First thing in the morning, as usual, we do the mould arching and light production on the stretch.

And finish the expansion that you left behind before logging out once. Pointly… Shall we expand the castle and castle towns to II at all times of the night to raise one more inhuman Lispawn point?

Start by going to the Lispawn point and pounding the UI.

"Ooh?

"Oh? You've gone from Haribote to a cozy bungalow..."

Explore with someone who was just back in death.

Except there's a coin box on the front door of the bungalow, which is usually the house after......

"On the contrary, it's too normal and the comments are hard...... Well, let's go next."

I broke up with someone who was back in death, and now I'm going to Castle Town.

The main square of the castle town, where the tower is built. Tower with a very important role. Perhaps we can say that it is more important than a castle at all times of night.

The tower has a gate, the entrance, where the immortal stands as a gatekeeper. But what's going on inside? I don't even know that, Prime Minister. Neither am I. Nemesaia, of course.

"Mmm..."

"What's up?... No way."

"Oh, looks like the time has come"

"Really...? Don't get lonely. I'll see you around!

"Someday, again"

One of the two young men walks toward the tower.

"The time has come."

"Now, to the door"

It is a door about four meters high, of unknown material. Basically, no one can open it. Only the 'time has come' person can open it.

When a youth touches the door, the door slowly opens. What you see inside is a staircase climbing up.

"Sleep peacefully and travel well"

"Thanks"

The young man waved back once and went inside. At the same time, the door closes.

Only those whose time has come can open it in the first place, so the immortals, the gatekeepers, drop it off and confirm, that and the explainer, right?

No one tries to take a ride when the time has come for someone to open it. Because I don't know what will happen.

Because this tower... is the gateway to Astral, the star ghost, where the reincarnation takes place.

I'm not talking about a life crisis, I'm talking about a soul crisis. I'm not kidding. It's not something I can try. It's a world with resuscitation pills, except when it comes to souls.

The extinction of the soul is the real death. Divine punishment inflicted on those who have committed a great sin that is not even allowed to be reincarnated. That's soul annihilation. That is God's business, The Burning Chain (Afforgomon), which cannot be used without Stelula-like permission. Completely event entanglement skills.

Well, I mean, the time has come for him to be reincarnated. It's quite a sight to see. Some of them are with my family... Oh, my God.

In the end a new soul will come soon, so the number of people will not change visibly.

That, then, enhances the castle town. Maybe you should say renovation work. When pounded, the light travels and becomes beautiful. You've got the walls that were cracked and the roads that were slumped clean.

Dropped off by folk spirits, now poached and renovated by the gates of the castle all night. It's not a new building, but to a state where you feel more history than worn out.

Now that I'm out of points, you're leaving me alone again for a while.

Once logged out, complete breakfast and log in.

"Sire, the tea tree has grown"

"Oh, well, let's go check it out."

Head to the field behind the outhouse planted with tea trees.

"Welcome, Sire"

"Are you ready to pick leaves"

"Yeah, it's just... it's definitely perverted."

I'll check, you're just completely different. The right environment would be different if the varieties were different, so is it natural to take it for granted? You just grew up better?

Planted are the three great black teas and Assam trees: Darjeeling, Uva and Keemon. These have degenerated and become like subspecies, but the purpose is tea. In other words, the key is flavor and flavor. I can't tell without drinking all this, so I have to reap the harvest.

That, isn't this pre-processing leaf? That's troublesome. Leena was machined and obtained during Survival, but event specifications? Or some kind of skill? My sister will also have the Collection system. It would be "cooking" when it comes to production skills that my sister doesn't have and things that are likely to have an impact.

All right, processed is picked. Collect processed tea leaves from all trees and try them. If you like it, it's for you. If you don't like it, you're going to the Ellies for now.

I'll give the tea leaves to the pros and samurai who can make tea and leave it to them later. I have had a few tea leaves exchanged at the point, so it will be fine.

"Do you know if as a quality?

"I just want to say it's good...... it's still uneven because it just degenerated. It's not the kind of thing you'd still be able to serve."

