Completed Salted Fish's Self-help Strategy
Chapter 409
Yang Jiangang is in a complicated mood. He says that Xue Ming can't do all the planning work! But it can be seen that Xue Ming is a siege lion who can play games. You know, even if the app ape in the game company is the vast majority of people who don't play games, it's better to cooperate with colleagues like Xue Ming.
So he took out a very interesting play overnight.
Working overtime on Saturday, a group of people re-enter the conference room. Yang Jiangang has already printed a draft of the game. Chu Yuanxi takes a look at a hot way out of the game and finds that he has really reconstructed the whole game, which is different from all the games on the market.
According to Xue Ming's proposal, Yang Jiangang divides each map into a variety of map elements, such as mountain gate, adventure area, resource area and plot task area. Players have corresponding playing methods in various map elements, such as alchemy and gas refining in Mountain Gate, operation and construction, risk-taking copying, resource collection and plot triggering, etc.
Then, after players get through a map, the whole old map becomes the location of the Mountain Gate in the new map, and the new map naturally contains elements such as boats, new places of adventure and so on.
In this way, the map of village, township, county, government, state, province, country and the world can be created layer by layer. Different levels follow similar rules, but different features can be set up, different functions can be opened, and more types of tasks can be triggered.
Then there is the PVP playing method. Besides the traditional arena, the function of sect challenge can be added. Players need to manage their own sect and make it into an iron bucket without leaking, which is equivalent to a copy of DIY, and then wait for other players to attack.
Chuyuanxi took a look and knew that it was learned from the tribal conflict, but this degree of reference was acceptable. The so-called "taking doctrine" was to learn from others' good places but never die to learn.
Why do tribal conflicts spread all over the world? Because players can play with the shape of their own defense, when they rob others, each target is different, and they have to consider the attack plan, which is equivalent to having unlimited levels.
Later, the legend of the turret learned this skill. The expeditionary game is a super simplified version of tribal conflict. Other players provide a guard lineup for people to attack. In this way, in theory, players in the expedition every day to fight a different line-up, need to collide with the spark of wisdom to pass, until PA was born without brain cut in the past.
Yang Jiangang's challenge Shanmen game is more and more interesting because the Shanmen is bigger and bigger, and different map levels can open different attack modes, gradually evolving from role-playing RPG mode to real-time strategic RTS mode.
In this way, players can lay out countless defense methods and develop countless attack routines, which are highly interactive. Moreover, many special events can be designed according to the mysterious oriental culture, such as being robbed by heaven.
In addition, there are some conventional playing methods, such as the training method of heroes and other details. Do you want to take the advanced equipment specified in turret legend or allow players to change the hero's clothes? Is the acquisition and promotion of cards like the Royal war, the fragmentation of the same name card or the direct integration of the whole card collection?
These are also very important, but it's just a matter of choice. At least the people in this room don't intend to bring forth new things at these points. They can follow the successful mode of mobile game products in the past. Few game products are innovative in all aspects, at least chuyuanxi hasn't seen them.
This system framework includes card collection, role play, tower attack and tower defense, operation and construction, and even real-time strategy. Chu Yuanxi repeatedly looked at it several times and thought that Yang Jiangang should be granted another option. If the game can be completed with quality and quantity, it will explode, and it can explode without IP. With the powerful fan mobilization ability of Ba people's entertainment, he even completed the performance of gambling Three years.
Chuyuanxi's financing agreement emphasizes that the net profit can be considered as completed if it is completed ahead of schedule, and there is no need to wait for the node of fiscal year.
Another person who needs to allocate options is Xue Ming. Chu Yuanxi had promised him that if his AI system worked in the mobile game "out of the mountains in troubled times", no matter whether the product sold well or not, he would give the agreed equity incentive of 5 million yuan before financing, because this set of AI logic will still be of great use in the future. This is the right to exercise conditions agreed at the beginning. Now it depends on what Xue Ming has done.
