Crimson Servant
Chapter 9 Regrouping the Team
Trading with trolls is undoubtedly a pleasant thing, because anyone can find a sense of intellectual superiority in facing these dirty and silly giants.
Some people will laugh at how stupid it is to use a group of brainless monsters for intelligence trading. Few people have noticed that although this group of outspoken fools lost a little profit in the transaction, they have formed an entire continent-scale enterprise. The most massive underground intelligence network.
Everyone will be wary of those who appear to be smarter than themselves, and will carefully consider and keep silent when dealing with interests. The opposite is true for fools. Because they know that they will never lose money, and every intelligence test will bring greater benefits.
The largest underground intelligence network was formed by a group of stupid people without any scheming. John Camp couldn't help but admire the rumored crazy alchemist, Adrian Frasca's ability in organizational operations and his alchemy. Just as clever.
After John obtained the whereabouts of Nora Sebas from the troll, he confirmed the authenticity of the information from the information that had not yet been verified to be accurate. These "naive" intelligence officers are good at threats, coercion, and violence, but not at deception.
"Grimmjow..." John extracted information about that city from his mind. Grimmjow itself is not famous. What really makes it world-famous is the underground ruins located in the west of the city, the civilization ruins left by the ancient Ashites, a complex of buildings that is more magnificent than any above-ground city today.
The underground city, Optitdam, has now become a nest for monsters and monsters to breed.
The inheritance of the ancient Asht people has been cut off in the world. The ancient relics brought back by the dungeon adventurers show that these ancient people are most likely the first batch of human mages, the first batch of communicators from other worlds, and the first batch of A pioneer who proves the dangers of the alien world. Because they were destroyed, and the City Federation estimated that the level of war at the peak of Omtitdam based on the remaining remains excavated in the underground city could defeat twenty of today's Eversa Empire. The legacy of those Ashites may help any city-state rise instantly.
Careers, speculators...all kinds of people from all ethnic groups have come to the underground city of Optitdam to become adventurers looking for opportunities and facing dangers.
John Kemp was also interested in something about that underground city.
[Philosopher's Gate] is a special space located on the fourth floor of the dungeon. It is rumored that every adventurer who explores that room will disappear after a wave of magic power. Only a few survivors come from a different place. It took months to bring back the secret. [Philosopher's Gate] is a damaged large-scale long-distance transmission device. Its jump range can not only cover any corner of reality, but can also cross the wall of the world and travel through other worlds.
However, it is out of control. After the Ashites who managed it were exterminated, no one knows how to operate it, and no one can close the random portal that never closes [Philosopher's Gate]. Appearing randomly in any area uncontrollably, with death among the consequences, which is considered one of the easier options.
Countless mages are trying to analyze the secrets of the [Philosopher's Gate] to learn more about ancient spells and even recreate Asht's power. Today, there are still no ideal results available.
John Camp learned the news of the [Philosopher's Gate] by absorbing the blood of those warlocks. In the secret that was completely open to the warlocks, he couldn't help but devote himself to the research of the [Philosopher's Gate].
The bloodline of Archmage Raosahib Crenzo is the key to this.
The Crenzo family, who was born as a decryptor, is almost obsessive in their pursuit of secrets. During the long evolution, they have continuously planned to combine their descendants with believers of the God of Knowledge and Forbidden, thereby guiding the birth of blood descendants with relevant abilities. Rao Sahib Krenzo was the first successful sorcerer.
[Crenzo’s Master Key Technique]
Crenzo Warlock can analyze any magical mechanism, use his own magic power to fuse with it, and gain control of the magical mechanism. Any door, any lock, any hidden barrier, Crenzo's key can open it. The glory of this family came from testing the power of the gods, and their fate was the result of blasphemy.
Metatalon of Knowledge and Taboo.
When Crenzo Warlock was seeking the genes of his servants, he didn't care and allowed his divine power to flow in the blood of Crenzo family. But as the bloodline was continuously optimized, the wise Crenzo warlocks gradually showed some very human behaviors. They secluded themselves from the world and were unwilling to interact with each other, becoming outright misanthropes. The once powerful Crenzo family finally fell into disgrace because of others Ding is thin and dilapidated.
The last of the Crenzo warlocks retreated to Sullivan Prison, a closed environment where he would be almost undisturbed. The loneliness in his blood will eventually drive him to death alone.
John Camp gained the power of the warlock Crenzo. Under the interference of the crimson god Veltis, the curse of wisdom given by the god of knowledge was not imposed on him. So he will retain his greed and desire.
"I'm going on a long trip." The luggage woven with red ribbons climbed onto John's back. He simply told Carlton and left under his frightened eyes.
Leaving Dark City is much easier than entering Dark City. Except for the northwest district, there are corpse trucks leaving the city every day. Most of the people pulling the carts are old men with thin white hair and thin bones. They used to be thieves, robbers and other professionals, but now they can no longer use their strength. They would drive their small cars for a walk outside the city. During this process, living people would constantly jump out of their dark hoods and disappear into the deep woods of Mixley.
