Because it can't be tangled.

In theory, players can completely get through without a heterosexual plot card. It's a matter of numerical value. It has nothing to do with the plot card. How to tangle?

For this kind of rational player, AI can only "create" a character that doesn't exist in the cartoon to give him or her an emotional line.

What's more, players may only get the first plot card when they are close to customs clearance. Therefore, it is not mandatory to specify that "when there is a heterosexual plot card, the other half of the player's role in the finale must be a heterosexual plot card".

If such a request is made, once the player gets the first opposite sex plot card in the final stage, the super bloody plot will be staged. This experience is too stiff. In this case, it's better for the player characters to be with the characters created by AI

However, whether from the perspective of fans' immersion in IP games, or from the perspective of promoting players to pursue plot cards for reasonable consumption, we should make it easier for players to interact with plot cards.

Therefore, the AI module must include a fate system, through the player's choice in each node, you can increase or decrease the fate of a role, and the fate value affects the number of times that the other side appears in the main plot, that is, the exposure. When the plot card improves the fate value, it only needs to have a higher weight than the original AI characters, which can effectively increase the exposure, so as to meet the design requirements.

The one who can finally get together with the player's character is not necessarily the one with the highest fate, but it must be selected from the ones with the highest fate. In the experience of chuyuanxi's attention, whether the plot with partner choice is mellow or not is also a big assessment point.

If the plot is divided into two parts: career and emotion, because the choice of players will greatly affect the value of fate. Through the setting of fate value = exposure, the "positive feedback of players on the main plot" required by Chu Yuanxi can be realized in the emotional part theoretically.

But theory belongs to theory. What is the effect of realization? He has attacked the picture these days to experience what plot he can play.

As for the plot of the career part, there are many concerns.

The player's main task consists of two parts: the big context and the plot of the plot card. Xue Ming has defined the plot event types of all the plot cards in advance. That is to say, when the mainline task follows the context to a certain extent, if the player has a plot card, it will trigger an event that has an impact on the mainline task. In the event, the player will usually be given options to push or shift the direction of the mainline task through the player's choice.

And the player's main plot itself has context. The characters of different life experience definition players have different personalities and positions, but after the adjustment of the initial plot, the initial direction of the main plot of different players is the same, and then it is adjusted according to the choice of the players in the plot.

This adjustment itself is the player's change to the main plot, and then mixed with the change brought by the plot card, what does the main task become like? At the same time, if a plot card has emotional parts and career parts that need to be triggered, what will AI do? These are all points that need attention.

Therefore, chuyuanxi's overtime is real overtime, not playing games.

Under his control, Nangong Jialuo made a big show on the map of Nanhu Township, and the mountain bandit escaped into the "copy of Nanhu academy". After one operation, he activated the plot card, Xie Ting. Xie Tiao, a young literary hero, is being pursued. He also fled to Nanhu academy to escape. He was hiding well and was about to muddle through. As a result, he was exposed by Nangong Jialuo and was injured in the pursuit.

So the main task changed from chasing mountain bandits to escorting Xie Tiao to Deqing County, which is also the third map after Niujia village and Nanhu township.

Along the way, the pursuers kept attacking. Xie Tiao felt that he couldn't escape. He asked Nangong Jialuo to leave him and run away. Of course, Nangong Jialuo didn't do it. So Xie Tiao said the reason why he was chased.

It turns out that a big event happened in the court at this time. In the Northern Wei Dynasty, there was a big Xingtai (official position) king Yuanhao yuanziming of Beihai, who was the lineage of tuobahong, Emperor Xiaowen of Wei. Because he was dissatisfied with ER zhurong's support for yuan Ziyou, a collateral lineage, he defected to the Southern Dynasty and was warmly welcomed by Xiao Yan, Emperor Wu of Liang Dynasty.

However, he had a close relationship with many big men in the Northern Wei Dynasty, and had been writing to each other all the time. Xie Tiao good deathless got yuan Baoju and Yuan Hao between the letter, written in Yuan Hao empty set white wolf plan.

Xie Tiao, known as Xiao Xie in the literary world, was born in a famous family. Although he was deeply attached to the mountains and rivers, he didn't know nothing about the dirty politics. When he got the letter, he began to run for his life and ran all the way to Nanhu Academy. He didn't expect that Nangong Jialuo would be blamed for his deception.

At this time, yuanbaoju appeared and had to kill Xie Tiao, so it became the activated plot card in the map of "Deqing County", and was arranged by the plot AI as the boss in the "copy of Yangchang path".

This is a function of AI plot mechanism, and it's very mellow for players. Chuyuanxi is very satisfied, and has no abrupt feeling.

The significance of replica level is not only to demonstrate the plot, but also to brush it, so that players can brush off equipment and brush materials repeatedly. The "card fragment" is the most valuable of all dropped items. Players can get cards without krypton gold by brushing the fragment.In general, the planner in charge of numerical value in mobile games will actively specify some levels in the replica sequence and drop card fragments to guide players to pursue these cards and cultivate them. This function is very easy for developers to implement, just need the front-end to send a player is challenging the copy serial number to the back-end, the back-end can call the corresponding drop package from the copy table after the player wins, and then randomly out the drop objects and insert them into the player database.

In this case, if you want to achieve the same copy to send different drop packets to different players, it will be very difficult.

Because of the AI mechanism in gone with the wind, the front-end and back-end mode of work itself is very different from ordinary mobile games. Game player as like as two peas, but the specific strength and formation of the monster are exactly the same.

The so-called appearance is the name, card image and so on, which makes the server unable to record in a unified way, and can only record for each player separately. For this reason, the database structure of the mobile game "out of chaos" is different from that of ordinary mobile games, and even the thread mechanism in the server is different. It must be implemented in the way of "super multithreading", which almost killed Zhao Jie.

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