Card Apprentice Daily Log
Chapter 667: Editions, Alterations, Modifications
Date- 31 Mar 2321
Time- 16:40
Location- Sky Blossom City, Guild Association Mall, Warehouse no.234.
"Now that all the ingredients have been prepared. Let's head to the card lab." I headed towards the card lab while Kane and Vivian followed behind.
Inside the card lab, forming a party, all three of us sat in the lotus position. Then I took out Kane's fate ingredient, Ironwood seed, and the origin core. Now I had to carefully and meticulously transfer the soul pathways and arrangements of Ironwood seed into the origin core. I had to be extra careful when moving it into the origin core to ensure that the health of embryonic tissue was not lost or damaged. Ensuring that the seed was healthy and would germinate even after the transfer.
After transferring the Ironwood seed into the origin core successfully, now I had to alter its soul pathways and arrangements in such a way that when sowed in the ground, it would not germinate into an average Ironwood tree but a humanoid variant of elder druid.
In this step, I was basically rewriting the genes of the Ironwood seed to make it grow into a high-ranking tree monster rather than a G-rank Ironwood tree dubbed the waste wood tree. If it were an ordinary card creation, the chance of me pulling this off is meager, but this is not a common card creation but an origin card creation, and I was dealing with a fate ingredient here. Making my chances pretty high.
After all, origin cards are miracles by themselves. They don't have card ratings and durability, so I didn't have to worry about achieving low card ratings and maintaining high card durability. That's a load off my back. As long as I did not make a colossal blunder, I would be fine. With the soul pupils, my chances are more than pretty high.
For the edition of ironwood seed's soul pathways and arrangements, I had formed a perfect detailed map by fusing the change of soul pathway arrangements recorded during the germination of the ironwood seed into a mature ironwood tree and the blossoming of the flowers of the elder druid into a Homunculus.
I formed this soul pathways and arrangements map after running thousands of simulations through Hive AI. If I were to edit the ironwood seed's soul pathways and arrangements according to this map, the ironwood seed would no longer germinate to grow into a common ironwood tree but a beautiful female humanoid monster quite similar to the fairy guards produced by elder druids in Vivian's forbidden garden origin card.
Later I would further alter these soul pathways and arrangements map by merging the soul pathways and arrangements of the Entwives, Mandrake, Treant, and Viltronian core. I needed to do this so that the humanoid tree monster I created could inherit their abilities.
Unlike humans, who depend on grimoire for supernatural abilities, monsters depend on their core and body. Therefore the humanoid tree monster I was creating needed to inherit the physique of Entwives, Mandrake, Treant, and Viltronians so that it could also inherit their supernatural abilities and display them without any hindrance and side effects. So the appearance of the end product created was unknown. I couldn't guarantee that in the end, the humanoid tree monster created would be as beautiful as the fairy guards created by elder druids. That's where the prowess of Vivian's blood clone meaning of blood rule will come in handy.
So without further ado, I began modifying the soul pathways and arrangements of the ironwood seed according to the map I had developed with the help of Hive AI. Since the soul pathways and arrangements I was altering were related to the embryonic tissue of the seed, I had to be extra careful as I modified them.
Once I had modified the seed's embryonic tissue's soul pathways and arrangements to match that of a fairy guard, next, I had to introduce the soul pathways and arrangements of Entwives, Mandrake, Treant, and Viltronians one by one. Then try to merge them with the modified soul pathways and arrangements without diverting too much from the original map to maintain a beautiful female humanoid appearance of the end Tree monster to be developed.
I didn't have to worry about merging soul pathways and arrangements of ironwood seed with Entwives, Mandrake, and Viltronians counterparts because they, themselves, had beautiful female humanoid appearances. The problem came while converging the soul pathways and arrangements of Treants. Though these tree monsters were humanoid, they were far from looking like humans. Especially their bark, which is meant to protect them from elements, is responsible for their high elemental resistance.
If the female humanoid tree monster I was creating for Kane had an epidermis similar to tree bark, then it would be anything but beautiful. Therefore I need to keep the elemental resistance of the Treant but remove its hideous appearance, which is very complicated since the elemental resistance stemmed from its bark.
Still, I needed to find an alternative to this. Because without elemental resistance, the origin card I create for Kane will have a severe vulnerability to the Fire element. For the fortune Kane was paying to have his origin card created, I could not slack off and provide him a summons with a severe flaw. After running numerous simulation with Hive AI, I managed to develop an alternative.
The way to keep the treant's high elemental resistance despite giving up on its barks was to make use of the Viltronian skin. They, too, showed high resistance towards elements to the point where they became invulnerable against elemental powers of a lower realm than theirs. I could add the treant's high elemental resistance to its skin. Since Viltronian's DNA shows high adaptability to mutations, I believed this was possible.
Now that I have managed to map out how the merging of the ironwood seed's soul pathways and arrangements with Entwives, Mandrake, Viltronians, and Treant counterparts would proceed, I began the meticulously merging process keeping the health of the seed's embryonic tissues in mind.
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