Day of Imprisonment

#176 - Win five games in a row

Initially, both sides have 100 units of resources to spend on melee units (costing 20 points), mages (costing 30 points), and defenders (costing 25 points).

Formulate your unit composition based on your opponent's likely strategies. For example, if you predict your opponent will produce a large number of mages, you can prioritize producing melee units and defenders to counter them. This is the core strategy of the game. In addition, unit placement, who is in front and who is in back, is also crucial.

If you don't know your opponent's preferences and habitual tactics, maintaining a diverse unit composition has a higher win rate. For example, 2 melee units (40 points), 1 mage (30 points), and 1 defender (25 points) is a balanced composition that can handle various situations while maintaining sufficient combat power.

Guo Zening explained. Although Luo Xi had already submitted all five rounds of strategies, Guo Zening still wanted to express his views.

If Luo Xi's strategy is the same as his, it means his intelligence and strategic analysis ability are already close to Luo Xi's.

For Guo Zening, this is undoubtedly a huge encouragement.

But Luo Xi didn't seem to care about the process of this game duel. He patted Guo Zening on the shoulder: "You watch the screen, I'll go see Mao Ge."

"Uh, okay, okay!" Guo Zening thought Luo Xi would discuss the formulated strategy with him, but found that the other party had no intention of discussing it at all. However, there was no point in discussing this matter any further, because the preset strategies for the five consecutive rounds had already been formulated in advance, so even if any problems were discovered midway, it would not be possible to change them temporarily.

It can be said that the moment the game duel participants handed the preset strategy cards to that administrator, the outcome of this duel was essentially already decided.

It's just that a formality needs to be gone through.

Watching Luo Xi walk over there and sit quietly next to Mao Ge, Guo Zening took a deep breath and turned to look at the screen.

The battle screen of the first round of "Tiny War" had already begun to play.

It can be said that the game screen is very exquisite. The battle map is indeed a passage with only one road. The two sides will approach from two different directions and then make contact in the center of the map to fight.

Melee units, mages, defenders.

The three unit types restrain each other, and under a fixed and limited resource unit, producing and deploying the number of the three, and then how to arrange the formation, is the key to winning.

So, what kind of unit combination and formation will Luo Xi choose for the first round's strategy?

Guo Zening looked at the screen, feeling a little nervous.

Like him, the five Shiyi people over there were also nervous. They had invested almost all their wealth to participate in this game duel. If they won, everyone would make a fortune. If they lost, they would get tough and find a chance to kill the other party.

In short, win, I will earn, lose, I will earn even more.

In any case, I won't suffer!

The unit combinations and formations of both sides began to appear on the screen.

"This..." Guo Zening was stunned when he saw the unit composition on his side.

Because melee units have an advantage against mages, but a disadvantage against defenders.

If the opponent produces a lot of defenders, this round will definitely be lost.

And the opponent's unit configuration, uh, is quite satisfactory. As expected, they adopted a jack-of-all-trades approach, that is, 2 melee units, 1 mage, and 1 defender.

So, can 5 melee units win the battle?

Guo Zening quickly thought. Melee units fighting melee units is a one-on-one consumption.

A melee unit fighting a mage can kill the opponent, and still preserve some health. In addition, his side also has 2 melee units fighting 1 defender. Wait a minute, this seems to have an advantage, because although the defender restrains melee units, it can't do a one-on-two.

So, the first round can be won!

Guo Zening is indeed a game expert. After he figured out this battle deduction, he looked again. At this moment, the units of both sides on the screen had made contact and started fighting.

The five Shiyi people on the opposite side were actually shouting "Go! Go!"

Let's not talk about whether the units in the screen can hear it. Even if they can, your cheering may not be useful.

It's completely useless.

And when ordinary people are doing this kind of useless work, it means that their minds are already confused, or they are in a state of excitement and tension, that is, they have lost their normal thinking ability.

If someone among them could calmly analyze it like Guo Zening, they would know that there is no need to shout "Go! Go!" at all.

Because at the moment the units of both sides appeared, who would win and who would lose had already been revealed.

In fact, the battle result of the first round was exactly the same as Guo Zening's deduction.

5 melee units directly slashed down the opponent and won the first round, and after the battle, 5 melee units actually survived 3.

It could be said that their combat power is quite formidable.

