Dream Life - Life in the Other World of Dreams

Lessons 1 and 5: Character Creation Detailed Edition

(Where am I?... Oh, that's a nostalgic room. Akira's room... why are you here?

I had a blurry head and wondered why I was in Akira's room, a friend of mine from middle school.

There was no one in Akira's room but me, and on the cottage I always keep, there were instructions for TRPG - Table Talk RPG - and two decahedron dice.

(Decahedron dice? Nostalgia... what, the title is "Tunnels & Dragons," short for "T&D.”? Pakli will be clean when he gets here too (Note)......)

(Note: I saw the title and thought it was Pacri paired with the famous TRPG, Tunnels & Trolls (T&T) and Dungeons & Dragons (D&D))

"Hey, Masaka, Mastaro. Hurry up and make a character. It's too late! '

Suddenly, I heard Akira.

I can't see him looking around, but I didn't really care, and he replied.

"Wary. But I haven't even read the instructions yet. Just give me a minute."

'I get it. Just get it done.'

I will open and read the T&D instructions.

As I go on reading, I realize that it's not so different from the TRPG I know, and I skip reading it except where I'm concerned.

While being stuck with Akira, I took the TRPG instructions on the cottage - a book about two hundred pages thick in size B5.

Turning the page, there was a line of nostalgic game descriptions there.

(I miss this ride. I knew the TRPG instructions felt different from the console instructions......)

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Welcome to the world of Tunnels & Dragons (T&D) (R) (Note).

This game is a table talk role-playing game (TRPG) staged in a world of swords and magic.

Please be free to move your personalized characters and fulfill your dreams.

Note: Tunnels & Dragons and T&D are registered trademarks of Trinity World Creators, Inc. (TWC).

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(Now, suppose you make a character)

I scrolled through the instructions page to start making characters.

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I. Create a character

Describe your appearance in this world, how to create characters.

To create a character, you will set your race, status, talent, special abilities, and birth environment.

Basically (Note), we will shake the decahedron dice (the red and white ones that come with it) and follow those numbers to create your character.

Note that if you decide that the eyes that came out are bad, you will only be given a chance to reshake them once before proceeding to the next process.

Note: From the Game Master (GM) who hits God in this game, follow GM instructions if there is a special designation.

Let's start with the race.

From GM, without a special designation, the species is randomly set by two decahedron dice.

If the number given is greater than or equal to the following, it will be born in that race.

Dragon Man Hundred, Demon Nation 96, Elf 91, Dwarf 81, Beast Man 66, Man 1

Now, let's decide on the race.

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(From the race? But if it's ever been TRPG, you can pick your own race. That's a bit of an unusual taste)

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2. Determine your status, talent, and special abilities.

The next step is to determine your status and talent.

The status consists of the ten items below, numbers from one to one hundred shaking the dice.

In the case of common human NPCs, the mean is fifty. The standard deviation is ten. That is, there will be only about one in a thousand people who have more than eighty numbers.

Talent and special abilities determine a bonus called Character Points (CP) and use that number to grant you the ability to be born.

CP can also be used to improve status and set conditions for the birth environment.

CP will be the product of the number of dice shaken three times, i.e. a number from one to a thousand.

Status

(a) muscle strength

It affects the ability to lift or attack objects.

(b) reflex nerve

It affects aggressive judgment, preemptive strike rights, and attack avoidance.

(c) physical control capacity;

It affects the hitting rate, the success rate of the exercise relationship.

(d) Endurance

It affects so-called hit points (HP) and endurance.

(e) magic

It affects Magic Possession Value (MP) and Vitality.

(f) mental capacity;

It affects mental attack resistance.

(g) Intelligence

It affects your knowledge acquisition, your magic success rate.

(h) production capacity;

It affects the success rate of production, trap making and disarming.

(i) appearance;

It affects my first impression of my fellow countrymen.

(j) charm;

It affects your liking and negotiation.

The status calculated from the above is as follows:

(k) Vital force value (HP)

Endurance x (100 + Combat Skill Level) ÷ 10

(l) Magic Possession Value (MP)

Magic × (10 + Magic Level 2 ÷ 100)

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(General status... oh? You don't have any luck. I think there's usually something about “luck"...)

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Have you looked at the status and noticed that there is no parameter called “luck”?

