Completed Salted Fish's Self-help Strategy
Chapter 167
Xue Ming nodded. Chu Yuan Xi looked around and found that it was better to chat in the Ba entertainment studio.
Sitting down in the studio, chuyuanxi asked, "what about the office environment?"
"No, no, the office environment is very good." Xue Ming knew that Chu Yuanxi had always been afraid that he was not satisfied with the office environment and could not achieve results. He quickly said, "I've done well recently, and then I thought of something interesting."
"Aung? What's interesting? "
"Well, Xiao Chu, I want to make it clear if you have any plans Well, do you plan to do the future virtual online games in the online game novels Xue Ming tried to organize the wording. During this period of time, his attitude towards chuyuanxi had a significant change unconsciously, because of the influence of peddling cute artifact.
He is a person who watches live and short videos. Of course, he noticed that the recently popular cute artifact was designed by Chu Yuanxi. He made a lot of money by selling cute artifact. By the way, he split Yang Yuanmei and Zhu Jilei. Although this matter has nothing to do with him, it doesn't prevent him from labeling chuyuanxi - Niubi!
"Ah? Why do you ask that? " Is Chuyuan Xixin discovered by you? That's one of my ultimate wild hopes, but it's far away now!
"Because I want to do it. I don't think you are a reliable person. Maybe you want to go with me? " Xue Ming a pair of natural appearance said, said Chu Yuan Xi heart wow cool wow cool, special you unexpectedly is not reliable goods? He thought Xue Ming was the only reliable player in our company!
"VR is not very good now, but it will certainly be in the future, especially after the development of artificial intelligence, no matter how large the art scene is. The resource loading problem can certainly be solved. I heard Zhao Jie say that there is a dynamic resource loading scheme now, and there are already large-scale mobile games in use. Mobile games can be solved, so the PC end is not a problem. "
He said that the loading problem is a problem that ordinary players don't pay much attention to. However, it's actually a big problem whether the proposition of future online games is tenable or how long it can be tenable. It's a fundamental problem whether it can be tenable immediately or whether it needs to wait until the distant future.
This is about the amount of client resources and loading. It's an underlying problem that players usually don't care about, but developers must care about.
Why are some game clients huge and some very small? The main reason is whether the art resources are huge. Generally, 3D games are bigger than 2D games, because 2D games are nothing more than pictures, buttons and special effects. However, each of the art resources of 3D games has many "facets", at least hundreds, even tens of thousands.
In 3D games, whether art resources are lifelike or not is closely related to its "number of faces". If the number of faces is small, the edges and corners will be seen. The more the number of faces is, the closer the visual effect is to the surface, the more realistic and softer it will be.
Exquisite 3D scenes need more faces, and so do characters, so they need more m and even more g to present. This is also the reason why the game client has changed from tens of megabytes at the beginning to downloading in G units.
However, if we want to make the future virtual online games in the online game novels, we need a huge amount of art resources. We need countless huge scenes and countless characters and actions, which is by no means comparable to the current game development resources. Even if the world of Warcraft is magnified a thousand times, the amount of resources should be calculated by T at least.
It is not enough to solve the problem of total resources. Players can patiently download resources to the hard disk, but they also need to load resources into memory and video memory when playing. Even mobile games have the same process from flash memory to memory and video memory.
Then there is a big problem in the scene, because the memory and video memory can not be expanded infinitely like the hard disk. The hard disk can be expanded to t, but it can only be reached in front of the memory module.
The traditional game operation mechanism is that the player needs to plug all the art resources needed by that scene into the memory, and at most get a preload to save time. Even so, there will still be progress bars such as "Scene loading, please wait patiently". It's hard to bear the reading time.
But what if the scene resource is 1000 times larger? How big is an independent scene of the game in the online game novel? I can't believe it!
So, when switching scenes, hiss Endure black screen? I'm sorry, I can't bear this, especially in the online multiplayer interactive game. When you're black, the server has actually thrown you into the new scene and has been hacked to death by others
In the past, this scene was due to the problem of network speed, but the reason will soon become the problem of capacity, so new technology is needed to support it. What Xue Ming said about dynamic loading is a solution. The scene is fragmented. Only a part of the scene in the player's visual range is loaded into the memory and ready to be called. These fragments are loaded dynamically with the player's movement. This greatly releases the loading requirements.
Chuyuan Xi nodded, he knew about it, but Xue Ming said: "in fact, there is a lot of AI mining space here, do you know?"
"I don't know." This is too professional, beyond the ability of Chu Yuan Xi.
