Create a great era of e-sports
Chapter 40 Reduce Difficulty
"Fairness and justice are the most important thing in any competition. I will never allow anything like shady things to happen in the one-third of an acre of e-sports. If anyone dares to touch it, I will break their hands!"
"Mr. Zhang, this is the first time, and I hope it will be the last time. From now on, don't mention this matter again, otherwise don't blame me for falling out!"
Mo Yu warned sternly and showed no mercy, which even shocked Zhang Zhaoyang.
Opposite the phone.
Zhang Zhaoyang looked unhappy and felt that Mo Yu was not giving him face.
To him it was a trivial matter.
The champion of the Internet cafe competition only costs 100,000 yuan. He spent 50,000 yuan to buy a spot. Didn't he make a lot of money?
He expressed his anger by becoming silent.
Mo Yu knew, but still refused to give face.
He didn't even call Mr. Zhang, but directly called him by name: "Zhang Zhaoyang, do you think this is because I don't give you face?"
"I'm sorry, I just don't give you face, and I told you, I won't give this face to anyone who comes."
"Since it is a game, it must have rules. Rules are also the foundation of a game. If they are broken, what is the point of the game?"
"Zhang Zhaoyang, let me explain it clearly to you. If you still insist on your opinion, then let's stop talking. There will be no results if we continue talking, let alone future cooperation!"
"Think about it for yourself!"
Mo Yu hung up the phone directly.
He didn't care what Zhang Zhaoyang thought, it just wouldn't work anyway, and he might become enemies over it, but he wasn't afraid.
He is just a real estate tycoon, what should he be afraid of if he has money?
There are many real estate bosses who have gone bankrupt in later generations. Will Jingzhou Construction Engineering be able to persist until that period?
I dare not say anything else, but "Gods and Gods" will definitely hold up!
Twenty years later, the house will be valuable, but the real estate company may not be rich!
Looking at his phone, Mo Yu decided to immediately have someone re-issue a new rule on the backend of the official website.
[Notice to all players of "Gods and Gods". 】
[In view of the fact that the preliminary stage of the Internet Cafe Competition is about to end, the majority of players will witness the birth of the top 16 teams. In order to ensure the fairness and justice of the competition, any team or member of the 16 teams entering the offline group stage is not allowed to speak privately in any name. In exchange for qualifications, if found, the account will be banned for 365 years, and at the same time, you will be permanently banned from participating in any future activities organized by Moyu Company and playing any games under Moyu Company! 】
Any team, any member, any name, any activity, any game!
Five of any are enough to highlight Mo Yu’s determination!
Many players were curious about why such an item was added, and they posted to discuss it. Mo Yu didn't explain much. Don't touch it anyway. If he catches one, he will block it.
J!
After making the announcement, Mo Yu took a look at the popularity rating list on the official platform.
The top rankings are still those popular online games.
Warcraft, Fantasy, Journey, Running, CrossFire, and Audition include 3D online games, 2D turn-based games, 2.5D national war games, racing, FPS, and dancing. All of them are the kings of similar games.
"Gods and Gods" happened to be ranked seventh.
The official recommendation is - unique new gameplay, passionate and passionate battles, player-to-player interaction, the first choice for friends, and highly recommended for super popular games!
When I clicked on the comment area, almost all of it was filled with compliments. Some were asking for help, some were looking for a mentor, and there were all kinds of serious and non-serious comments. Among them, the most discussed topic was the performance of the major teams in the qualifiers.
Thanks to its own player base, as well as the various highlights and game videos uploaded by the company to the video platform, the Internet cafe game discussion threads are the most numerous in the entire comment area.
Mo Yu flipped through several pages and found that many players were discussing which of the two split EU streams and ghost streams was more reasonable.
In the previous North American division, various tactics were popular, including ghost flow, EU flow, and even the unique gameplay of three-person lane and two-person roaming. In the end, FNC used the most commonly used EU flow in later generations to defeat all opponents. In the end, the EU stream completely flourished.
And in "Gods and Gods".
It was the same at the beginning, with many weird paths and chaotic tactics, and there was no mainstream path among players.
However, as in the qualifiers, more and more teams using other branches were defeated by teams using the EU stream, and this 1112 branch began to gradually become popular in the game.
"It seems that the game will definitely be dominated by 1112 branching in the future. The hero skills I copied from DOTA should also be more inclined to this branching method, and cannot be copied blindly!"
Mo Yu pondered in his heart.
In his previous life, he had played both games. Although his rank was not very high, he was still familiar with the basic hero skills and items.
There are no attributes such as AP bonus and AD bonus in DOTA, and many hero skills and control times do not match LOL.
For example, there is no magic immunity in LOL, most skill control times are within three seconds, and cannot be released multiple times in a short period of time.
In DOTA, there is even a skill that can control it for 7 seconds!
In order to perfectly adapt these things to "Gods and Gods", a lot of energy must be expended to make modifications to make them more consistent with the gameplay of "Gods and Gods".
Mo Yu remembered that he had seen many IDs of previous DOTA professional players in the list of team members in the Internet cafe competition, such as PIS, 09, 820, Zhou and others.
These people are all well-known players in the knife circle, and each of them has his own famous scenes and outstanding achievements.
The emergence of these IDs is one of the important reasons that prompted Mo Yu to transfer the hero skills in DOTA to "Gods and Gods", instead of all of them being heroes in LOL.
However, "Gods and Gods" still prefers LOL in more aspects.
So it’s very difficult to get a perfect fit.
Mo Yu himself has also discovered in the game that many things that were copied from DOTA are actually not suitable for the current game environment.
For example, the high and low slopes in the middle lane, the woods in the wilderness, etc. are actually not suitable. After all, there are already grass, walls, and an additional forest. The visual pressure in the game is very high, and the requirements for players to control the visual field are also greatly increased.
The setting of high and low slopes makes players more afraid of the middle, especially novices. Many people are not used to playing in the middle. The setting of high and low slopes is one of the reasons.
After thinking about it, Mo Yu decided to cancel these two settings in the next version update, so that the map of "Gods and Gods" will completely copy LOL, but it will not be like the corners of the side lanes and various cards in the later stages of LOL. The stage of planting fruits and portals, but the early map plus exploding fruits.
River crabs and the like will not be added for the time being.
The reason for this is that he considered that "Gods and Gods" is still a new game after all. The overly complicated settings may be more comfortable for experts, but they are not friendly to newcomers.
The addition of explosive fruits is to add a little more fun to the game, but the actual difficulty does not increase.
In previous lives.
The reason why LOL can quickly rise above DOTA is that simple settings, map elements, and vision control are also a key factor.
After all, not everyone likes soul-based games and brain-burning mazes.
More people like simplicity, but it is best to highlight some difficult things among simplicity, so that you can have the pleasure of upgrading and challenging.
For example, advanced skills such as skill flash, five swords per second, light speed QA, snake girl reverse R flash, roundhouse kick, etc.
As soon as new players enter the game, they find that it is too complicated and brain-burning. Instead of facing up to the difficulties, they will face them down.
Only games like LOL that seem simple at first glance, but after playing more, you can find the difficulty in the simplicity, will it be more attractive to players and better retain players.
And this is exactly what "Gods and Gods", which is still in the development stage, wants more!
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