In T&D (R), luck is at the beginning of the campaign, and GM is supposed to decide.

This is the result of adopting the idea that good luck cannot last a lifetime after birth, or that such a life is not funny.

You are free to make it random at GM's discretion or set it up by GM, but for luck, it will not be disclosed to players.

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(Quite an interesting setting, isn't it? Sure, there's something like biorhythm, but you can have it. Unusually lucky characters lack fun... next item of talent...)

Akira's voice was heard again.

"Yataro, hurry up. I want to do this fast."

"Wretched. Just give me a second."

I start reading talent items as I apologize to Akira.

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Talent

Talent refers, for each skill, to the upper limit of birth and the speed at which it is acquired.

There are five levels of talent, one to five, and the skill cap and acquisition speed change.

Level 0: Maximum 50, Acquisition Speed 1,000x

Level 1: Cap 60, Acquisition Speed 1 and 5 times, Required CP5

Level 2: Maximum 70, Acquisition Speed 2 × 0, Required CP 15

Level III: Cap 80, Acquisition Speed 3,0 times, Required CP 40

Level 4: Cap 100, Acquisition Speed 4 · 0 times, Required CP 70

Level 5: No cap, 5-0 times faster to complete, 100 required CPs

Approximate talent levels are as follows:

Talent Level One: Village Best (1 in 100)

Talent Level Two: The Best in the City (1 in 10,000)

Talent Level III: Celebrity Grade (1 in 100,000)

Talent Level IV: Genius (1 in 1 million)

Talent Level V: One Genius Per Hundred Years (1 in 100 Million)

To make it easier to grasp the image, I'll compare it to baseball.

Grass Baseball Stars at Talent Level One

Koshien Attendance Class at Talent Level II

Professional two-army class at Talent Level III

Professional top players at Talent Level IV

Talent Level Five is a Major League Hall of Fame Class

The above example is only an image. Not everyone with talent necessarily reaches that level because it actually requires effort as well as talent.

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(I see. You mean you can't be a professional on that path if you're talented but you don't strive? Oddly enough, it smells like reality.)

After I saw the talent level, I read the list of talents diagonally.

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List of martial arts talents (required CP varies by level)

· Swordsmanship: The Talent of Attack by Sword

· Skills: Talents of Spear Attack

· Axe Technique: Talent of Attack by Axe

· Stick Technique: Talent of Attack by Stick

· Fighting: Talent for bare-handed attacks

· Bow Arts: Talents of Attack by Bow

-Throwing: Talent of Attack by Throwing Objects

-Dark Devices: Talents of Attack with Special Weapons

-Shield Defense: A talent for defense by shields

· Evasion: Talent in Avoiding Attacks

Magic Talent List

-Magic talent (20 CP for each attribute, 100 CP for all attributes)

Talents needed to use magic

· Magic efficiency improvement (50 CP)

Can reduce magic usage (50% usage reduction)

-Magic Defense (20 CP)

Defense against Magic Attacks (Reduces Magic Level Damage)

- Magic Grant (50 CP)

Talents that can impart magic to tools, weapons, etc.

Production talent (required CP varies according to level)

-Agriculture: skills in agriculture (including knowledge of edible plants)

-Hunting: skills related to hunting (including knowledge of animals)

- fisheries: skills related to fisheries (including knowledge of fish, oceans or rivers);

- Woodworking: skills in the manufacture of houses, furniture, etc.

· Forging, metal processing: skills in the manufacture of tools made of metal, such as weapons, protective equipment, etc.

· Civil engineering: skills in civil relations

· Pharmacology: skills in the manufacture of medicines (including knowledge of poisons)

-Kiln: Skills in ceramics manufacturing

- Textiles: fabrics, skills in the manufacture of clothing

· Finishers: Skills in manufacturing tools and outfits made from leather, wood, metal, etc.

-Cooking: Culinary Skills

Other techniques (required CP varies according to level)

· Physical surgery: skills related to special movements (climbing, passivity, etc.).

It affects attacks in unstable positions and damage when falling.

-Equestrianism: Skills in horseback riding, riding combat

· Shipbuilding: Skills related to shipbuilding

· Swimming: skills in swimming

· Tutoring: Skills required to tutor animals

· Negotiation: Skills in interpersonal negotiation. affect the success rate of price negotiations, interrogations, etc.