At this point, Yang Jiangang enjoyed the only one-time one draft conference in his career. No matter what suggestions he put forward, even if they were more subtle and clever than this, he was always asked to make changes to perfection and collapse.
However, the final point of the whole project report is still missing, the combat mode.
From the perspective of the game, there are two parts: core play and combat mode. Sometimes it is also called core combat, because there may be more than two combat modes in a game, but they will definitely be primary and secondary.
If the production is a large-scale mobile game, then the core combat is better to be highly operational, but the card game is not, and the operation should be simplified as much as possible, just like "Legend of the turret" and "Yin and Yang changing division".
finally, this one was made by the Chu Yuan Xi on autocratic practice. With the most woodlouse, since the game should be made vertical model, the six palace battle was good. This pattern is old and earth, but there are many successful precedents such as "I call MT", "let go of the three Kingdoms", "Three Kingdoms of youth" and so on. The key is to do it without any effort and greatly reduce the burden of program ape.Everyone has a hunch that the difficulty of this game lies in the combination of AI module and game function, which is also the highlight different from kengdai game on the market. As for the playing method, it is very novel, heavy and distinctive, but there is no difficulty in making it.
The following work is officially handed over to Yu Wenhui, the project manager. He still has a lot of work to do, such as the finalization of art style, recruitment of art or outsourcing, etc., and even the designation of Milestone Schedule, budget and demand sorting, etc. These are not what Chu Yuanxi should care about, as long as the project team reaches an agreement internally.
In fact, some people have different opinions on the art style and UI style of noninterference injection at the company level, but the most annoying thing when Chuyuan Xi took the game was that the UI was changed to ten versions and the art style was discussed for five weeks. What he wanted was the actual effect, characteristic and good-looking. The players felt comfortable after watching the game, at least it would not cause discomfort.
In particular, such comic IP adaptations as gone with the wind, even the original paintings are ready-made. At this point, the project can be said to have been basically completed. It seems that Chu Yuanxi sees a rising star, as if cash cows are finally formed.
It's a pity that no one can share this joy of success. I want to find someone to tell me something. I look around and find that there is no suitable person for zhangbility.
So he took out a very interesting play overnight.
Working overtime on Saturday, a group of people re-enter the conference room. Yang Jiangang has already printed a draft of the game. Chu Yuanxi takes a look at a hot way out of the game and finds that he has really reconstructed the whole game, which is different from all the games on the market.
According to Xue Ming's proposal, Yang Jiangang divides each map into a variety of map elements, such as mountain gate, adventure area, resource area and plot task area. Players have corresponding playing methods in various map elements, such as alchemy and gas refining in Mountain Gate, operation and construction, risk-taking copying, resource collection and plot triggering, etc.
Then, after players get through a map, the whole old map becomes the location of the Mountain Gate in the new map, and the new map naturally contains elements such as boats, new places of adventure and so on.
In this way, the map of village, township, county, government, state, province, country and the world can be created layer by layer. Different levels follow similar rules, but different features can be set up, different functions can be opened, and more types of tasks can be triggered.
Then there is the PVP playing method. Besides the traditional arena, the function of sect challenge can be added. Players need to manage their own sect and make it into an iron bucket without leaking, which is equivalent to a copy of DIY, and then wait for other players to attack.
Chuyuanxi took a look and knew that it was learned from the tribal conflict, but this degree of reference was acceptable. The so-called "taking doctrine" was to learn from others' good places but never die to learn.
Why do tribal conflicts spread all over the world? Because players can play with the shape of their own defense, when they rob others, each target is different, and they have to consider the attack plan, which is equivalent to having unlimited levels.
Later, the legend of the turret learned this skill. The expeditionary game is a super simplified version of tribal conflict. Other players provide a guard lineup for people to attack. In this way, in theory, players in the expedition every day to fight a different line-up, need to collide with the spark of wisdom to pass, until PA was born without brain cut in the past.