"For example, a tree in a game scene may have 100000 faces. If it doesn't, it will be ugly if it has fewer faces, but it will be ugly if it has more faces? Players don't look at it at all. It's very inefficient. " Xue Ming is complacent, "so I used to negotiate with an engine company, which can release these non critical resources in the way of real-time rubbing 2D vision with artificial intelligence, and then load them when the player character approaches.""Ah - I see. Ah, this can be used."
After all, chuyuanxi has several years of experience as a product manager and has a little understanding of the problems in project development. Trees are really a headache. They can be said to be the natural enemies of game development, because there are too many leaves to reduce the number of faces. Even some projects in the art needs will specifically require planning in the design of the scene when there is no tree.
Xue Ming's plan is understood by Chu Yuanxi. What he says is that in the game, when the player approaches the tree, there must be no way. The player has to circle around the tree and can only load the tree in the scene. But when the player is far away from the tree, if the tree appears in the field of vision, according to Xue Ming's method, instead of loading the 3D model of the tree, he can replace it with a real-time 2D image.
This 2D image is equivalent to a real-time background image produced by artificial intelligence, with one side instead of 100000 sides. It is equivalent to providing players with a portable artist to draw pictures at any time, so that the scene is not easy to go through. Not only the tree, any scene building can be realized in this way, but also the resources that need to be released can be drawn in a background map, which can save more resources.
Xue Ming continued: "next is brain wave control. In fact, there is hope. Now we can recognize alpha wave, and beta wave should not be far away."
The so-called alpha wave and beta wave are two of the four brain wave categories, in addition to the delta wave and theta wave. Alpha wave can be simply regarded as intensity wave, and does not carry specific content. Now there are means to identify and quantify. The beta wave contains thinking and processing of external information, which is a qualitative wave. The brain wave in online game novels actually needs beta wave.
Chuyuan heard the string song in the evening and knew his elegance: "therefore, we can see the dawn of solutions in other links, and the key is artificial intelligence."
There is a trace of fanaticism in Xue Ming's eyes, which is the result of his hard thinking during this period of time. Chuyuanxi just gave a little bit of logic, but let his ideas have a 360 degree divergence: "yes, artificial intelligence is the core! Is that what you mean? "
-
this kind of explanation of the content of the technical solution can be regarded as irrigation, so I will write hundreds more words for free, ha ha
Sitting down in the studio, chuyuanxi asked, "what about the office environment?"
"No, no, the office environment is very good." Xue Ming knew that Chu Yuanxi had always been afraid that he was not satisfied with the office environment and could not achieve results. He quickly said, "I've done well recently, and then I thought of something interesting."
"Aung? What's interesting? "
"Well, Xiao Chu, I want to make it clear if you have any plans Well, do you plan to do the future virtual online games in the online game novels Xue Ming tried to organize the wording. During this period of time, his attitude towards chuyuanxi had a significant change unconsciously, because of the influence of peddling cute artifact.
He is a person who watches live and short videos. Of course, he noticed that the recently popular cute artifact was designed by Chu Yuanxi. He made a lot of money by selling cute artifact. By the way, he split Yang Yuanmei and Zhu Jilei. Although this matter has nothing to do with him, it doesn't prevent him from labeling chuyuanxi - Niubi!
"Ah? Why do you ask that? " Is Chuyuan Xixin discovered by you? That's one of my ultimate wild hopes, but it's far away now!
"Because I want to do it. I don't think you are a reliable person. Maybe you want to go with me? " Xue Ming a pair of natural appearance said, said Chu Yuan Xi heart wow cool wow cool, special you unexpectedly is not reliable goods? He thought Xue Ming was the only reliable player in our company!
"VR is not very good now, but it will certainly be in the future, especially after the development of artificial intelligence, no matter how large the art scene is. The resource loading problem can certainly be solved. I heard Zhao Jie say that there is a dynamic resource loading scheme now, and there are already large-scale mobile games in use. Mobile games can be solved, so the PC end is not a problem. "
He said that the loading problem is a problem that ordinary players don't pay much attention to. However, it's actually a big problem whether the proposition of future online games is tenable or how long it can be tenable. It's a fundamental problem whether it can be tenable immediately or whether it needs to wait until the distant future.
This is about the amount of client resources and loading. It's an underlying problem that players usually don't care about, but developers must care about.
Why are some game clients huge and some very small? The main reason is whether the art resources are huge. Generally, 3D games are bigger than 2D games, because 2D games are nothing more than pictures, buttons and special effects. However, each of the art resources of 3D games has many "facets", at least hundreds, even tens of thousands.
