Dungeon Master Makeup Money
Lesson Six: Return Solemn
What does this look like to you? Melissa? '
The nucleus of the labyrinth (dungeon core) knew the identity of the discomfort we felt as we dived through the gate.
They show it with just a little visualization.
It was a junction built on the gates.
Esterbourg has an outer wall that is a physical wall as a visible form.
Apart from that, there were also invisible walls.
"The kingdom, right..."
Melissa didn't even know.
'I have no choice. This is using the power of the labyrinth. "
"Boundaries by the Labyrinth? But now I can sense the conjuncture in the Empire."
In the imperial capital of the Glenvarga Empire there exists a junction to protect the city from external enemies.
This junction allowed the Empire to remain there unchanged for a long time without allowing any intrusion. I was also in a temporary hurry because I just couldn't take as much mass as the medical records.
It is usually cleverly hidden and cannot be sensed unless it is also the best-in-class wizard.
but it doesn't work for Melissa, the best-in-class wizard.
'Unfortunately, I can't compare it to the junction over there, for a completely different purpose. That's why I didn't realize. "
What's the use?
"That junction is meant to disturb and sense the existence of an attempt to move space out of the city."
The most troublesome of the demons that escaped the labyrinth is the Rich-like demons with the ability to transfer space.
There is only one entrance to the labyrinth if there are other demons that need to travel on the ground or in the air, so don't miss it. but if you show up from a totally misplaced place, you might miss it.
Escape from the city is the most important thing to avoid.
That's why we're building a juncture that can obstruct escape so as to cover the city.
Thanks to the boundaries, they play even if they try to escape from the city with a spatial transfer, and they have a mechanism to tell where they've been bounced. In that case, he will be identified and chased.
"It's rare for you."
Labyrinth nucleus that doesn't give much opinions from itself respecting this one's autonomy.
It's rare for you to tell me about the juncture even if you didn't know the details, like this one.
"This time, it's a bad idea to expose who you are."
I'm curious about the mysterious labyrinth lord even as a labyrinth nucleus.
Seemed like he wanted to avoid being looked at by cheap spatial metastases.
Tell me, you're not going to go back to Alistair from within the city, even though you haven't served your purpose.
"Well, sure"
Ira nodding, who was going to go home.
Anyway, he was going to go home when I saw a gap and had free time for the night or something.
"But we don't have enough power to prevent this juncture - [Labyrinth Magic: Transfer (Warp)], do we?
According to Melissa's analysis, Esterbourg's junction assumed a time when he dealt with counterdemons - spatial magic, and labyrinth magic was not put into perspective.
Labyrinth magic is stronger than space magic.
If you intend to prevent [metastasis], you will need a stronger junction.
'Right. You can go home if you want. "
"Oh well."
I'm relieved somewhere, Ira.
Sylvia was a little happy too.
After all, I'm worried about the children I've left in the mansion.
"However, in that case, I am sensed using [metastasis]."
There is no distinction between whether it is due to spatial magic or labyrinth magic.
That is why those who defend Esterbourg try to find traces of human beings who have taken a leap forward and transferred from within the city.
If you need to continue to investigate, that's not good.
Plus, when I come back to Esterbourg, I'm bound to be sensed.
"I mean..."
"You can never leave while you're investigating."
Ira dropping her shoulders in dismay.
Well, it's not like there's no way.
The junction is built to cover the city.
In other words, the outside of the city is outside the boundaries. I'm just talking about doing a transfer outside the city if you want to go home...
"That means we have to do the exam again."
Very laborious. If that's about it, I choose someone who takes some patience and avoids being exposed for troublesome reasons.
I feel sorry for the two of you who are my mothers.
"First, let's go to the Adventurer Alliance as planned"
"That's big."
I accidentally shrugged when I saw the huge building in front of me.
The same goes for Sylvia and the others. Only Illis has ever seen an equally large guild thanks to his traveling to various places before joining the party is sober.
The Adventurer's Guild in Alistair was also built to a large extent because of the amount of demonic damage on the border. But Esterbourg's guild is more than three times that.
"Welcome, welcome"
The receptionist greets you as you enter the Adventurer Alliance.
This is the same for any guild in any city.
"That's a lot."
The number of adventurers in the Alliance. There are nearly a hundred people.
The city of Esterbourg was crowded with many adventurers, even after noon.
It's normal to come back in the evening with a request within the morning to report that it's Allister or an Adventurer's Guild you've stopped by before.
So there are few adventurers during the day. Being in the guild is someone who missed taking on a request within the morning or who has just returned from a long request. Someone who came to check on the material depicted about demons and medicinal herbs that you have on your guild. The most common of these are those who drink alcohol in a tavern co-located with the Alliance. When the request is over and you get paid, a lot of people drink it as it is.
"You're new to Esterbourg."
"Yes."
"So can I check your adventurer card?
An older receptionist who looks like a veteran can handle it.
Submit your Adventurer card the same way you did at the gate.
"Is it A-rank? Amazing."
Unlike a gatekeeper, he goes through an adventurer card to the machine with a light response.
I'm checking to see if there's anything wrong, just like when I was at the gate.
"I got confirmation. We welcome you."
And, he returns the adventurer card.
"It's quite different from the rest of the city, isn't it?"
"Right."
"I also knew only the guilds of this city at first, so I was surprised when I went to another country's guild for something else"
I was surprised at how few adventurers there were at noon.
Besides, they're still less of this today.
"The Adventurer Guild in this city is the main task in managing the labyrinth. There are requests to crusade demons outside the city, but those kinds of jobs will be solved by the Knights who reside in the city."
Leave the labyrinth to the Alliance of Managing Adventurers.
The Knights, who are in charge of policing, also receive outside activities, not just in the city, in order to protect residents.
After all, it seems difficult to go outside as an adventurer.
"I'm an adventurer, but I may dive into the labyrinth from evening to morning. Some demons only work at night, so if you're after those demons, you just have to stay up all night. So, when I come back, in the morning,"
Many people have irregular hours.
"I know there are a lot of people. Is the building big because there are a lot of people?
"But the main reason is to keep the material from the labyrinth."
Materials are brought back by the hands of adventurers as every day.
But it's not like you can consume the materials you bring home right away. It will be gradually stored in guilds that will be brought in.
They build it big in case you get flat for any reason, and they have spare warehouses elsewhere in the city.
"What are you doing in Esterbourg?
"I'm here to try the labyrinth."
"If it's an A-rank, don't you even have to go after a thousand bucks until you risk it?
"Because of this, I'm just here to try."
"... well, fine"
Receptionist looking suspicious somewhere.
Strong adventurers are welcome as guilds, but they have trouble bringing in trouble. I used the adventurer card for the examination, but I didn't find anything particularly suspicious, so the receptionist was also in trouble.
"Now please fill out this document. It's an application to enter the labyrinth."
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