Yang Jiangang's challenge Shanmen game is more and more interesting because the Shanmen is bigger and bigger, and different map levels can open different attack modes, gradually evolving from role-playing RPG mode to real-time strategic RTS mode.
In this way, players can lay out countless defense methods and develop countless attack routines, which are highly interactive. Moreover, many special events can be designed according to the mysterious oriental culture, such as being robbed by heaven.
In addition, there are some conventional playing methods, such as the training method of heroes and other details. Do you want to take the advanced equipment specified in turret legend or allow players to change the hero's clothes? Is the acquisition and promotion of cards like the Royal war, the fragmentation of the same name card or the direct integration of the whole card collection?
These are also very important, but it's just a matter of choice. At least the people in this room don't intend to bring forth new things at these points. They can follow the successful mode of mobile game products in the past. Few game products are innovative in all aspects, at least chuyuanxi hasn't seen them.
This system framework includes card collection, role play, tower attack and tower defense, operation and construction, and even real-time strategy. Chu Yuanxi repeatedly looked at it several times and thought that Yang Jiangang should be granted another option. If the game can be completed with quality and quantity, it will explode, and it can explode without IP. With the powerful fan mobilization ability of Ba people's entertainment, he even completed the performance of gambling Three years.
Chuyuanxi's financing agreement emphasizes that the net profit can be considered as completed if it is completed ahead of schedule, and there is no need to wait for the node of fiscal year.
Another person who needs to allocate options is Xue Ming. Chu Yuanxi had promised him that if his AI system worked in the mobile game "out of the mountains in troubled times", no matter whether the product sold well or not, he would give the agreed equity incentive of 5 million yuan before financing, because this set of AI logic will still be of great use in the future. This is the right to exercise conditions agreed at the beginning. Now it depends on what Xue Ming has done.
At this point, Yang Jiangang enjoyed the only one-time one draft conference in his career. No matter what suggestions he put forward, even if they were more subtle and clever than this, he was always asked to make changes to perfection and collapse.
However, the final point of the whole project report is still missing, the combat mode.
From the perspective of the game, there are two parts: core play and combat mode. Sometimes it is also called core combat, because there may be more than two combat modes in a game, but they will definitely be primary and secondary.
If the production is a large-scale mobile game, then the core combat is better to be highly operational, but the card game is not, and the operation should be simplified as much as possible, just like "Legend of the turret" and "Yin and Yang changing division".
finally, this one was made by the Chu Yuan Xi on autocratic practice. With the most woodlouse, since the game should be made vertical model, the six palace battle was good. This pattern is old and earth, but there are many successful precedents such as "I call MT", "let go of the three Kingdoms", "Three Kingdoms of youth" and so on. The key is to do it without any effort and greatly reduce the burden of program ape.Everyone has a hunch that the difficulty of this game lies in the combination of AI module and game function, which is also the highlight different from kengdai game on the market. As for the playing method, it is very novel, heavy and distinctive, but there is no difficulty in making it.
The following work is officially handed over to Yu Wenhui, the project manager. He still has a lot of work to do, such as the finalization of art style, recruitment of art or outsourcing, etc., and even the designation of Milestone Schedule, budget and demand sorting, etc. These are not what Chu Yuanxi should care about, as long as the project team reaches an agreement internally.
In fact, some people have different opinions on the art style and UI style of noninterference injection at the company level, but the most annoying thing when Chuyuan Xi took the game was that the UI was changed to ten versions and the art style was discussed for five weeks. What he wanted was the actual effect, characteristic and good-looking. The players felt comfortable after watching the game, at least it would not cause discomfort.
In particular, such comic IP adaptations as gone with the wind, even the original paintings are ready-made. At this point, the project can be said to have been basically completed. It seems that Chu Yuanxi sees a rising star, as if cash cows are finally formed.
It's a pity that no one can share this joy of success. I want to find someone to tell me something. I look around and find that there is no suitable person for zhangbility.
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