-Calculation: Skills required to handle numbers

-Memory: Skills that affect how quickly you remember things

· Sign detection: skills to detect hazards, such as enemies and traps

· Hidden: Skills to erase your own signs

· Traps: Skills in trap making and disarming

-Singing: The Talent of Singing Songs

-Dance: The talent of dancing

· Drawing power: talent for painting

Special abilities

Robust (10 CP)

+ 50% correction for endurance and mental strength. Penalty reduction during HP reduction

· Disease resistance (20 CP)

Strengthened resistance to disease. + 50% correction for disease determination. Damage Reduction

- Toxic resistance (20 CP)

Strengthened resistance to poison. + 50% correction to the determination. Damage Reduction

-Mental tolerance (20 CP)

Strengthened resistance to mental attacks. + 50% correction to the determination. Damage Reduction

· Visual acuity enhancement (20 CP): improved vision, dark-vision capability granted

· Hearing enhancement (20 CP): improving hearing

-Enhancement of olfactory sense (20 CP): improved olfactory sense

· Sixth Sense (50 CP): Granting of Sixth Sense. Random and dangerous.

Exercise of mortality (20% CP): Increased ability value when HP falls below 10% (100%)

· Previous life memory (50 CP):

Keeps memories of previous life. Modern knowledge can be applied during play.

-Reference (10CP): I can see the name of what I touched and a brief description

- Double handed (10CP): tool can be used with both left and right hands without penalty

- Special Strike (100 CP)

Increased Critical Rate (Martial Arts Level x MP Consumption x 0.1%).

MP consumption × 001 seconds, attack and evasion inaction

· Demon Martial Arts (20 CP):

Gather magic to increase your chances of success such as attack, defense, and evasion

- Guardian Spirit (200 CP)

I can sign with the Guardian Spirit that protects my players. Ability is player level dependent.

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(That's a lot of them. If you don't know the system of combat, don't worry about which one to choose. In the meantime, decide on your status and character points and then think again......)

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Birth environment

· Births and family lines

Royal 100, Noble (Duke 99, Marquis 98, Count 96, Viscount 93, Baron 85), Knight 70

Big Merchant 65, Landlord 55, Merchant 50, Craftsman 45, Pedestrian 40, Farmer 15, Runner 6,

Slave One

· Birth and family environment (ascending luck 90, full circle 70, stable 40, falling 30, collapse 1)

· Place of birth (Capital 95, Local city 70, Region 50, Border 30, Disputed land 20, Wilderness 1)

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(I know the birth line, but I'm not sure what the family environment means. How often, just before "ascending luck" is blessed with wealth and luck and rises to the next rank, “full circle” is blessed financially, relationships in the home are more than sufficient, and "collapse” sucks relationships in the home? We need to decide we're going to grow safely in a broken home... and we definitely need to prevent collapse. Family lineage is too difficult in slavery. Even rogues can be adventurers, so only slaves need to avoid...)

"Masa, hurry up! Make it right!

Akira's frustrated voice hurries me.

"Okay, okay. Don't talk to me because I'm going to dice now."

I stab Akira with a nail because I want to concentrate and shake the dice.

After reading all the instructions, I finally decided to go in and make a character.

(Start with the race? But if it's ever been TRPG, you can pick your own race. That's a bit of an unusual taste)

I take a red and white decahedron dice that looks like a rhombus from the side.

As usual, put the number on the dice on the palm so that it is “0”, let it snap, and roll it over the top plate of the cocktail.

(This feeling. The thrill of not stopping. I really miss it......)

The dice rolling like a solo turns, slowly stops.

I was thrilled and watched the numbers change dramatically.

And the dice stopped.

The numbers given are “four” and “one".

(Forty-one? You're human. Dragon man or elf, that would have been nice. That being said, even if I shake it back, two-thirds of them are human, can I stay like this)

I decide to make the race human and write human on the note form at hand. Then we move on to the next item.

I tried to determine my status, and, uh, I remembered that I could only do it once, “shake it back."

(The fact that you only have to re-shake it once means that you should decide from the important numbers. I would definitely regret having used up my right to re-shake even though I got bad numbers later...... character points (CP) are more important than status, no doubt. It doesn't say you shouldn't make a decision from CP, so do you want to make a decision from here?)