"You can pick it now, but you mean a little more until you calm down, right?

"It will. In a little while, the magic will stabilize."

If you ask me, you do have a sway in the magic that flows through the trees. You would say that if this calms down, the magic is supplied steadily and the quality calms down.

"Nevertheless, it's a lot of magic. Have you become a spirit tree yet? Hmm... I'll report it to the Chancellor."

"Is it a spirit tree?

"That's a tree with more magic in its possession than any other. Treasured as a wand. The epitome is Trent."

Fauna and flora have a lot of magic. Trees are useful and used for a variety of things, but among them, many magical spirit trees are processed into canes.

"To be precise, the Spirit Tree wand is a luxury item. Trent and all that, they'll fight back."

"Are you having a hard time logging? Well, I'm not going to cut it because it's tea-leaf-eyed. I'll keep you under control."

I'll take care of it.

I'll leave the trees to taste the tea that's been carried.

"Because of the high mana concentration of the land, it is difficult to disperse mist, but if you want to make use of it, you should prepare tools and magic products."

"Do leaves have more magic than spiritual trees? I have the funds, and it's time to get your hands on them. First of all, it's flavor."

"From the right it will be Darjeeling, Uva, Keemon, Assam"

"Which............ hmm?

I'm going to taste it from Darjeeling...... they're all different.

"Perhaps, but this land is heeled because there is no sun"

"Uh... it was always the moon. Thanks to this, the magic grass in the magic restoration system grew well, but did you have an obstacle here? That's not to say, it doesn't taste bad, so if you think there are more varieties, is this it?"

Smells good. Shades are thin. The flavour is refreshing.

"Overall the aroma has grown and the flavor has been lost...... Thickness, an advantage of Assam, died. On the contrary, did Uva live? Darjeeling and Keemon aren't bad either."

Assam is dead. The unique aroma of Uva is more accentuated. Darjeeling and Keemon aren't bad, but I'm a little concerned about the thinness of the flavor......?

Mm-hmm... hmm? You don't feel tannic overall. then......

"Shall we stretch the time to steam a little? You don't feel tannic overall, so try to give it a long taste for it. These varieties may taste better."

"I'm in awe"

Because of the game, you don't have to worry about your stomach turning into a tapo, you can try it all you want.

At worst, as long as the fragrance is present, the flavour part will blend somewhat, and there is no way to devise it with sweets. I don't know what to do. Then let's do that.

Conversely, do you use these varieties for outside varieties and make them into flavors?

Here it comes again. Try the tea. Apparently, you were in the right direction. Overall, have this variety slow down when you can.

"Yeah, that's enough for you. Except for Assam..."

"Can't Assam still do this"

"Heavy or lighter, isn't it? You can't drink it in anticipation of that intensity."

Uva was the best change. Then Keemon's in Darjeeling... is that Assam? The rest is what happens when the magic calms down.

In the meantime, let's get Ellie and the others. And set it up in a butterfly and tree visible position before it comes.

Eliza's visiting.

Abby's visiting.

Letty's visiting.

Dory's visiting.

The maid guided me here.

Here he comes.

"Good morning!

"Welcome to my castle!

"What's the lead role today, Tree?

"Yes. It's tea wood. Blah, blah, blah. Just a tree."

It's that one you set up, but it's nothing funny or anything to look at. Because leaves 27615; are just processed, and things are just trees.

Well, it's more of a tasting than that.

"I'm sorry about Assam..."

"Uva, it's better than what I got at the point."

The ratings of the two were the same as mine.

"I want Keemon!

"Darjeeling, perhaps. I just want a little bit of Uva."

Just, well, which one do you want is another story. This is totally a matter of preference. I'll give you the rest of the tasting for now. Ask the maid which way.

I'll give Ellie and the others a souvenir called tea leaves and drop them off.

Well, shall we go to Larna's, too?

[Water-surface mould] went through the weekdays and remembered. It's how much you can use later.

"Welcome, Sire. Training?

"[Water-surface type] I want to use it."

