Crossover in the Anime World

Vol 2 Chapter 3186: idealism

Every move of Haibin is watched by the game designer. There are three types of people in the Kingdom of the Dying, the first type is players, the second type is game designers, and the third type is legal residents.

Players and game designers are both temporary residents and require visas. Players get visa time by completing the game, and game designers get visa time by killing players.

Legal residents do not need a visa. They are usually responsible for managing game designers. If they are interested, they can also participate in the game by themselves, and can jump left and right. How to become a legal citizen? You can become a legal citizen by clearing all the games and killing the last batch of legal citizens.

In other words, legal citizens are actually players. According to Duran's understanding of the Kingdom of the Dying, the probability of players clearing the level is higher than that of game designers.

Because game designers design games and design rules, they have to accept continuous challenges from players.

Players can always think of ways to crack the game, just like the reality, there are always people who can take advantage of legal loopholes for profit, no matter how perfect the law is, it can't stop criminals. Players are people who try their best to take advantage of the game's loopholes. No matter how powerful the game is, it can't stand the players' repeated attempts.

Therefore, it is basically players who can become legal citizens. After becoming legal citizens, they become game designers from players, responsible for competing with players in the game. The last batch of legal residents were killed in the game, and then the new legal residents continued their work, one batch after another, in a continuous cycle...

This is the Land of the Dying, a place of endless loops, where all you can do is to keep challenging the death game, and finally die in a certain game.

The current situation of Haibin is not a good thing for game designers, because Haibin's cooperation has greatly improved the clearance rate of the game, and as a result, the designer is about to die.

Even if the legal residents are on the side of the game designer, the game design is indeed still unable to resist the variables brought by the game players. The rules of the game are dead, the players are alive, no one knows how the players will pass the level. If they can't kill enough players, the game designer has to die.

So now the game designers want to take Haibin to one pot. If so many players die, it will be a good thing for the game designers.

So the game designer designed a detective game, they will send a game designer as the dead, and then let the people on the beach find the murderer within a limited time.

At the same time, they can also arrange a spy game for the members in the beach, let him cover for the murderer, as long as the murderer cannot be found and killed on time, the beach will lose, and the game designer and the spy will win. If the murderer can be found, then Haibin wins.

The game is already designed, but it needs someone to be the victim, the designer himself to stand up.

This victim can only be played by the game designer, because they want to design a murder game without a murderer, and let the volunteers commit suicide, which means that the murderer is the deceased himself. But the players don't know, they will be suspicious of each other, suspecting that the murderer is by their side, coupled with the fanning of the spies, the unity of the seaside will collapse, and they will completely fall into internal strife. In order to find the murderer who does not exist, the players will automatically Cannibalism.

The most efficient game is always to let players kill each other. In a limited game field, let players suspect each other and fight. The rules of the game don't need to be too strict, as long as players are suspicious of each other.

It's a pity that every game can't be designed like this. After all, game designers also have their own rules. They must arrange games according to the four categories of physical strength, intelligence, comprehensiveness, and game. All the playing cards must be distributed, otherwise they will not survive. So another name for a game designer is 'dealer'.

If possible, they really hope to design the entire game as a game like "Wolf and Sheep", allowing players to fight with each other.

"The game is already designed, and there are already volunteers who are willing to commit suicide." Game designers ask legal citizens if they want to play the game.

There is already a volunteer. This volunteer is a young girl. The reason why she is willing to commit suicide is because she believes that human nature is good. As a game designer, she feels that it is wrong to design death games. It is wrong to expect players to die. As a human being, she should have compassion. She hopes to die as a human being, and at the same time, she wants to prove that human nature has compassion through this game. The heart of right and wrong, the heart of shame, the heart of resignation.

This is really an idealist, willing to use his own death to prove those illusory virtues.

"Innocent, but very cute." Duran thought that virtues certainly exist, but virtues cannot be implemented all the time. This is the same as viciousness, which cannot serve all purposes, and virtue is not suitable for every situation.

In practice, it is really necessary to analyze the specific situation whether it needs to be ruthless or virtuous. Trying to prove virtue in the game of death is a little too naive.

The cost of virtue is high, because virtue is the cost of trusting others. To trust is to bear the cost of being betrayed and deceived. This cost may be irreversible, so most people dare not pay this kind of cost. Without trust, virtue is nothing but rootless duckweed, which cannot stand at all.

"It is indeed a great courage to be willing to give your life to prove that virtue is real, but unfortunately it is not wise." Dulan thinks there are better ways, such as fulfilling his responsibilities, being a good game designer, and building more A game with fair rules allows players to feel the existence of fairness and enables some players to maintain trust. This is the correct way.

Directly committing suicide and then expecting the player to demonstrate virtue is too unrealistic. Virtue also needs soil, and it cannot be realized out of thin air.

Whether virtue is good or evil is just an idea, the idea must exist, but the soil for implementing the idea needs to be created by everyone. Otherwise, virtue is just a beautiful castle in the air.

So Dulan thinks that this girl can be a good game designer. Other designers care about people's lives. She can show fairness in the game, let players build trust in the process of clearing the game, and gradually implement virtues. It's not like a dream to hope that the player will suddenly change from cruel to virtuous, which is unrealistic.

There must be a process of transformation in everything, UU Kanshu www. uukanshu.com cannot be achieved overnight.

Of course, the girl's death also affected her friend, and it can be regarded as passing on her spirit, although her friend died soon.

"Some people want to be humble dogs who bear praise and infamy, some people want to be moths who rush to the fire to die, and some people want to be followers. It's no wonder that society divides labor." Duran said that everyone has their own ideas and implements them. There are different ways, some people like to be diligent, some people like shortcuts, some people like to cross the river by feeling other people's stones...

However, he felt that it was a pity for the young girl to die like this. After all, this was a person who was willing to use his life to prove his virtue. Although he was innocent, his courage was commendable.

In fact, her death will not only prove virtue, but also prove evil, so death has no causal relationship with proving virtue. The most important thing to prove virtue is to establish a soil for virtue. After all, any theory needs the soil of practice, without soil, there can be no virtue.

There are no shortcuts to proving virtue, only painstakingly improving the circumstances under which it is practiced. So Dulan felt that the girl did not need to die.

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