In 3D games, whether art resources are lifelike or not is closely related to its "number of faces". If the number of faces is small, the edges and corners will be seen. The more the number of faces is, the closer the visual effect is to the surface, the more realistic and softer it will be.
Exquisite 3D scenes need more faces, and so do characters, so they need more m and even more g to present. This is also the reason why the game client has changed from tens of megabytes at the beginning to downloading in G units.
However, if we want to make the future virtual online games in the online game novels, we need a huge amount of art resources. We need countless huge scenes and countless characters and actions, which is by no means comparable to the current game development resources. Even if the world of Warcraft is magnified a thousand times, the amount of resources should be calculated by T at least.
It is not enough to solve the problem of total resources. Players can patiently download resources to the hard disk, but they also need to load resources into memory and video memory when playing. Even mobile games have the same process from flash memory to memory and video memory.
Then there is a big problem in the scene, because the memory and video memory can not be expanded infinitely like the hard disk. The hard disk can be expanded to t, but it can only be reached in front of the memory module.
The traditional game operation mechanism is that the player needs to plug all the art resources needed by that scene into the memory, and at most get a preload to save time. Even so, there will still be progress bars such as "Scene loading, please wait patiently". It's hard to bear the reading time.
But what if the scene resource is 1000 times larger? How big is an independent scene of the game in the online game novel? I can't believe it!
So, when switching scenes, hiss Endure black screen? I'm sorry, I can't bear this, especially in the online multiplayer interactive game. When you're black, the server has actually thrown you into the new scene and has been hacked to death by others
In the past, this scene was due to the problem of network speed, but the reason will soon become the problem of capacity, so new technology is needed to support it. What Xue Ming said about dynamic loading is a solution. The scene is fragmented. Only a part of the scene in the player's visual range is loaded into the memory and ready to be called. These fragments are loaded dynamically with the player's movement. This greatly releases the loading requirements.
Chuyuan Xi nodded, he knew about it, but Xue Ming said: "in fact, there is a lot of AI mining space here, do you know?"
"I don't know." This is too professional, beyond the ability of Chu Yuan Xi.
"For example, a tree in a game scene may have 100000 faces. If it doesn't, it will be ugly if it has fewer faces, but it will be ugly if it has more faces? Players don't look at it at all. It's very inefficient. " Xue Ming is complacent, "so I used to negotiate with an engine company, which can release these non critical resources in the way of real-time rubbing 2D vision with artificial intelligence, and then load them when the player character approaches.""Ah - I see. Ah, this can be used."
After all, chuyuanxi has several years of experience as a product manager and has a little understanding of the problems in project development. Trees are really a headache. They can be said to be the natural enemies of game development, because there are too many leaves to reduce the number of faces. Even some projects in the art needs will specifically require planning in the design of the scene when there is no tree.
Xue Ming's plan is understood by Chu Yuanxi. What he says is that in the game, when the player approaches the tree, there must be no way. The player has to circle around the tree and can only load the tree in the scene. But when the player is far away from the tree, if the tree appears in the field of vision, according to Xue Ming's method, instead of loading the 3D model of the tree, he can replace it with a real-time 2D image.
This 2D image is equivalent to a real-time background image produced by artificial intelligence, with one side instead of 100000 sides. It is equivalent to providing players with a portable artist to draw pictures at any time, so that the scene is not easy to go through. Not only the tree, any scene building can be realized in this way, but also the resources that need to be released can be drawn in a background map, which can save more resources.
Xue Ming continued: "next is brain wave control. In fact, there is hope. Now we can recognize alpha wave, and beta wave should not be far away."
The so-called alpha wave and beta wave are two of the four brain wave categories, in addition to the delta wave and theta wave. Alpha wave can be simply regarded as intensity wave, and does not carry specific content. Now there are means to identify and quantify. The beta wave contains thinking and processing of external information, which is a qualitative wave. The brain wave in online game novels actually needs beta wave.
Chuyuan heard the string song in the evening and knew his elegance: "therefore, we can see the dawn of solutions in other links, and the key is artificial intelligence."
There is a trace of fanaticism in Xue Ming's eyes, which is the result of his hard thinking during this period of time. Chuyuanxi just gave a little bit of logic, but let his ideas have a 360 degree divergence: "yes, artificial intelligence is the core! Is that what you mean? "
-
this kind of explanation of the content of the technical solution can be regarded as irrigation, so I will write hundreds more words for free, ha ha
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