"Let me help you. Close range? Is it a long distance?

"Today at a distance"

"So be it."

Ask anyone at a distance in the training ground to cooperate. According to Larna, dating my training also seems to be training, so don't hesitate to do so. Well, it's NPC in the first place, but is that a promise you won't mention?

[Water-surface type] is derived from reciprocating and reflecting everything and reverting like a surface of water...

shape, but the more the ex goes up, the more obscure it seems. Should we say closer to nature? Optimized so that you can move from all positions to all actions without being forced. I don't know anything other than Ancient Now Double.

All you have to do to reflect is hit something that has flown through you. In other words, simply put yourself on standby at the location of the red line displayed by Hazard Sensing.

This is just 'if it just reflexes' though. It's another story to see if you can hit something that reflects. It feels like there's reflex hit rate correction in hiding.

That's right, if you had them standing by one at a time, you'd only be able to handle them one-on-one. And above all, it's not graceful enough.

When you get here, you will no longer be aiming for Je Oui. That's what I imagine in proximity and reflection. There will be no substitute for damage sauce being magic and tentacles.

I just have practice to be able to do that. Let's whirl. Let's whirl.

"After all, Sire's style of combat is more dominated by Sensation and Nursing than Ancient Now. Raising these will increase stability."

"Right...... right. Because it's" Hazard Sensing "and" Intuition "that are looking at the whole thing with spatial grasp."

"It's" Future Prediction "and" Sixth Sense "with tertiary skills. If you're a sailor with protection, or... hehe, I'm really looking forward to it."

Hmm? Is the third order "Sixth Sense" in "Forecasting the Future"? And that Master Sterula's protection might be affected? If it had anything to do with it, it would be the face of time, space and destiny.

Well, I put that away. Come on, let's have fun training.

Log in after lunch. What do you want me to do?

... If you get lost, let's just walk through town. So to the town of beginnings.

Oh, the carriage is stopping, isn't it?

This game is basically real close. A merchant carriage runs through the town, or a carriage stops in front of the store. The distribution system is out of stock, so it seems to be elaborate around here. They're replenishing it after a while.

Oh, is it cleaning? Thanks for your hard work.

Stelula-like statues in the center of town seem to be cleaned daily by Sister [Clean]. Do you call it church work or volunteering?

Church statues and town center statues, by the way, are actually different things, aren't they? The statues in the church chapel are made of all four columns, like white stone material. In contrast, Stelula-like statues in the center of town look like gray ceramics.

Perhaps, or this world, it definitely makes sense. It's strange that Stelula-like's statue is placed as a stand-alone product. The Grand Temple in the old Grand Temple area said that it was caused by Stelula-like stand-alone items. So what about the town centre one?

I don't think you are avoiding the undead wheel by limiting yourself to Stelula-like's "space-time and destiny" face beyond acting as a portal...

There may be differences in colour, solder and material, or other manufacturing methods. If you ask Lucianna, she'll let you know... well, that would be good. It's too miscellaneous for boulders.

"Say it! Kameyee!"

Looks like the guy who was walking bumped his pinky "Cucumber".... to a turtle player who was walking nosinoshi down there.

"Sorry. Forgive me."

"Fine!

"Be clear if it's an X-Death or a Gorbeza!

"Oh, I got it right through."

"But I'm a Drake."

"What... so...?

"Zawa... Zawa..."

"No, it's too mixed."

"Uhahaha. Power to Meteo!

"Fine!

Nori is good.

Oh, I registered my friend and went hunting. Looks like you've got a temper......

But are you a turtle player? Something tells me you're in the sensing range Shikai from time to time. The turtle system is for tanks as it looks. I can't equip the shield, but could I use Defense Arts? Well, your own is on your back.

Oh, two pairs of angels. You seem to have two pairs of wings with 40 levees of power.

It's an interesting thing to just watch in the square like this. You're all dressed differently, and there are a lot of races. Looks like you're in a really different world. You look like you're having fun talking about where you're going hunting.

Well, what shall I do? Are you hunting for tertiary skills after all? Some say it's time for the battle clan to be in the third order.

