EVE, I’m such a miner

Chapter 288 The Power of the Dreadnought Ship

Q-TBHW is not the entrance to Kalequawa Mesa's Dual Dance Domain, it is the neighboring system. However, it is a military important area, and the Northern Alliance will not be able to gain favor if they forcefully attack there.

Therefore, the target was set in the Q-TBHW galaxy. There are not a large number of space buildings here, and there are no empty castles or POSs. Taking this place can still block the Dawn Alliance's path to the Dual Dance Realm.

This time the Northern Alliance launched a blitz station and secretly assembled a number of elite fleets in advance without disclosing the combat objectives in advance.

When the battle began, the commander directly led the team straight into the Q-TBHW galaxy, basically ignoring everything on the way.

In this way, the raiding team was not blocked by the Dawn Fleet. After all, the alliance CEO and commander-in-chief: Tianran Dailan was just attacked by two ship eggs on the road.

Before a sufficient interception team could be formed, the fleet had already rushed to the Q-TBHW galaxy. Then some industrial ships in the fleet immediately began to anchor POS in the galaxy, and the small spacecraft team began to attack the galaxy's sovereignty facilities and infrastructure. The facility uses hacker links.

By the time Dawn's fleet assembly was complete, the Northern Alliance's teams had completed pos anchoring and pushed the system's sovereignty to enhancement.

The enhancement will end in 3 days, and the POS enhancement will naturally last until that time.

This means that the two sides will start a decisive battle around the Q-TBHW galaxy in three days.

Although the Dawn Alliance is seen by others as a gatekeeper to the Eastern V Federation, it is an independent alliance after all. Faced with such a thing, they did not panic and formed a team of nearly ten thousand people to prepare for the Northern Alliance. Learn from each other.

Comparatively, the Northern Alliance has not yet called for support. The Dawn Alliance only regards it as an ordinary battle for sovereignty between the two sides and does not take it too seriously.

The two sides have fought many similar battles around the Battlefield before, but the difference is that the geographical location of those galaxies is not as dangerous as the Q-TBHW galaxy.

The Dawn Alliance formed a team of 10,000 people, the main force of which was a violent-level battle team with a scale of 1,000 people.

When this battle formation was fighting around the POS of the Northern Alliance in the Q-TBHW galaxy.

An induced force field suddenly appeared around the battlefield. The induced force field was equal to a temporary coordinate. All spacecraft equipped with jump engine devices could lock the position of the induced force field.

Then, with the help of the coordinates provided by the induction force field, the jump engine is started directly, without passing through the star gate, and the jump is directly near the induction force field.

This is specially used to help the flagship enter the battlefield to fight. It is used to solve problems such as the slow speed of the flagship spaceship, slow jump speed, and trouble entering the battlefield.

The location where this induction field was deployed was right near the Furious Team.

"Inducing force field?"

"For what?"

Most players today don't know what the purpose of the induction field is, and therefore don't know what will happen next.

After the induced force field appeared, the surrounding space was distorted, and then a red light flashed. This was the lightweight that used the jump engine to enter the battlefield.

Everyone saw that three spaceships far larger than a battleship appeared near the induction field.

That is the Amarr Empire's dreadnought: the Apocalypse class.

Dreadnoughts are naturally fearless. These dreadnoughts can use battle equipment, which is the technical source of the fortress equipment used by plunderers.

If the dreadnought wants to activate the battle equipment, it must use strontium clathrate as fuel. Activating the battle equipment is similar to starting the fortress equipment. The spacecraft cannot move, enter the station, or jump.

At the same time, it greatly increases the damage of the dreadnought, improves the repairability of the dreadnought, and greatly improves the resistance of the dreadnought to various electronic warfare. Like the fortress equipment, it is ineffective against energy neutralization, that is, power destruction.

At the beginning of the battle, the equipment is the same and cannot receive remote repairs from teammates.