I swayed the dice several times and entrusted my destiny to a compatible red dice.

(If this number is more than three hundred, it will be quite advantageous. Please, my rack!

I send my precautions to the dice in vain and throw them on the top of the cocktail ceiling.

corny...... the number that came out was “IX”

(Josha! That's good!

Again, send a precaution to the dice to throw.

Corny… "Ten”

I decide to gut pose in a room where no one else is.

(Is that it? Where did Akira go? Well, okay. If this gives us more than four, it's over three hundred of the target)

Third pitch, get in the mood, roll the dice with "No!".

Corny... "II”

(Oh, come here. “Two." CP is one hundred and eighty... Well, that's a reconsideration)

I'm disappointed to think about exercising my right to a one-time reshuffle.

(The chances of it getting worse than it is now when you re-shake it are one tenth, and the chances of it getting better are eight tenth. The probability of return is definitely higher than the risk. well worth doing...... ok, cancel it!

I canceled the third shot and chose to swing it back.

And then he put his temper back on again, sending a precaution to Decahedron dice to roll.

The often rolling decahedron dice makes the sound of "corn” and stops.

The number that came out was "IX".

(Josha! Eight hundred and ten for ten times nine. I can recover even if my status is low. Bad for everyone, but let me be a cheat character. hehe......)

I was laughing and staring at the numbers.

You were watching him like that, 'Hurry up. It's late!' and I heard a irritating Akira.

"Wa no. I'm obsessed."

I rush in to set my status.

I will decide from my muscle strength.

Mood in, shake the dice.

Colo...... the numbers out are three and five.

(Thirty-five? Pretty low. I can correct it later with CP, so you don't have to worry about it. Let's decide on other status......)

Ultimately, muscle strength: 35, reflex nerve: 82, physical control ability: 83, endurance: 20, magic: 96, mental strength: 41, intelligence: 99, production capacity: 45, appearance: 87, charm: 81.

(You got quite a few good numbers. With all this, you're a totally wizard character. I leave manual labor to someone)

I moved on to acquiring skills when I was comfortable with the numbers.

(More than ten martial arts alone. Is magic eight attributes? The more talented you are, the faster your skill level will rise, so you can use more than three if you want to be in the main position, or just enough if you want to use it normally)

I took advantage of my status traits and gained more magic related talent.

(First of all, I want to learn all the attributes. It's a little expensive, but if you're going to take more than five attributes, this is a better deal... naturally, keep your magic efficiency improvements and magic defenses... I don't really know what magic grants are. Fifty CP, if it is only related to the production system…)

I acquired all three attributes of Magic Talent, improved Magic Efficiency and Magic Defense in the Magic System, and consumed 170 CPs.

Next, improve basic abilities with special abilities.

(Next time, you're going to be able to raise the bottom of your basic abilities with special abilities. Depending on the content of the campaign, you don't know what will happen, and the three tolerances of disease, poison, and spirit will be mandatory. Robustness is a great ability to multiply endurance and mental strength by +50% correction at 10CP. Vision enhancement is also mandatory if diving into the dungeon. Your hearing and smell are on hold)

Next, of the special abilities, the abilities of interest will be examined.

(Do you need to strive not to be in such a situation to show your dying power... No, a normal scenario should have a critical setting to match your character level. That is likely to be a situation where you have to show your dying power. Let's hold this down too)

And from the rest of past life memories, references, two-handed, one-strike specials, demonic fighting techniques, and guardian spirits, consider if you have something to choose from.

(I don't really know how to use the memory of the past life. Bringing modern knowledge into the game also feels somewhat like a violation of manners, but does this mean you can use it by waving a major player? 50CP hurts, but you seem to use it a lot. There seems to be a lot of restriction on the reference, but there is a use for it. It's cheap at 10CP. I don't need both hands. Enough to think about later when I have more CP. Is the Guardian Spirit 200 CP? You're too high a neck to say you're level dependent. I don't know how to use Demon Martial Arts specifically, but you're on hold because you're highly magical. Now, the problem is a special blow...)

I looked at the sound of the words "special blow" and the brief explanatory notes and was shaking heavily.

