Once we beat that record, we continued with our routine as we discussed the matter.

Of course, it is somewhat disrespectful to our opponents to not be fully focused in a team match, but they only have themselves to blame. Were they better, they would have gotten our full attention.

Or it might be that it is not that they are weak, but that we are too strong. While there might be quite a few individuals that can rival our own, we have no competition when it comes to groups. Our guild truly is the best there is. By far.

Should we lack the ability to stand out that much, we would have been crushed in the guild wars, no matter how good a strategy we could have come up with.

-So, what do you think?

I ask Soul as I use Palm Push on an enemy and on the ground successively.

The opposing team has one of the most basic team compositions: a tank, a healer, a CC specialist, and two damage dealers. It ticks all the boxes of team composition, and it is generally one of the most stable compositions.

In general, having someone covering for each role is important. Then, the next most important thing is to fill the remaining slots with a tendency.

There are several team sizes in the PvP arena: 5, 3, and 2. Right now, we are in a 5v5.

This is why among us right now, only RedFairy, my disciple, isn't here. He wasn't part of the guild in the first place, so if we have to throw someone out temporarily, we might as well take him out.

Getting back to team composition, for such a team size, should you seek to be able to handle aggressive teams more easily, you should have two tanks.

Should you seek to be more aggressive yourself, you should have two damage dealers, like the team we're facing.

Once you have a good understanding of composition, you are aware of how to play against most compositions with your own.

Our guild is a bit special on that side, as a lot of us have a weird mix of skills, with no clear-cut specialty. It makes us hard to decrypt without prior research, and gives us an edge.

Of course, we are well known enough to be researched by most at high elo, but our sheer ability to adapt is often underestimated: finding a strategy that works against us once does not mean it will work a second time.

The people facing us maybe didn't expect to end up against us, but the way they played so far has been pretty conservative.

Their tank stayed close to the rest of the team, with the healer behind, and the two damage dealers at the healer's side. The CC specialist, meanwhile, kept moving around the group of three, keeping anyone who'd get close away.

They probably thought that taking advantage of having a healer would give them an edge, as we severely lack healing, but it was a mistake.

Their best chance was to take better care of their tank. Their formation might be stable against most, but our team has an especially high damage and CC output. It's just like how in war, instead of putting up a wall to stand behind, you'd be better protected from artillery were you to dig a hole.

The one I sent flying was their tank, of course, right when he didn't have any effective CC reduction active. It's meant to throw them off and get a few free pickings on the rest of the team. The temporary loss of their single tank, means we have the time to directly attack the rest of their team.

And as expected, as soon as their tank is fȯrċɨbŀƴ sent away, there is nothing to stop us from eliminating the three left.

Even should the tank get back early, they will have incurred heavy damages. There is just no way for 4 characters with low defense to resist for long to attacks from a team of 5.

It has been a second since I pushed their tank away, and we are all attacking at the same time, as Soul is answering me:

-Hmm... I'm not sure myself. I don't have much experience in this area.

One of our most common methods of attack is to use what I call the Silent/Soul combo.

It is something we do often in PvE, and of course, we do it too in PvP.

In the version we're applying right now, I am necessary as well. This is why right after pushing the tank away, I used Palm Push against the ground to push myself in the air too.

Essentially, I sent myself above their team for Silent to use Targeted Switch to switch my position with Soul's.

╔═════════════════════════════════╗

║ Targeted Switch

╟━━━━━━━━━━━━━━━━━━━━━━━╢

║ The underlying working of the ninjas'

║ ability to switch with anything is

║ widely known as a mystery.

║ Switch the position of two targets

║ of your choice, for a distance of

║━━━━━━━━━━━━━━━━━━━━━━━╢

║ Evolutions

║ None

╟━━━━━━━━━━━━━━━━━━━━━━━╢

║ Cost: 5 skill points

║ Active

╚═════════════════════════════════╝

I don't know why the requirements in hostility are not listed in the skill, but if I was the one who had to unlock the skill, I would have asked for a refund after trying it out.

Basically, if you number hostility levels, for example, 0, 1, and 2 for ally, neutral, and enemy, there is a requirement for there not to be more than 1 of difference.

I've been thinking about it from time to time, and my best idea so far has been that it somehow is linked to conscience.

In the game, everything that isn't an ally is an enemy, which makes the only neutral elements inanimate objects. So maybe there is a need for the targets to not oppose too much conscious resistance to the process.

But even that is wrong for a single case: switching an enemy with another is possible, when according to this theory, it shouldn't.

In the end, it's just a big headache I am not able to figure out, and should stop trying to understand.

-Why don't you just make a form?

After switching my and Soul's positions, Silent asked.

-Oh?

Yes, why not, actually?

Oh, I know why not.

I say, as Soul finished using Falling Slash, and sent three of the four members left of the team flying toward Dartagnan with a single Slash.

Juggling an enemy team like we do with bosses in dungeons most of the time might have stemmed from muscle memory and our lack of focus, but it seems to work, so why not.

-Just take a few hours irl to sort through them.

Dartagnan says as he uses Crush and sends the three flying at three slightly different angles, sadly ending the possible streak.

Meanwhile, Soul has been working alone on dealing as much damage to the one that escaped the CC of his Slash.

It's, unsurprisingly, the healer of the opposing team. He has a few skills meant to serve to resist or cancel CC. Not that it helped him much here, though.

-The thousands of them? As well as the many that could result from a possible 4chan raid?

At least the two damage dealers and the CC specialist fall close enough together that Pinky can hit them. Not that it's particularly hard for her.

-Why not automate it?

I wish she would just scream explosion.

Wait, what she said makes sense, actually. Form results can be exported to a spreadsheet, and all modern spreadsheets have ways to get data from the internet.

Should I ask for their in-game username and check open databases for public account stats, I should be able to determine which are actually worth something.

With a few multiple-choice questions to sort through to what I want, once I kept the top, sorting through the rest and potential duplicates then shouldn't be too much of a problem.

-Good idea, Pinky! Let's do that!

Now, of the team of five that were facing us bȧrėly 10 seconds ago, only 2 are left. One, the CC specialist, has low HP and is facing both current and imminent threats, in the form of Soul and the rest of the team. The other, the tank, is coming back, but is late to the party globally.

They have two choices, playing to the end, or conceding the match. They could want to play to the end for honor, or lose as little time as possible and get back into matchmaking. Whichever it is, I respect it.

Anyway, now...

The name I used for the dungeon clearing announcement earlier was "HDP - We recruit, more details later".

It was pretty clear as a message, but it failed to include much about where to go.

I'll see what I can do about it later.

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