In my case, is Higher Magic Skills the first step in the third order? I don't care what you think, there's not enough SP.

Flash Magic and Dark Magic are the main ones, so I'd like to make it third immediately. "Higher Magic Mastery" is also the main force, so I have to raise it. And Hazard Sensing and Intuition, too. The Sacred Magic and Shadow Magic will still take place. You also refrain from second-degree six passive skills.

Hmm...... you want some racial skills around here too. The "Things That Swing Madness" is too user-friendly.

Oh? With that said, you're turning real racial skills from immortal to out-of-death, not exotic common racial skills. I just want to take it from here because it's SP cheaper to be exclusive to the species than to be common to the public.

Isn't there a good one? Let's get this.

Unknown Organization

Grant a random, race-dependent state anomaly to the contacted subject.

Conditional anomaly granting: rot, corrosion, atrophy/contraction, irreparable.

Rotting is an abnormal condition that occurs in the attack system due to acid. The problem is otherwise. It's like there wasn't one in the help... No, I'm sure...

-Help status anomalies are updated according to the progress of all players.

Specifically, acquisition of skills to undergo or render abnormal the condition.

You were perfectly written in the apde content. Well, since it's the help I'm reading, it won't even write down the detailed specifications, so I'll end up looking at the validation team wiki.

In the meantime, you don't know what it is unless you take it. If you take this, you should be able to raise the Magnetic Erosion without worrying about your surroundings, so let's say you take it.

It should be better than taking one at a time with the common skills of outsiders.

Help Updated

Which one?

Shit.

Condition in which the skin is rotten due to the adhesion of the acid system.

Slip damage while touching the cause, making it difficult to move rotten areas.

Corrosion

A very dangerous condition that is eroded by some cause and causes the skin and metal to rot away.

It takes slip damage while touching the cause and at the same time decreases its maximum HP.

'bleeding' grant if the subject is an organism. Granted 'rust' if the subject is metal based.

Atrophy

Organic matter system only. A condition in which cells have shrunk due to some cause. Penalties due to the impact site.

contraction

Exclusive version of the inorganic system of atrophy.

irrecoverable

A state where all healing effects are disabled for some reason.

Rust

Decreased Defense at Rusty Places.

Bleeding

A condition in which blood is lost from the body.

There was originally rot and bleeding. The rotten must have been released with acid versions of the poison.

Incidentally, this is what the fear and madness attached to "What Shakes Madness" is.

Terror.

A state of fear for the other person. Reduces the damage done to the person you fear.

Madness

Crazy state. Start attacking nearby people automatically.

Looks very good as far as the description of "Unknown Organization" goes, but the key is the specifications. You can't say anything because it doesn't say the key part. Effective time and amount of damage!

You need verification.

"Hey, princess! It's you anyway, isn't it? It must be you, huh? Let's verify it."

A wild research ski showed up!

"Why 'd you find out?"

"Yeah? If you call it a state anomaly, you're a princess, right? Besides, it's easiest for a princess to find an outsider. It stands out, and if you look at the personal board, you can almost tell."

"Ah, yes. It was in my race skills. I missed it, so I took it. I was just going to verify it, so it's just fine."

"All right!

If it's all over town, it's not near verification with automatic recovery, so I'm going out of town. It comes with quite a bit, but it's validation, so I don't think it's fun to look at......

"Go!

Validation using the duel function, which is PvP. Otherwise you'll be a red player.

The first thing that matters is the activation conditions, right? I'll pet Mr. Examination Ski and try it.

"Hmm... rot is with you. And it doesn't activate with a sword. When you need to touch the princess's body and it is easier to wear it in order of armor, clothes and skin. I mean, the mucus system's in bad shape, right?

Even skills that give state anomalies can be categorized into several types.

Aura system that works even over what you are wearing, such as weapons and armor.

Mucus system requiring direct contact. Specifically, slime and the like, right?

Organ system at specific sites only. This is a snake's poison fang, etc.

