectly in every building.

Unless the corresponding building no longer exists, is partially destroyed or is under construction.

It is common for these buildings that no longer exist to be placed abnormally or have a particularly strange appearance.

Upside-down building, the foundations of which appear at the top, exposed to the sky visible to the naked eye.

Repeating architecture with a clear pattern.

Occasionally, it can be found that many buildings have piled up to form some kind of larger building, etc.

Without being destroyed, the severity of linear space is somewhat unbelievable.

While buildings remain chaotic – as mentioned earlier, their surroundings are constantly changing.

The location of the wanderer in the floor does not matter unless the wanderer enters a building that will lead to an unknown outcome.

The weather at Level 94 is strange, although not much different from normal reality.

But instead of slowly transitioning from rainy to sunny or vice versa, Level 94 climates change instantly without warning like a light switch.

Several unknown groups have been found to live on this level at the base and outposts

.

However, due to the uncertainty of these outposts, it is not possible to have a complete description of each specific group.

An

anomaly is a paradoxical situation that distinguishes it from other natural buildings on Level 94.



anomaly is one that is due to the undetermined number of existing "anomalies" in the floor, or the anomaly is an event that affects some unnoteworthy buildings (such as ordinary offices, shopping malls, houses, etc.), or these buildings have different characteristics from ordinary famous buildings that are placed haphazardly, and an act that inadvertently diverts the attention of the wanderer.

It can be said that the buildings affected by the "anomaly" have undergone serious changes and deformations, mainly with impossible geometric shapes.

There are multiple variants of these abnormalities, some of which are more specific and unorthodox; There are even a certain number of mixtures with more than one deformation.

Unfortunately, if one decides to engage with these buildings, the building is "renewed".

After that, if the anomaly is not very amazing, the building will bounce back to its normal state - if not, the anomaly that was not originally affected by gravity will be affected by gravity again, which means that the building will collapse on its own due to the presence of gravity.

Inlet and outlet

inlets

It is said that when level 93 is unusual, the inlet leads to the appearance of areas with large bodies of water, such as large reservoirs with lakes or dams;

Wanderers go deep into specific areas located below level 69 that host vegetation and life forms;

An unexplained circumstance that arises in Level π will cause one person to enter Level 94;

Access to any prestigious house at Level 974;

Rare anomalies in Level 399 will cause a person to enter Level 94 without a specified note/application/any physical form of a list of things to do to enter the front room; That is, you cannot exit the normal reality without entering level 399 again;

Subjects have indicated the presence of an unknown entry at level 596.1, however, the use of this theoretical entry has not been determined.

Exit

In the absence of any supplies that the aforementioned wanderers may initially carry, interception of an abnormally affected building will rarely result in a building reaching level 0.

Sinkholes caused by natural provocations occasionally cut into Level 95, Level 60 if the sinkhole in question appears to have a multi-colored surface similar to the inner surface of that level, or in rare cases into Level 952;

15km of physical swimming in the ocean at Level 7.1 (transport does not work).

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