Chapter 426

Domestic players have been immersed in the freshness brought by “Jelly Bean: The Ultimate Knockout”, and when they were playing happily, this one was a little stunned by the statistics that Han Shiyu gave him.

This table is very simple. It is basically the average online time and game time zone of “Jelly Bean Man: Ultimate Knockout” in a single day.

Seeing that almost half of the people are online for more than four hours a day, Fang Zheng’s face shows a dignified look.

This is dignified, and it is a bit unusual. According to the online time of “Jelly Bean: Ultimate Knockout”, this game is extremely successful, but why does Fang Zheng have this expression?

The reason is naturally due to the game content of “Jelly Bean: Ultimate Knockout”.

Even though Fang Zheng added a few levels he conceived based on the previous game, but now the content of “Jelly Bean: Ultimate Knockout” still only has more than 30 maps.

According to the online duration of the players, as long as they wait one to two weeks, they will be able to fully understand the entire game, and various sorrow routines will surely be developed.

After the players are digested, “Jelly Bean: Ultimate Knockout” will change from fun to boring.

Multiplayer competitive games bring two aspects of entertainment. One is the master’s competitive orientation. Needless to say, almost everyone has the mentality of taking a high look as long as others are better than themselves.

Just like the current “League of Legends”, not to mention the reaction of players when they see the master of the king, as long as they see players who are higher than their own, they will look respected.

As for the other one is the direction of joy, such as the “Jelly Bean Man: Ultimate Knockout” developed by Fang Zheng,

Looking at her bright and comfortable colors, cartoon and funny character creation, you know that this must be an entertaining game.

Because of this, Fang Zheng will launch her as a female-oriented game.

Indeed, “Jelly Bean: The Ultimate Knockout” was a great success among female players.

The effect is also good among male players, which also plays a role in the development of live broadcast in this world.

When a game becomes a live broadcast material, whether it is fun or not is composed of three aspects.

Whether the material provided by the production team is sufficient, whether the anchor has a strong amusing ability, and whether the audience’s barrage can be heard.

These three are just like cooking, the game is the raw material, the anchor is the cook, and the audience’s barrage is the condiment.

Not to mention other people, Fang Zheng often visits the dumb girl.

Although it is a pair of A, but as the pillar of the Shark platform, Dai Xiaomei still has her own skills. The live broadcast style is clear and is liked by many audiences.

Think about it, too, from the point of view that many male players can tolerate the shortcomings of A, it only shows that the advantages of the character of Daxiaomei are really great.

Whether a game sells or not is determined by the players who buy it. Whether the game is popular or not is often determined by the players and the audience watching the game.

When a group of forces is strong enough, it is often prone to special care or reversal of cause and effect, and the anchor will take care of the audience’s feelings intentionally or unintentionally.

The same production team will also consider when making the game whether this game looks more interesting.

Just like “Overcome Difficulties with Bennett Foday” and the iwanna series, Fang Zheng feels that the live broadcast skills of Daxiaomei are extraordinary, otherwise he would not open an emperor to the other party.

Of course, the fact that the little girl was so angry with her game that she burst into tears and smashed the keyboard, it was all the effect of the show, in Fang Zheng’s opinion, it had nothing to do with herself.

The reason why “Jelly Bean: The Final Knockout” is so popular is that Fang Zheng believes that he has solved several important problems in many chicken-eating games.

No one is seen, the player is lonely, the game time is too long, and the player’s happiness is too short.

The idea of ​​eating chicken is that you must need a big map large enough to accommodate many people, so as to ensure that players have enough choices and adequate strategies.

However, many maps of chicken-eating games do not actually provide players with mechanical strategies. They are strategies that players make temporary decisions based on the terrain and their own ingenuity.

Of course, most of them are in fact Nanta, and there are basically two mantras.

One is someone here!

The other is that I am dying, help!

In order to conceal the lack of strategic care for the map, the production team tends to make the map bigger and do more landforms to cover up this problem.

After the map is bigger, it is easy to form, the problem that the player can’t find people.

Although it seems that nearly a hundred people have joined the game, when playing, in addition to parachuting the most people to watch, more often they are alone or two people.

In “Jelly Bean”, the complex is deleted and the big map is removed. The map in each round is an intuitive and simple small map. At the beginning of each round, the player will first have a look at the entire map, so that the player can know it.

The number of players in the game will not be dispersed, but start together, like the beginning of a marathon, there are many people in Wuyang Wuyang.


Intuitively, the number of participants corresponds to the number of people in our concept. Sixty people means sixty people. You don’t have the strange feeling that there are many people and you don’t see people when you play.

Faced with the paradox that the map is big and the end is slow, the map is too small to accommodate so many people.

“Jelly Bean” gives another solution-a game is divided into multiple rounds, and each round is handled in a different map.

This not only ensures that the awkward situation of waiting one minute for the beginning of the game and 30 seconds to end the battle is not guaranteed, but also solves the problem that players will not feel boring and lack a sense of challenge in each round.

This is also very likely to provide a solution for other games that want a hundred people to play at the same time, but are afraid of too long a single game.

(Good money)

Of course, in a world where chicken-eating games have not yet appeared, this kind of thinking is what Fang Zheng himself can think of.

But this kind of thinking is not a panacea.

In multiple rounds, players do no longer face the suffering of too long a receipt, but the shorter the time, the more time the player can repeat the game.

That means they can control the details in the game faster.

Even though there are more than 30 different maps in the game, based on the time of two minutes for one map, it is possible to play with these maps in more than an hour.

Although it is actually not in such a short time due to the randomness of the map, according to the game time of the players, it will be sooner or later.

PS: Thank you for the monthly pass support of “.ˇLazy Cuttlefish, Moonlight Dan` 々心”, thank you guys! ! !

Guiqiu the big guys for a lot of support, please! ! ! ! .



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