"Unknown Organization" is the same judgment as slime or something...... So it doesn't work with weapons like Aura of Darkness. I mean, even Parry doesn't have a state abnormality.

But as things stand, that's not the problem there. What matters is that you should try and see if you can give a state abnormality with your tentacles.

"Whoa, the tentacles!? Oh, shit. Reach!

"'Man Elf Tentacle Play!? Who gets it!?

"Wait, I'm losing my senses. This is not going to work. What?"

You have an unfamiliar icon attached to Mr. Examination Ski.

"Hmm... is this atrophy? You're feeling anesthetized. Damage occurred when atrophy occurred. No continuous damage. Is that a drop in status? Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa!

Ooh... you have rot, corrosion, atrophy. With corrosion, bleeding is not to mention. The state abnormal levels of rot and atrophy increase.

"Not these tentacles, eh! It's a bee sucker!

"Well, it's a ctulf-based tentacle..."

"Your HP is going down! I mean, this doesn't tell the performance of a single person. The sure thing is, don't die serious when you leave it all on."

"Hmmm...... Max HP is also down in gorilla. Just let it go...... oh?

"You say it's irrecoverable!? Ten seconds... hmm? Isn't this situation dying? Poor depth. Because it is a mucus system… [Clean]? In the meantime, this won't make it worse."

Conditional abnormality chance is organ system < mucus system < aura system. Success rates are reversed. Seems almost certain when you get bit by a snake or something. And it's level from the start.

And it's a mucus system, but if you don't clean the mucus, etc., which is the cause, with [Cleaning "], etc., the state abnormality level seems to increase. I mean, the slime in this world is strong.

The Aura system is hard to come by compared to the former two, but since there are many chances of digits varying by how many minutes, it is still strong. It's just this, it's a high level skill because it's inherently for high-end races.

Sounds like you have accumulated values for common condition anomalies.

Research Mr. Ski uses [Clean] to prevent an increase in state abnormality levels.

Even in an irrecoverable state, [Clean] has no problem…. I'm just washing it rather than recovering. It seems to work even if washed with [Water], but [Clean] is faster and easier.

"The reduction was eg...... If corrosion is removed in [Cure], the maximum HP reduction state will also be released, but naturally the HP will remain reduced?"

"It's a game. Still, it's a cutting project if it's corrosion or something real."

"You'd be desperate if you got a head or a torso..."

A little more validation after that.

The odds of a state abnormality seem to be rotten > corrosion > atrophy > irreparable.

"Hmm? Looks like you've made about three decisions... otherwise there's a chance..."

"Is that so?

"First, whether the state anomaly succeeds. If you succeed, one, which one comes with it. So, since it's a mucus system, I'm deciding if each one will stick to it again when it sticks... Should it? Is compound poison this behavior...... Maybe if you look just at the state anomaly, the strongest is the mucus system"

"Continuing judgment from adhesion is eg"

"The slime magically erases it, but it sucks when it's attached. The mucus system is the only one that can fly in the Catapult system, but it's hard because it's slow, and it drops."

"Oh, you can fly"

"Yeah. What are you trying to say, Tentacles, aren't you too eggy?

"I was a little dissatisfied with the attack power of the tentacles themselves, shall we stretch it in this direction? Isn't that the best route of infection?

"It would be great as a means to make the condition abnormal... Speaking of which, you also said that the feeler calkinion had turned into a lot worse if it had an abnormal condition..."

"Oh, is it tentacle yadkari? I have a lot of trouble, and if it's tentacles, is it mucus?"

"Well, you don't come out of space all of a sudden like a princess..."

"It's probably the tentacle of the body. Look, why don't you guys split up?

"I don't know what to say."

The mucus peels off with [Clean] or [Cure]. [Cure] It removes any state anomalies, while stripping away the objects that are causing the state anomalies, so it's convenient inside.

Instead, if the cause is not released by [cure], [cleaning "] will be mandatory first, so it is quite a hassle.

While attacking with magic, parry or reflex with a shark, it's obstruction and state anomaly granting with tentacles by a macro.

