Dungeon Master Makeup Money

Lesson 26: Half the Consideration

"Ho, are you really going to do something about the main unit of the Imperial Army!?

"Yeah, no problem"

After breakfast, after visiting under Mr. Phillip and finishing his treatment, he decided to catch the guild master who was working in the Adventurers Guild to talk about the future.

The Imperial Army will soon cross the border. If we keep going, we're supposed to reach Krashel in the evening. Oh, the scouts that were ahead crossed the border.

"I sent out a user demon to confirm it. It's like tens of thousands of troops."

"Tens of thousands!? Are they really coming to attack us?!?

Some troops in the back carry as much food as they can sustain tens of thousands of troops.

Apparently, he's serious about the invasion of the Kingdom of Metis and he's well prepared. How did you prepare all that armament in a short time?

"Do you even want to cage castle...?

It's not a strategy that will last very long, but if it has reinforcements to it, it could be an effective handset.

But because of that, the preparations prepared to intercept tens of thousands of troops within yesterday are in vain.

"You can just let people out there. Anyway, please convince me to follow a large number of people."

"To Flood Village?

"Yes, the Imperial Army will escape without being able to move ahead of Flood Village"

Given the speed at which the Imperial Army marches, it seems that it will be about noon before we reach the village of Flood. We need to keep a large number of humans standing by near Flood Village before that happens.

"Hey, Guildmaster"

"What?

Mr. Phillip, who sat next to me, calls the Alliance Master, who sits face to face.

He seems to be able to intimidate just by calling his opponent that he's a big Mr. Phillip, but the Alliance Master takes it from the front with a loss.

"Krashel is a city that would have had to be devastated if these guys hadn't come. Then why don't you bet on these guys till the end?"

"... ok. You really just need to get people together."

"If you can, gather as many people as you can fight."

"Let's do good."

I knew I was right to bring the famous Mr. Philip in Krashel.

I had nothing to do and I had to convince the Guildmaster after treating Mr. Philip, who slept in the hospital bed, to take me with him when he told me to take him to the Adventurer Guild myself.

Melissa did not object to the accompaniment.

She didn't disagree by saying that Philip, an adventurer who had been working in Krashel for a long time, was better off with her than the woman herself, even if she had the strength because she knew that Krashel's guild master was a former knight trained in knock-ups.

The result is as Melissa thought.

Looks like Mr. Phillip had better convinced you than I did.

- Bread.

Mr. Philip taps on both hands (...) to make a sound.

"Well, let's talk about rewarding these guys"

"Rewards…"

Now that I've got a slightly unexpected reward, I need to let go of my rights to what I was supposed to get.

"We were originally requested by Alistair's Lords and Alliance Masters to rush to the rescue. The reward is' Armaments of the Imperial Army 'all. Of course, we're going to put it in just enough quantities to match the number of Imperial armies we've defeated."

The Alliance Master is bluing his face thinking about our contribution.

By appointment, I was supposed to get 90%.

"I just want to pull her out of our party because of a little situation here. I would ask the Alliance Master to grant me that permission. If you'll allow me, this is half Imperial Army armament."

Ellis is sitting next to me.

"She is an A-rank adventurer. You know how painful it is to let a strong adventurer go, considering there's such a sudden war as this one."

If you are also an A-rank Adventurer, you have benefited from a variety of registered Adventurers. As a result, it is no longer possible to move bases to other cities easily.

But then we're in trouble based in Alistair.

If we're to welcome Illis as a party member, we need to take her to Alistair, too.

"Advanced adventurers are no longer able to easily change their base. But that should also be easy to navigate if the guild master of the city's Adventurer Guild, which is based, gives permission. Do you strike your hand with 'base move of one adventurer' or 'half armament'?

As far as I'm concerned, it's not that painful where I fell.

I can't travel for a certain period of time even if it's a base move, so we can wait until then.

Even for the armaments, I heard it was a forcible force, so I thought there would be only minimal supplies left for the support units. Probably included tens of thousands of troops to come later. Clearly, I got more than I expected, so it would be enough if I got half of it.

"... ok. We need to take armaments from the enemy when it comes to rebuilding the village. Instead of allowing Iristian strongholds to move, have them split their armaments."

War costs money for both those who fought and those who fought.

And if you can't take it away from your opponent, you can't get anything. Instead, you're negative because of well-equipped armaments.

So it's imperative to take it away from them.

A completely unrelated third party takes it away.

It wouldn't be interesting as a party.

"Thank you"

"But what about the original party, if it's okay to move Iristia?

I'm sorry, but our party is breaking up.

"What!?

Party members of B-rank Adventurers will also be treasured, just like A-Rank Adventurers.

"Speaking of which, I hear Eric's guy is dead. But it's possible for just the two of us to keep the party going, or we can recruit new members. Plus, you have the strength to put Iristia back together and just the three of us can do it right."

"I can't tell you the details, but both me and Dalton are worn out because of this war. I decided to retire because I was old enough to think about retiring, and I think I found a new fellow Iristian."

"Well, you've been saying that for a long time"

The Alliance Master broke lightly even after consulting with him.

"But you don't look like you're hurt enough in my eyes to decide to retire."

"Hey, dude. I am powerless as I think in my right arm, which is my dominant arm. There's nothing wrong with everyday life, but the battle isn't great, but I can't."

Mr. Philip's right arm was thinner and thinner than his left arm.

The reason is because it suddenly grew up this morning.

When he arrived in the hospital room, he used the "sword of charity" and stabbed the holy sword pulled out of his sheath into Mr. Philip's shoulder, where he slept in the hospital room bed. There was a common adult male arm after the light overflowing from the pierced sword gathered where his right arm was, and the light went out when it came to the shape of his arm.

He was embraced by Illis, who had tears in his eyes as he suddenly came to the infirmary and opened and closed his arms confused by the fact that the arm that he was supposed to have lost would grow if he had stabbed him with a sword.

After that, Mr. Dalton, who had recovered his magic by taking the magic restoration pills I gave him, was cured of a body that was worn out when he used "Heavenly Healing".

It doesn't mean it's back to normal though.

It seems that the newly grown Mr. Philip's arm is uncomfortable, and he could make a fatal mistake if he fights in this state. Mr. Dalton also seems to have pain even though he should be healed if he moves his body hard.

As for the two skills, I found that the treatment itself would be successful, so I just have to think about the problems.

"Now that we've talked about the reward, our people are already on their way to get ready, so we're headed to Flood Village first. Bring as many adventurers as you can before the Imperial Army arrives."

"What the hell are you going to do?

"I'm going to let them see the sight of hell (...)"

I'm going to let you see what the war tells you.

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