Dimension Wave
Earl's Place Souvenir
Two days have passed since then.
He stands in front of a rock with a drill in one hand where he turns half of his vacant land into a field.
The rocks are huge, in a nutshell.
They put me about three times my height to block the road.
It's unnaturally placed but with the impact of Dimension Wave, it rolled over from the inside of the island - or something like that.
Whatever it is, it will be a little hard to break this one with a hammer.
"Dori......"
He stops on his way to scream and pulls the drill off.
Then he made a motor noise and started spinning.
At the same time, shield energy changes from 700 to 699.
The drill seems to be a tool that consumes and uses MP, which consumes energy.
It is dangerous to use too much energy for pioneering work, so destroy the rocks in the tunnel.
In short, I do damage by hitting the drill on the rock every day.
A little crack is coming in, so a little later.
"I wish I could use my skills………………"
It's probably a mastery skill, but it's tough not to get it.
Well, maybe it's a bad idea to go to the sea sometimes to find a fourth city.
Oh?
The same feeling came at hand as when the drill destroyed the stone.
Then the rock made a piki noise and broke it in half.
... I imagined it would feel a little more like crushing and removing it. Is that okay?
Continue ahead while replacing the gate with a broken rock on either side of the road.
It's literally moving to the center of the island, so it's slightly sloping.
It shouldn't take that long because there are ruins in the mansion a little before the middle of the mountain.
All right, all right, I see it, I see it.
The mansion is weathered well as the village, and tells the story of which period the Earl of Harvenburg lived here in the setting.
Was this Miss Reed?
The fact that the soul eater existed decades ago means that Dimension Wave itself did not suddenly appear here recently...
No, it doesn't specify whether Dimension Wave is the first or the thirtieth time when I state the worldview in the first place.
The storytelling of players approaching the mystery of the world may also be around here.
Well, I can't help but stop here.
I opened the door to the old mansion.
"Eh?"
Hand rub without dust. Undamaged floor. I can't even feel the weathering.
Surprisingly, the mansion's interior remained clean.
What's this all about?
Then a translucent object descends all the way down.
I don't care what you think. It's a ghost. Thank you.
There are two ghosts, one a man dressed in military uniform, probably Earl of Harvenburg.
The other one is a woman...... like the Countess or something?
Count Harvenburg's ghost smiles and talks when he notices me.
"- Good for you. You defeated the monster. This will make it easier for me too. My benefactor, I'll leave the island to you... '
"What?"
The two ghosts disappear into heaven and die.
And there was a change in the scenery around the area so that the fog woke up.
The mansion, which was visible until just before, is missing and barely leaves any trace of a strut.
And there was a big box in the center of it.
When approached, the box has four buttons.
Meat, nuts, fish, carrots.
Food? That or the guy whose contents change into responsive items in the selection formula or something like that?
I checked to see if there was any danger and made sure I could open it, but I couldn't open it. Naturally, the button seems to hold the key.
"Well, if it's in here, there's only one."
Is it a lure, a high-performance fishing rod, or a fishing needle?
I'm sure it's a gift from Count Harvenburg in the circumstances. You can expect it.
I pressed the fish button without hesitation.
"Paine!"
"Whew!"
When I pressed the fish button, something popped out of the box screaming.
Don't freak me out.
Damn, Count, I thought you were leaving something behind.
Coming out of the box are monsters shaped like deformed penguins.
He has something like Santa's hat on his head.
The size is my chest height.
...... big guy? I think so, but when I thought about it, I was a young girl. No difficulty in size?
I don't hesitate to confront a monster when I have a Cerberus Thrower.
"Peckles are not monsters, Penn"
"Talked!?
The monsters I've defeated have never solved humanities before.
I don't like it when I talk about it. You can't take him down.
"PE, Peckle?
"Penguins and corpockles have joined forces to become peckles, Penn."
Peckle begins the story in a slightly explanatory tone even though he hasn't even heard it.
Peckles with penguins and corpockles?
That's subtle.
They look like 80% penguins and 20% corpockles.
Two peckles came from the mountain near each leader and Santa hat.
Peckle with straw hat and cowboy hat.
That's it. Maybe there's a difference in the hat you're wearing by the individual.
"Peckle pioneers this island, Penn."
"Is that so... Good luck."
"That's why I want your husband to give me orders, Penn."
"Who's the master?"
"It's you, Penn. I'll give you this, Penn."
They gave me weird items before I could affirm or deny anything.
It's an information terminal like PDA a long time ago, called Peckle Counter.
The peckle counter depicts three peckles and is labeled 'Standby'.
It looks like you can pick a job to engage with by pressing the wait button.
And Peckle has' motivation 'to do it one by one.
Santa hat peckle is 100% and the other two are 70%, but what does that mean?
That or the hunger or the gauge like that.
Well, if you eat penguin or fish, you will recover.
On second thought, the button I pushed was a fish.
"You're talking about bait…………."
Then what happened when I pressed the other button?
A speculative but fitting organism must appear.
"Two over there"
Call a straw hat and a cowboy hat and give them the squid in the item section.
The two peckles with squid in their hand ate squid.
Then the peckle counter's motivation gauge rose by 30%.
All individuals are now 100%... what am I supposed to do?
This is me. Supporting characters, huh?
Conditions lead us to Count Harvenburg's mansion, and so on to help us pioneer after that.
Well, let me use it if it's a system element.
Individuals have different abilities. Maybe.
Straw is the field job, cowboy is the hunt. Santa hat...... what are you good at this guy.
Find the item that seems to apply to you.
Eight items: agriculture, hunting, livestock production, fishing, logging, construction, pioneering and command.
What do you mean, "in command"? You look like a leader, and maybe you're compatible with this.
But I feel like I've already given the order. Anyway, let's let Santa Hat order the pioneering to see what the pioneering operation means.
"Pen to get to work"
Saying so, the peckles ran away.
I'm sure you'll do the job I ordered.
Let's not go back to the village.
†
When I returned to the village, I was surprised.
Because a peckle with a Santa hat was holding a hammer with both hands and destroying the house.
You've only just begun or you haven't collapsed, but you're about to collapse.
"What are you doing!?
"This is your husband. Peckle's doing some pioneering work, Penn."
"That's called destruction! Why are you breaking the house?"
"To build a new house, Penn."
…………
I can understand what that means... but when this ruin is destroyed, my sleeping place is gone.
He said something about a new house, and I don't think he'll build it later.
But what should we do until then?
Well…… it is the promise of a support character that does not make small turns.
"Okay. You turn to construction."
"Okay, Penn."
Saying so and putting a hammer in his hat, he now took out the scarecrow and walked away.
What kind of structure is that? Is it the same principle as the item field?
I arrived at the site of Count Harbenburg's mansion as I followed him to Santa Hat Peckle with a scarecrow concerned.
Then take the wood out of the hat and start hitting the scarecrow.
Where did you take that wood from?
I have a bad feeling and when I look at the item section, there is a lot less.
That hat, isn't it connected to my item section?
No, I didn't have a scarecrow.
…… reasonably good. If you care, you lose.
What's the other guy doing?
Peek at the peckle counter and see.
A map showing a brief representation of the island of Carmilla is displayed, with three peckles moving at the deformed mark. That's another game no longer.
Peckles around the fields I plowed and peckles in the woods.
This one behaves as expected. There's no need to be sure.
Together, a handy supporting character appeared, making the work easier.
"Well, let's do some pioneering……."
That day I left my bedroom for tonight until evening and went around destroying the abandoned village with a hammer.
... It felt a little good to destroy the house.
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