There is a Magnetic Erosion that increases the probability of a state anomaly and an increase in Unknown Tissue.

"As you pull out the bleeding... burns, frostbite, rot are the same damage, but corrosion is subtly stronger"

"The maximum HP drop seems to reduce the damage taken by corrosion. [Cure] When corrosion is cured, it is released, but when corrosion is released in time, does the HP drop remain?"

"Irresistible nullifies the magic of the recovery system. Potions are wasted, too. [Cleaning"] is effective. Can it also be washed with [Water], etc.? Looks good to see as the top of the curse system. That's a version that's more effective and shorter in time. "

Two more verification teams.

"I see, the status of atrophy is reduced by the site system."

"I mean, the decline rate is pretty high. I saw it. It's less likely to atrophy itself, but don't be alarmed because it's mucus based."

A debilitating decline in all statuses is a lower rate of decline. By comparison, a status-degrading system limited to the location of the bomb seems to have a higher rate of decline.

I'm on the side of making it abnormal, so I didn't actually know that much about it. If you say it's just right this time, it's just right.

"Corrosion in the physical system. Atrophy and irreparability is all right with the rest?

"" No objection ""

Oh, with that said... You had the word "active cell" for a special system condition abnormality.

"Mr. Examination Ski"

"What is it?

"They have a classification of a special system condition anomaly, don't they?

"" "Details!

"Unfortunately, I don't know much about it either, but the skill effect of" active cells "has the effect of" halving the effects of special system abnormalities "."

"Validate, OK?"

You smile. Well, I don't mind because I care too.

"Well first... shall I take it off? Yes, Robe."

"Oh, yes."

Bare & Stable to withhold possession skills to verify the effectiveness of skills. That said, you don't even need to refrain from your skills because this time you are in a state abnormal system.

Validate while activating or disabling Active Cells.

"I see. Are you sure it's special?

"Well, in short, you're a behavioral inhibitory system, right?

"Is that it? In the first place, there's supposed to be a total state abnormality disabled for the Lower Independent Race, but a special system state abnormality works, right?"

"" "…… very interesting" "

"Princess, what are your plans for today?

"Especially. I think we should go hunting as usual."

"Fun, fun validation, huh?

"Well, I don't mind. I know what to be vigilant about."

"All right, let's call it"

"" Ooh. ""

There were even more verification teams. I mean, you're coming early.

"'Princess, hear me cooperate'"

"For now, hit the princess with the state anomaly system. The one who went through it has a lot of potential for special systems."

"'All right!

You grow defensive skills plainly.

"Princess, do you have" High Physical Invalidity "?

"I also have magic. Low level, though."

"Subtle effects with mitigation and disabling?

"It doesn't feel the same when you attack a melee."

"'Really interesting'"

Even if you don't know your enemies' skills, do you know some by the effects? I won't reduce the gauge, so the void is obvious though.

"Oh, yeah. Princess, let me try atrophy on myself."

"Does it work for you?

"Can you get the mucus out? If you can serve it, put it in a bottle and it becomes an item. If you throw it, it'll work."

Apparently, it's used as an outsider coin earner. You don't have to mix it up, so it looks like the out-of-pocket system is largely flushing items to the consignment.

Shall I try it? We know that we can change the surface state, so we make it appear in a nucho nucho state. I collect it as a deron in a bottle...... shouldn't I touch it? Well, will you just see if it becomes an item?

Something very sticky, red and black foamy goes into the bottle.

[Toxic] Raw Rare to Break: Le Quality: C

A viscous liquid that can rot, corrode, atrophy/shrink, and impart irreparability.

It is a tissue body of something external, a poison made up of unknown ingredients not found on the ground.

It erodes the flesh of the organism and invites life into rupture.

Conditional anomaly grant (throw): rot, corrosion, atrophy/contraction, non-recoverable LV1/5S

Conditional abnormality conferred (internal): rotting, corrosion, atrophy/contraction, irreparable LV3

Liquid viscosity: large

"Isn't that a level of poison that comes out of an assassination event or something?

