Being too ferocious because of caution
Chapter 191
Chapter 9998 Summary of some settings (not the main text)
First, let me first explain that this is my fault and has nothing to do with your reading.
Because the current article tends to be fast-paced, I can't throw out the settings at the beginning, so I have to write the story first.
As a result, I forgot to add some details while writing.
Here are some simple settings, and you are welcome to add them.
…
1
Player level and NPC level cannot be used as the same reference.
To put it simply, NPC level is the only standard for measuring strength.
NPCs of the same level have basically the same strength attributes, and the difference is their innate abilities.
But players are different.
Level is only an important standard for measuring player strength, not the only standard.
I have a general setting here, but it has never been detailed.
…
2
The higher the player's level, the more experience is required, and the greater the strength gap will be.
The setting I didn't mention is that the experience gap between players at level 0-19 will not be too big, but after reaching level 20, the experience required for upgrading will increase significantly, so after reaching level 20, players will enter more dangerous dungeons in order to upgrade. If they can survive, they will gain more and their strength will have a qualitative leap.
Although Xiang Babang's strength has not reached 999, the gap is not too big, for example, 700 or 800, and combined with the various props on him, it is not easy for the protagonist to win.
The abrupt feeling in the previous chapter came from my laziness. At first, I didn't want to spend one or two thousand words to describe how the protagonist fought against Xiang Babang and others... Next time I will try to pay attention and not skip this link.
After all, once this battle is written, it will be another chapter.
I tried to quickly end the mountain god incident (although I don't know why I am in such a hurry, I always feel that something is urging me)
Okay, let's talk about the level setting.
Players at level 0-19, the strength gap will not be too big, the upgrade experience gap will not be too big, and it is easy to upgrade.
Level 20-39, the strength gap is large, and the upgrade experience gap is large.
Levels 40-49 require special materials to continue upgrading.
After level 50, players will no longer be bound by level requirements. (The rest of the settings about the dungeon and the game will be discussed later. It is not good to reveal them all now.)
As for what level of power the Great Evil has, forget about the Great Evil. After all, it has already involved the rule level, and their true strength cannot be judged by strength alone.
So let's talk about Oink and Addison.
The initial setting of Oink's power in my parameter record book is 8888. (For reference only.)
Addison is 6666. (For reference only)
Regarding the combat power system, all the settings on my side are relatively vague, with only a rough division to ensure that I will not write it directly. Regarding this aspect, I will further subdivide it later to avoid giving you too abrupt reading experience.
…
System game.
The health value is not calculated. The player's death directly deducts the death props or dies directly:
Big World (Chaos), Big World Dungeon, Private Secret Realm, Big World Secret Realm
…
Calculate the health value. Without special circumstances, the player will not die directly:
Game copy.
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[Ghost Favorability]: Blood feud, deep hatred, disgust, indifference, like, respect, awe (admiration), loyalty
[Game copy difficulty]: Normal, nightmare, hell, purgatory, torture, desperate, no solution.
…
[Domain Creature]:
First domain creature (no brain).
Second domain creature (has a brain, but can't think, all rely on instinct).
Third domain creature (can do basic thinking, but still mostly instinctive)
Fourth domain creature (primate, can think independently, has a strong learning ability)
Fifth domain creature (endless lifespan, born strong, with special talents)
Sixth domain creature: divinity
Seventh domain creature: unknown, can grant immortality to the first four domain creatures, currently only the Holy Mountain has the seventh domain creature (this setting will be discussed later)
…
[Field] Firearms, elements, spirit, physical fitness
…
There are omissions, welcome to add.
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