Culture Conquers Foreign Worlds
Chapter 305: Plagiarism and plagiarism
Vincent Thain, the current workshop mentor of Destiny Workshop, was the disciple of the first Destiny Workshop mentor more than ten years ago, and Dyson was the first generation workshop mentor and creator of the [Destiny] game Son.
Vincent is in charge, Dyson is in charge and outside, perfectly maintaining the operation of Destiny Workshop.
Vincent is undoubtedly an excellent spellcaster. He thinks he has to work harder than anyone else. However, his talent has limited his development. After becoming a titled caster, Vincent can feel himself The understanding of magic and the intensity of the spirit have reached a peak, just like the human body is gradually weakening in the direction of death after a short period of youth at the age of eighteen.
This process is irreversible, at least for the Magic Association, for a small title-class spellcaster.
Vincent felt very reconciled to this. Since he could not become a high-level spellcaster, his ideal was to make his name appear in the history of the Magic Association and even in the teaching materials, so Vincent devoted all his energy to the one he knew best. Field, embarked on the path of the first generation of workshop instructors. He has struggled for decades in the field of magic games. [Destiny] has become his ideal and pursuit, integrated into his bones. When dreaming, the content is mostly related to [Fate] related.
Destiny has been created into a complete world unimpeded for decades, and it is precisely because destiny is regarded as more important than anyone else that blasphemy and modification cannot be tolerated.
Dreiser, who joined Destiny Workshop as a friend of Dyson several years ago, has shown amazing talent. He has grown from an illusion model constructor to a core design member of Destiny Workshop. His opinions have been appreciated by members and have been repeatedly adopted. But it made Vincent feel more and more imbalanced. Isn't his obscure contribution for decades not as good as the opinion of a hairy boy?
Perhaps from the beginning, the two were destined to be wrong.
From injustice to friction, from friction to conflict and finally to open scolding, Vincent is the grizzly bear guarding the calf. Any attempt to revise [Fate] will be ruthlessly attacked. Dreiser’s opinions are even read. They were thrown into the trash can without looking. Members of Destiny Workshop tried to prevent the conflict between the two, but even if Dyson stood up and acted as a middleman, it was useless.
Until it was time to choose between Dreiser and Vincent, the conservative Destiny Workshop chose Vincent, and Dreiser left sadly.
······
Plagiarism, is it plagiarism?
In front of Vincent was a game crystal brought back by Dyson. After several days of sleepless nights, he got through half of the game's levels. During this time, he even inconceivably left the matter of [destiny] out of his mind. Rear. "Dark Legend" has fun that most people have never seen before. The improvement of the role deck and the battle of cards can bring great satisfaction to the players, and make people want to stop.
Just after experiencing the tip of the iceberg of "Dark Legend", Vincent knew the meaning of Dyson's words. Indeed, "Dark Legend" and "Destiny" are card-type games, but the structure and gameplay of the two are very different. They are different and cannot be linked together, but what makes Vincent the most unacceptable is that he left "Destiny" behind when he played "Dark Legend".
No matter how Vincent does not admit it, his rationality, his instinct, and decades of experience in the construction of [Destiny] tell him that "Dark Legend" is far more fun than "Destiny" and more attractive to players.
It is not a question of who is better. "Destiny" has constructed a huge world and complicated game story, like a writing system. The importance of the writing system to the development of civilization is self-evident, but no one will think of a simple writing system. It will be very interesting. The content that players can experience in "Destiny" is like the process of recognizing words and contacting information.
"Dark Legend" is more like a literary work, combining words to give players fun in an interactive form.
Simply put, "Dark Legend" is more in line with the tastes of most players.
But even so, Vincent still can't be satisfied.
Why is this unknown magic game that emerged from an unknown corner comparable to [Destiny]? Are his decades of hard work and contributions all fake? What makes Vincent even more intolerable is that the game style of "Dark Legend" is similar to Dreiser's magic game design style.
"Impossible! Impossible! It shouldn't be like this!" In the dark secret workshop, the bitter sweat ran across Vincent's chapped lips, he muttered to himself, questioning himself back and forth, and his heart was more than when he was in conflict with Dreiser. More serious shakes.
The game crystal on the workbench was still shimmering, and there was a clear game picture inside.
"Destiny is the pioneer in the field of magic games, and no magic game can surpass it! As it should be! It is the life's painstaking effort of McLean and I!" Vincent's fingers were deeply inserted into his hair, sluggish. The bloodshot eyes are denser.
Perhaps "Destiny" is not worse than "Dark Legend". "Destiny" is not as popular as "Dark Legend" and it is enough to give Vincent a fatal blow. Before "Destiny" had no rivals, now "Dark Legend" appeared soon. It has become the core topic of this circle. As it continues, "Destiny" will gradually fade out of the field of vision, and can only become one of the pioneers in the field of magic games that have been taken over by textbooks.
Vincent was not satisfied with this after decades of hard work. Vincent stared at the game crystal, struggling to find the exit of the problem maze in his mind.
But I can’t find it...
No matter what he looks for, he can't find a way to make Destiny beat Dark Tales. The problem lies in the fundamentals of the game, which is something that Destiny has accumulated over decades and cannot be changed.
Is there really no way? Perhaps this is not the case. If you can't get out of the maze, you can also choose to break the walls of the maze.
Vincent’s eyes gradually lit up, and it takes a lot of experience to change the fundamentals of a game~www.readwn.com~ There is one exception, that is, "using" other people's experience and groping from others. The road to come out has been traversed.
"That's it!" Vincent shouted excitedly. The only thing that "Dark Legend" is better than "Destiny" is the game system and gameplay, so why doesn't "Destiny" use the "Dark Legend" game system to perfect itself ? Combining the strengths of the two games, "Destiny" will have no weaknesses at all.
Plagiarism? This is not plagiarism, at best it can only be used for reference.
The gameplay and system of "Dark Legend" are similar to Dreiser's game design style, so what's the point? History will always belong to the victor, and only the name of the victor will be remembered.
In order for "Destiny" to maintain its position, Vincent is willing to abandon the moral bottom line of being a spellcaster.
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