"What is this? This is so eggy, grass"

"Event-only item level performance."

"And you've never seen a poison genre before."

If the state abnormality level to be granted is less than 3, it is [Therapeutics], and if it is more than 3, it is [Poisons].

When (throw) is hung, (underwear) is effective when drinking, right?

You think the liquid viscosity is small but water level?

They're basically strong if you drink it, but naturally you have to aim for your mouth. If you drink it, your chances of success will jump more than if you hang it, [Clean] will no longer work, and they say it's two options to drink [Cure] system or detoxification.

I was just leaving the beginning town gate, so the validation squad guy caught Wolf and threw him in my mouth.

"Wow, I got all three levels..."

Wolf continued to wander around with a raw, ruptured mouth, decaying and polygonizing as the body dissolved.

"Wow, even the body disappeared. Is that a performance as explained?"

"Well, you can't stand a damage level three like that. Atrophy also lowers the status. Even so, the specifications are subtly different from those of the other poisons?

The validation team seems to have tested it with slime people and plant-based Clementia. At this time, it seems that the alien species "defeat enemies with their abnormal state abilities" and "defeat enemies with abnormal state items" are processed differently.

Defeat using a state anomaly item to reduce the quality of the dropped item. Sometimes you think there are abnormalities in the condition of using meat?

Compared to that, there seems to be no deterioration of out-of-pocket abilities around it. However, it deteriorates when you use a condition anomaly item that you do not have.

Therefore, you realize that toxins of your origin do not deteriorate because they can be removed?

This is the prerequisite knowledge in the current situation regarding a state anomaly system item.

So what happens in a raw that breaks......

"Dismantling" will no longer work and the drop will deteriorate. But his ability as a poison is very high. Because of its very high ability as a poison, it seems good to think that drops degrade so much that they are unusual...

In fact, when I tried to fight Wolf with my tentacles, it was normal. Good. I almost became a refrain dweller with What Drives Madness.

"If experience is the only purpose, is there an organization of princesses?

"The only producer we know is the princess, and there's not half the price for the poison capability, is there?

"The experience is also based solely on the base and the" stone throwing "system. Aren't they all impractical?

"What's your offering when the drop is a garbage event battle and you can't really break through?

"Well, I suppose so, but I don't have any information on it at the moment."

"If they're newcomers, there's still bosses from East, West and North. It's gonna be a little easier on those guys, isn't it?

I don't know, yeah. Validation squad, right?

"The data around here is princess specific, so give it to the princess and destroy it"

"We'll put the rest together later and put it on the wiki."

"'It was the most meaningful'"

Take a lot of time and finish the validation.

"Active cells" are restraints that occur in the bind system, wet when hit by water, frozen, these effect times. And it turns out it affects the rate of defensive decline in the event of a fall.

In other words, the frame has been moved as a special system state anomaly that is disabled and not deactivated due to the restraint, wetting, freezing, and falling that can be seen in the current situation.

"Is it special when it comes to deficiencies?

"That's because there are only a few species in the first place."

"Me, too."

"Out of jurisdiction for invalidation of all state anomalies? Well, you're flying physically, aren't you?

"Special systems are also quite physical..."

"Knockbacks and imbalances are working, but the Active Cells are ineffective, so it's better to stay the same."

"'No objection'"

"If there's a system other than Active Cells, it's validated again."

"'Ooh.'"

"Bye, Princess. Tired!

"Good luck"

"'Nice to see you again!

Return the gear and return the robe. And dissolved. It was meaningful inside.

The restraint system must be careful. If there's a freeze, so is probably petrification. I don't think there's a freeze and no petrification.

It's almost impossible to avoid binding even to be careful...... In the meantime, even if it hits, it seems to have an effect time of less than half the time since it is halved by Active Cells and further reduced by Avon's [antispelling].

Looks like you're going to have to acquire resistance skills if you want to be safe. I don't know the terms of liberation......

Well, even hunting...... that's not a good time to say no.

Hmm... Shall I even move my real body until dinner? All right, let's do that.

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