This is where the name of the dreadnought comes from. It is fearless. After turning on the battle equipment, either the enemy will die or we will die.

This was the first appearance of the dreadnought. The Northern Alliance had already prepared and caught the Dawn Alliance by surprise.

The Dawn Alliance had no plan to deal with the dreadnoughts, and this time they encountered not only one dreadnought.

"3 ships?"

The CEO of the Dawn Alliance: Natural Blue looked at the three dreadnoughts that suddenly joined the battlefield. He was just startled by these three dreadnoughts, as were everyone else in his fleet.

The location where the three Apocalypse-class ships jumped was about 20km away from the Furious Team. At this time, the three dreadnought ships activated their battle equipment at the same time.

The spacecraft stopped moving, and the turret base stretched out from the spacecraft.

These three Dreadnoughts are carefully prepared by the Northern Alliance, with quadruple super pulse lasers. This is the weapon used by these three Dreadnoughts.

The super pulse laser is a battleship-level weapon and is a large turret. However, the quadruple super pulse laser is not a battleship-level weapon. It is a flagship-level weapon and is a super-large turret.

But this very large turret is different from others. This is not an anti-flagship turret, but an anti-battleship turret. The quadruple super pulse laser has the resolution and rotation speed of a large turret, and can be used to deal with battleships.

After turning on the battle equipment of these three Apocalypse-class ships, the dps of one ship exceeded 1,800, and the three ships combined had 5,400 dps.

The Fury-class battleship is not good at defense. It only reaches 100,000 effective after fleet bonus and overload.

Such a violent class, even if it has a logistics cruiser to provide repairs, cannot withstand the concentrated fire of these three dreadnoughts.

The worst thing was not the battleships, but the cruisers.

These dreadnoughts are equipped with signal markers, which can amplify the signal radius of the opponent's spacecraft and increase the hit rate of the Apocalypse-class turret.

Under the signal mark, those logistics cruisers were in dire straits. If the three divine ships hit the logistics cruiser with concentrated fire, it would be an instant kill.

Even if they attack separately, the damage will be very easy to destroy the target cruiser before other logistics ships start to repair.

This is because the firing frequency of these quadruple super pulse lasers is not low. Basically, one shot every 4 seconds. Three shots, which is about 8 seconds, can destroy a logistics cruiser.

This is the firepower of the dreadnought. One dreadnought can destroy 7 logistics cruisers in one minute. The time for a round of battle equipment is 5 minutes. In 5 minutes, 3 Apocalypse-class ships can destroy more than 100 logistics cruisers.

Coupled with the output of the Crows, who were competing with the Rampage, the logistics of this main battle team in the Dawn League were completely wiped out.

The Dawn Alliance is not sitting still. After discovering the powerful firepower of these dreadnoughts, it has begun to turn fire on these Apocalypse-class ships.

But these 3 dreadnoughts are carefully built, with 25000mm armor attachment plates*3 in the Concord, Syndicate damage control, 28 full resistance*2 armor, and Shadow Serpentis flagship-level curved armor enhancers.

Even the ship's plug is T2 Technology's flagship triple-A plug, which greatly increases the armor value of the ship.

The implants of the three pilots are also carefully selected, with various implants that increase the armor value of the spacecraft.

Under this addition. The limited defense of these dreadnoughts exceeded 4 million, and after the fleet bonus, it even exceeded 5 million effective defense.

It can be said that such a fearless defense can match 50 violent ships.

The violent team was not full at the beginning. It was a combined team composed of four violent teams with 256 people.

There was no tacit cooperation at the beginning, and by the time they decided to attack the dreadnought after discussion, the first round of battle equipment was already halfway through.

After the 5-minute battle equipment time passed, not a single dreadnought was destroyed. Those dreadnoughts were rescued by the logistics cruiser that had been locked long ago.

And Dawn's battle array wasted a lot of output without achieving any results, and the battle array finally collapsed.

From this point on the war began to turn towards the Northern Alliance.

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