Game Design: It is Very Simple For You To Fill In?
Chapter 25: Winter is coming!
Chapter 25 Winter is coming!
In the game, the radio is a very important thing.
If you want to trade in the game, the radio is an essential and important item. Information can help us survive in times of war.
Even if you don’t play trade, you will most likely need a radio.
Because in this place where there is no shelter from the cold, it is extremely important to know the changes in the weather.
In the game, we need to store as much water and wood as possible before winter comes. Only in this way can we bring our characters to survive the long winter.
The radio has a total of five channels: modern music channel, classical music channel, Radio 1, city news today, and weather.
In the embers of war, listening to classical music can slightly adjust the character's mood, but the effect is not obvious.
After getting to know the game step by step, Brother Yin found that the mood of the character is very important.
The entire game is based on black and white as the main background color. There is always a depressing BGM in the game, which always emphasizes the darkness of the battlefield.
This game brings the deepest dark side of human nature to the surface to whip.
Stealing in peaceful times will be condemned by conscience, but in wartime, can doing bad things in your heart save you from suffering?
The answer is, no.
Here, killing people, setting fires, and sneaking around will lower the character's mood.
Characters will have negative mood states to varying degrees, and people who are more satisfied are generally more likely to be sad.
Everyone's psychological level is different, especially in war, some people are more likely to collapse.
When supplies are scarce, not everyone can be cold-blooded and ruthless. At this time, even refusing others' help will feel self-blame.
For example, if you don’t help children and neighbors who come to ask for help, wrong neighbors, go to rob or steal hospitals on the advice of others, etc., some people will feel frustrated and unhappy.
And some people are more cold-blooded.
In the game, the chef Bruno, the lawyer, and the craftsman Marin are relatively cold-blooded, but their cold-bloodedness is limited to allowing others to do bad things.
If you do something bad yourself, you will still be sad.
But for the other characters in the game, doing bad things makes them less sad, stealing things has less negative emotional impact, and doing good things makes them more satisfied.
But, just because they are cold-blooded, they cannot be used as weapons and knives in war to slaughter outsiders at will.
Because no matter how cold-blooded people kill too many people, they will be sad, and cold-blooded killers will also collapse.
When a character collapses, he can’t go out, lose control, and even run away from home, or even commit suicide.
The way to restore the mood is also very simple, that is to eat enough,
But even if you are full, it is a problem here.
Since he discovered this key point, Brother Yin likes to use small characters, because it is much easier to solve the mood problems of few characters in the game, and it is the least likely to cause problems.
The little people here refer to those little people in the peaceful age, those people who will never get the spotlight.
Thieves, cooks, deserters... can all live well here. Everyone has their own characteristics, which can help them survive.
Because in this extreme environment, if you want to be a good person, you may have to die first, and you have to face people coming to rob your house from time to time.
Lawyers, mathematicians, principals, tobacco dealers and other people who are admired in peaceful times are nothing in wars, and self-protection is a problem.
On the contrary, soldiers, porters, craftsmen, and even thieves who don't care about people like ducks in water.
Brother Yin doesn’t even remember how many people he robbed. He killed some who resisted, and he didn’t kill some.
Until the end of the game, his eyes were numb.
Playing games, killing people is not the norm?
He has abundant supplies and complete facilities. He has food to eat when he is hungry and cigarettes to smoke every day.
His character slaughtered barracks, slaughtered half-destroyed houses.
But the three people in the family are still in a negative mood every day, even if they eat and drink enough every day.
One of them went to fetch supplies for several days after slaughtering the 'half-destroyed house', and one day later, he took a can and escaped.
The soldiers who slaughtered the barracks fought with the chef at home every day, and both were injured, and both of them were emotionally broken.
Finally, that night, the cook escaped, and only the soldiers were left to eat and drink enough to eat and drink day after day and night after day until the end of the war after forty days.
After the game is over, the screen will automatically display the post-war stories of the characters operated by Brother Yin, and the various experiences of the people he helped in the war are written on it.
Of course, if you steal someone else's food, the game will also tell you the cause of his death.
You caused his death directly/indirectly.
Brother Yin was silent. He looked at the photos and text on the screen, and there was only a simple text description here.
The soldier who slaughtered the barracks was called Roman,
【Roman survived the war, he was tortured by his past experience, started an illegal business, and died of drug damage to his body a few years later
The man who slaughtered the "half-destroyed house" reappeared as the leader of a juvenile crime gang.
The chef who escaped, he tried to find his friend at night, but was shot dead by a military patrol while escaping. 】
Looking at the various endings on the screen, Brother Yin fell silent. Without saying a word, he turned off the camera and smoked one cigarette after another.
Whether it is the protagonist who killed too many good people or the protagonist who is negative before the end of the war, he will often commit suicide after the war. It turns out that this game is not just as simple as letting you survive the war for dozens of days.
"This game is too depressing, don't play before you are 18, really." Brother Yin closed the live broadcast room immediately after speaking.
He didn't say goodbye to fans, and he didn't say goodbye as usual.
Yinzi closed the live broadcast room without saying a word, watching the dark black and white screen of the game.
He suddenly remembered that during the game, there was such a passage on the radio.
‘It is almost impossible to buy meat on the street. Be careful when buying meat from unknown sources. '
While playing the game, he only felt that the value of raw food had increased, but now that he thought about it carefully, he suddenly felt a little nauseous.
The value of currency in troubled times is deformed.
I used to hear people talk about gold in troubled times and antiques in prosperous times.
After playing the game, he just wanted to say that in troubled times, gold is bullshit!
The most valuable things here are weapons, medicines, tobacco, alcohol, and food!
Especially in that cold winter, the fire should be kept burning.
A diamond cannot be exchanged for a bottle of wine in the game, nor can it be exchanged for a can of meat.
And a pack of cigarettes can be exchanged for 20 rounds of bullets.
The weather on the radio keeps changing as the days change.
【In the next few days, the temperature will drop sharply. It's going to get really cold, as if war wasn't enough. 】
This means that winter is coming and the weather will be very cold.
(end of this chapter)
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