The five Memory Retrievers on the opposite side were dumbfounded. After being doused with cold water by the result of the first match, some of them began to use their brains to analyze and deduce. One of the smarter ones seemed to have realized something, and his face turned pale.

"Damn it!"

He looked as if he had swallowed arsenic; not only was his face pale, but his hands also began to tremble.

"What's wrong?" his companion asked.

"Nothing. I hope I'm overthinking it. They probably wouldn't be that extreme, right?"

"Extreme? What do you mean?"

At this moment, the difference and diversity between people were evident.

Those who understood immediately understood, while those who didn't understand wouldn't even if you shouted it in their ears.

Immediately after, the second pre-arranged match began.

The same map, the same spawn locations, and the same troop types.

"Damn, five melee units again?" That Memory Retriever was completely stunned.

Their pre-set troop configuration for the second game was clearly walking right into the enemy's trap, because this time, their configuration was two mages and two melee units.

They might as well just disarm and surrender; there's no need to even fight.

"We thought that the opponent would deploy at least two Defenders in the second game. Why... why aren't they playing by the rules?" The Memory Retrievers on the opposite side gnashed their teeth. Although the battle hadn't ended yet, the result was already undeniable.

They were destined to lose.

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How could two melee units and two mages possibly defeat three melee units specifically designed to counter them?

Sure enough, the second game was lost even more decisively than the first. Moreover, all five melee units on Luo Xi's side survived; not a single one died.

After losing two games in a row, the five Memory Retrievers wore horrified expressions, as if their parents had died. Because if they lost one more game, they would lose the entire bet, and the cost would be all the possessions of the five of them combined.

This was even more painful than killing them.

"We still have a chance. We might not lose the third game." They probably didn't even believe this themselves.

In the current situation, anyone with eyes could see the opponent's strategy.

It could be said that it was very simple, very direct, and very violent.

Most likely, the troop configuration for all five pre-set battles was the same: five melee units.

This troop configuration was too extreme.

Logically speaking, it should be easy to counter; simply produce four Defenders who can target melee units, and you could win easily.

However, the act of producing four Defenders was itself very extreme.

Most importantly, they had never even considered such an extreme troop combination.

Because the strategies and troop types were pre-set, these five people were very clear that if the opponent really used the same troop combination for five consecutive games, then they wouldn't win a single game.

The emotions in the five people's eyes began to evolve from despair into anger and murderous intent.

And they didn't even try to hide it.

Guo Zening, on the other hand, was still immersed in Luo Xi's very obvious troop strategy, and after careful consideration, he came to a terrifying conclusion.

"Damn, this game has a bug!"

At first, he didn't realize it, but after seeing the five melee units sweep through and win two games in a row, he began to carefully calculate all the possible troop configurations in this 'Tiny Wars' game.

He even drew up a list in his mind.

If you consider melee units as A, mages as B, and defenders as C.

Then the possible combinations are: AABC, AABB, AAAB, AAAC, ABCC, ACCC, BBBB, CCCC, AAAAA

That being the case, anyone with eyes would notice a problem.

Among all the combinations, under the premise of satisfying the 100-point resource consumption limit, there is only one combination that can produce five units, which is five melee units.

Other than that, no matter how you choose or combine them, you can only produce four units.

That means it's five against four.

Without even considering the mutual restraint between troop types, the quantity alone means that five are definitely better than four.

"In other words, when Luo Xi started considering the strategy, he put the attribute of mutual restraint between troop types last. What he considered was maximizing the resource consumption rate and producing the most troops. In that case, there is only one choice, and that is to produce five melee units. Moreover, it is very likely that he will carry this tactic through to the end..."

Guo Zening's heart was pounding wildly as he thought of this.

Looking up, the third game had already begun.

Sure enough, their side still had the same unwavering five melee units, while the opponent, no matter how they mixed it up, only had four units as long as they mixed troop types, so no matter how the situation changed, it was five against four.

The only way the opponent could win was to choose four Defenders.

Relying on the troop type counter system to achieve victory.

However, choosing four Defenders had a high probability of being countered, because mages, as the strongest attackers, would be chosen by all players without exception.

But Luo Xi simply didn't consider mages, an expensive troop type that required 30 resources.

"We've won!"

Guo Zening came to the conclusion.

In fact, that was indeed the case. In the following games, the five melee units were used consistently from beginning to end, winning five consecutive games in a sweeping manner!

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