(Critical rates are usually one-fiftieth of the hit rate. I don't have a problem with using a thousand or so because of the high magic power, and if the martial arts level is 10, this just goes up 100%...... yeah? You're talking about a 100% increase in critical rates. Is one fiftieth just going to be one twenty-fifth? It would be useful if the martial arts level went up, but is it none of my business going for the wizard... but I want it to look like Assassin... I bought it if it wasn't 100 CP consumption...)

I gave up a crying blow special, and my special abilities, for now, chose eight: robustness, disease tolerance, poison tolerance, mental tolerance, vision enhancement, dying force, previous life memory, reference, and consumed one hundred and forty CPs.

(Three hundred and ten so far? You can still use it. Suppose I use about three hundred with martial arts and other technology......)

The martial arts system decided to consider and choose situations other than combat, such as personal protection and other technologies for gathering information in the city.

(The martial arts system first. I still can't take my bare hands off "fighting” for protection. And a classic sword. I'd also like a "bow” for a long range attack, but long ranges are magical, so let's not bow. Yes! The important thing was not to be attacked. For this reason too, I want to keep my eyes full of avoidance......)

In the meantime, assign the evasion five, swords and fights one at a time each.

(The talent level is the halfway between the four. Three also uses 40 CP, but the highest reached level is not so different compared to two, and don't feel like you get one and two. When you want to increase your acquisition speed, two, do you feel like you want to hold onto one thing for now...)

It goes into the section on other technologies.

(Physical surgery is abstract. How is it different from physical control of status?... Even if you have motor nerves, that doesn't make you a gymnast, does it? Well, no, if you think about what's in the dungeon, it helps with the behavior when you're aggressive, so let's hold this guy down. Other traps and signs detection, covert is a must in labyrinth exploration)

Looking at the rest of the technology, we will think about things like mobility and information-gathering, and select technologies that are likely to be needed.

(What seems useful after that is the equestrian technique of means of travel, the negotiations necessary to gather information, swimming when it falls into the water, or the tutorial that seems to be useful for the service of animals...... does memory even take a positive correction when judging based on tips? Computation may also help solve the mystery...... but this is a “talent” right? If you need to wear it as a skill, you may not have to be talented)

And we're going to review production technology just in case.

(If you think about food security, you should have hunting and pharmacology. Both are common quests of adventurers. But this is also a talent, isn't it? I might be able to use it in the early days, but my combat skills are going to be more useful when I grow up. Let's give up)

Evasion in martial arts is assigned to five, swordsmanship and martial arts to one each.

The production system gave up, and in other techniques assigned body surgery, sign perception, and secrecy to three each, traps to two, and equestrianism, tutoring, and negotiation to one each.

Twenty-six CPs were consumed with martial arts and others.

When you line up your acquired talents,

Martial Arts System: Swordsmanship I, Fighting I, Avoidance V

Magic System: Magic Talent All Attributes Obtained, Magic Efficiency Improved, Magic Defense

Production system: None

Other: Physical III, Equestrian I, Tutorial I, Negotiation I, Signal Perception III, Hidden III, Trap II

Special Abilities: Robustness, Disease Resistance, Toxic Resistance, Mental Resistance, Vision Enhancement, Exercise of Mortality, Past Life Memory, Cf.

The CP is five hundred and seventy, even with all this skill.

(Because I've made evasion five, do you feel like I'm gorgeously typing magic in while evading? I've held onto the skills you need to live, and you're in a birth environment next. Identity first)

In his identity, he starts with the royal family and goes as far as the slave class.

(You definitely don't like being born into slavery. Hande is too big. I want to shake it to status, and if it's not a slave, it's a good one. After that, it's a balance between birth line and family environment. If, even if you become a peasant, you keep the environment in ascent luck, there seems to be no problem with growth, and will the lineage just avoid slavery? Nevertheless, the odds are one twentieth below five. Don't worry about it. Well, it's cheap if you think of it as insurance......)

I used only five CPs and disabled the numbers below five.

And shake the dice with the same temper as usual.

Colorful...... The numbers that came out are 0 and 3.

(Abou! I had to use CP, I was a slave. You hang up when you say insurance...)

Since the number of foot cuts was less than or equal to the number of foot cuts, re-shake is carried out.

Again, I swing back in temper.

The number that came out was, "seventy-one."

Bottom line, but became the knight of the ruling class.

(Okay, that's good! I was born in a knight's house. review your martial arts talents later)

Next, determine the situation of the house.