God knows where they came from. They were all lifeless when they got into the car, and they looked more damned than themselves. The old man hummed a tune indifferently and continued to move forward without any care.
The inventories of some corpse carriers will be emptied in the process, so the old man only needs to take a small pile of coins from the hood of the car to return to the city safely. If there was more left over, he would unload the goods and dump them on the roadside. The expired meat would be gone the next day. The corpse carrier can also take these scraps to the Northwest District and give them to the trolls in exchange for some change, but this is usually a thankless task, and those fools like to bully the old man.
John Kemp listened to the sound of the rumble gradually disappearing, and turned back to look at the corpse beside him. The red mist wrapped around his head, like a ball of steam constantly dissolving his head. John's body was very weak, and the aftereffects of escaping from the state of suspended animation made him look quite embarrassed. His former brothers in the car believed him, so John asked him to lie down again.
The red mist floated over, and after eating the man's head, its smoke continued to roll from it, sorting out the smell of blood. The red mist floated around John and turned into a roaring head, recreating to John the pain of food.
"Okay, I know you're excited."
"You can still be excited for a while now, but then you have to calm down."
"We have to hide our identities to better collect clues in Optitdam. Yes, the Viltis Warlock is just as unpleasant as you."
"...Well, if there are really blind people, you can eat one more before reaching Grimmjow."
The red mist retracted into the cloak, and the bright red robe turned into blue-black. John saw no one around, and the ribbon at the hem of his robe was rolled inward, holding his body up and floating forward.
A figure in black robes could not see the soles of his feet, floating in the forest, and there was a dull whisper.
"No, it's not appropriate to take Mariana with you."
John said to the little red ribbon snake in his palm.
"After the transformation, she is no longer suitable for traveling. I know Marian is very strong, but she is not strong enough to control everyone she meets. Believe me, she doesn't want to do that either."
"Yes, let's do what she said, find some 'new friends', reorganize the adventurer team, explore the dungeon, find Nora Sebas, and go to the [Philosopher's Gate] to do some research."
"I'm not looking forward to it, so please restrain yourself."
"I don't want my identity to jump from 'adventurer' to 'dungeon monster'. Crazy cultists are one of the indispensable features of all major dungeons."
…
Three days later.
Grimmjow's Boar Pub.
Elena, the proprietress's wife, is a forty-year-old woman with quick hands and feet. She has two short thick braids. She has round features and a stocky figure. She may be of dwarf descent. The arm placed on the table is twice as thick as John's.
She shouted to her daughter: "Hey! My little kingfisher, stop flirting with that bard and go to work! You are going to be the boss of the Stubborn Boar in the future, so you can't marry someone who knows how to do it. The short-lived devil who drank the wine cellar empty!"
Elena's rough voice caused laughter in the tavern. Her young daughter Tracey immediately blushed and ran away from the handsome lute player with her dinner plate, while screaming and arguing: "No ! I just asked him if he wanted a lemon slice! Add it to the drink."
"Yes! Next time, ask him if he wants your baby teeth! The next time he wants your skirt! The next time he wants your window seat! My little kingfisher, you should at least find someone stronger, your The room is on the third floor!"
The laughter became louder, and the ashamed waiter rushed into the back kitchen and never came out again.
Elena smacked her mouth twice and smiled as she recalled her daughter's embarrassment.
"Young people are always thin-skinned. She was not as big as a dinner plate at first, but now she can run away with it. Okay, let's talk about you, young Mr. Mage, what do you need, an apple pie? ? Or a beer?”
"I need a team of adventurers to enter Optitdam."
Elena nodded and pointed to a nearby table. Sitting on it were four middle-aged men dressed as adventurers. A warrior, a rogue, a ranger and a pharmacist could be recognized by their attire. He was simply armed and had some scars on his body.
"The leader's name is Eric. I'm an old acquaintance of mine. They have a lot of experience in dungeon exploration and combat experience. They can protect you more than enough. Just be obedient when you go in and don't touch around. Oh, and their reward doesn't count. Too expensive. Hey, don't put on your mage airs yet, young man, dungeon exploration is a very dangerous thing. You must first have experience to pursue treasures, and staying alive is the most important thing. Eric's team has the highest survival rate , you get used to it first, and after a few months, you will be able to find a team that suits you. If you haven’t given up on exploring yet.”
John Camp was a little helpless. After disguising himself, others would not be afraid of him, but would regard him as a fledgling kid. Every time they met for the first time, he had to reiterate that he was not a rookie, otherwise they would be like contacting their parents.
"I want to go below the fourth floor of Optitedan. They are too weak. Not as a hireling, but as an adventurer."
The proprietress Elena looked at John carefully up and down again and looked at him seriously.
"Did you know magic right from your mother's womb?"
"You can understand that."
John Crenzo nodded calmly.
"I am a warlock. The glorious warlock of House Crenzo."
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