(It's a knight's house, so if it hadn't even collapsed, you'd figure it out)

I used 30 CPs so that it was more than 30.

And the result of the dice is thirty-eight “downpours".

(Shit! I used thirty corners and thirty eight. You feel like you've lost something. Well, let's just say that a knight's house that's falling apart is character setting. He became an adventurer in order to rebuild his house as it fell. That sounds like a possible setup)

I was comfortable thinking about that.

And choose your place of birth.

(From the capital to the untouched wilderness? There's no explanation for this either, is there? Common sense would suggest that the capital would benefit from educational opportunities and connections. Worst of all, it would be a knight's house even in the unspoilt wilderness. You don't have to shake the CP)

I made a choice not to use CP.

And the result is the “periphery" of “thirty-three”.

(... the falling knight's house at the end of the border. The protagonist travels in search of fame and wealth. Perfect setting...)

It also determines the birth environment, and the remaining CP is two hundred and five.

(Now, do you want to increase your status? corner, it's a knight's lineage, or do you want to review the martial arts items first)

And we'll look at the martial arts items again.

(Do I keep my sword up to three? After that, let's hold down the shield defense as well. Yeah, I think I could use a knife throw. Do you want to hold back the throw? Forty-five now? You had the magic trick of putting it on hold. Do you want to keep this in too)

And the talent I chose,

Martial Arts System: Swordsmanship III, Fight I, Throw I, Shield Defense I, Avoid V

Magic System: Magic Talent All Attributes Obtained, Magic Efficiency Improved, Magic Defense

Production system: None

Other: Physical III, Equestrian I, Tutorial I, Negotiation I, Signal Perception III, Hidden III, Trap II

Special Abilities: Robustness, Disease Resistance, Toxic Resistance, Mental Resistance, Vision Enhancement, Exercise of Death, Previous Memory, Reference, Demonic Martial Arts

became.

(Now the remaining CP is one hundred and forty? Increase your status……)

I decided to read the instructions again in order to find the materials to improve my status.

Looking at the description of how to acquire talent and skills, it said that if the game starts with an adult (fifteen years of age in this game) or older, "mastery” by “training” is required to use the skills at the start of the game.

And for skills acquisition in training, it said that it was necessary to make a successful decision about the home environment (the house is wealthy and teachers are attached) and the training.

Early childhood training success decisions are successful with numbers below mental strength. The number of training sessions is up to the number of endurances per year.

(I mean, childhood training depends on endurance and mental strength, which changes the rate of mastery... a guy with a strong body and guts does the training. That oddly stinks of reality... they're both low. Keep it up thoughtfully......)

I first increase my endurance from 20 to 80 and my mental strength from 41 to 80.

(We'll see if we can improve our weaknesses or stretch our strengths later. talented enough for me, and would I use up the rest of my CP to improve my status?)

I think so, muscle strength from 35 to 50, reflex nerve from 82 to 90, physical control ability from 83 to 90, magic from 96 to 100, intelligence from 99 to 100, and production ability from 45 to 50.

I decided to add the extra one to the charm, raising the charm from eighty-one to eighty-two.

Ultimately, muscle strength: 50, reflex nerve: 90, physical control ability: 90, endurance: 80, magic power: 100, mental strength: 80, intelligence: 100, production capacity: 50, appearance: 87, charm: 82.

When you line up your acquired talents,

Martial Arts System: Swordsmanship III, Fight I, Throw I, Shield Defense I, Avoid V

Magic System: Magic Talent All Attributes Obtained, Magic Efficiency Improved, Magic Defense

Production system: None

Other: Physical III, Equestrian I, Tutorial I, Negotiation I, Signal Perception III, Hidden III, Trap II

Special Abilities: Robustness, Disease Resistance, Toxic Resistance, Mental Resistance, Vision Enhancement, Exercise of Death, Previous Memory, Reference, Demonic Martial Arts

Use up all character points and check again.

(The average of the status is eighty. Five Sigmas, two statuses for every 100,000 people, and six statuses for every thousand people. Nothing below average? That's cheesy. Plus, he's got a lot of talent. It's a character that I'm tempted to raise. impeccable)

The moment I thought so, I was stuck on the roof of a snail. And then again, my consciousness got clouded.

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