"Too ...... It's amazing! Every CG animation feels so shocking!"

"It's 84 million!"

"Sure enough, from the previous plot, it feels a little wrong, Arthas has really fallen!"

"Prince Lordaeron has become a filial son of Lordaeron, hey......"

"God's special Luo Danlun filial son!"

"Haha, in fact, I already knew that Arthas would fall, didn't you find that the art manuscript sent by Chen Xu's official blog before had already revealed something?"

"I don't know what will happen to Arthas in the future, and what is the origin of this frost sorrow!"

"Lao Huang, don't scratch, hurry up and start the plot below!"

The barrage in Huang Yifeng's live broadcast room is frantically swiping the screen, and at the same time, the popularity of the number of people in his live broadcast room is also rising.

It's even more popular than some FPS and RPG streamers in the same period.

Obviously, these are all a hot spot blessed by the game Warcraft.

It's clear that Warcraft is completely different from the rest of its competitors, RTS, even though players haven't beaten it yet.

But it can also be seen that "Warcraft" is a world with a huge world view, and the current stories are only the tip of the iceberg that reveals the content of the entire game.

But that's enough to get players excited, something that no RTS has done before.

Even in the game, a little bit of plot unfolding, many players feel that even some story-based RPG games can't be compared with "Warcraft".

..................

In the gaming circle, the popularity of "Warcraft" has also continued to rise.

Before "Warcraft", RTS games were actually relatively popular, not as popular as FPS and RPG games, but they were also unique.

However, there is never a truly top-notch product, and the quality of most RTS games can only be said to be mediocre.

But now the appearance of "Warcraft" is completely different.

The super high game screen, as well as a huge plot and world view, as well as the innovation of various classes and hero settings in the game, it is not an exaggeration to say that it redefines RTS.

For most RTS players, Warcraft is a shock.

It turns out that RTS can do so well!

A huge epic story with great connotation, perfect mission shaping.

These points have made the popularity of "Warcraft" ferment rapidly.

and quickly swept the major game forums and live broadcast platforms.

It's different from previous RTS games.

Warcraft is simply too special.

The first is the innovation in the game mechanics, a more complete RTS operation.

For example, the patrols, formations, attacks, pauses, etc. in the game are all very well done.

In addition, there is also the new setting of heroes, which has made countless RTS players shine.

In addition, Warcraft is not only a game that focuses on multiplayer mode,

The proportion of single-player story campaigns is not even less than that of some RPGs.

The four major races all have their own plot stories, the story of the orcs is drawn from Thrall, the story of the human race is led by Arthas, and there is also the story of the night elves and the undead, most players have not yet played, so it is not clear for the time being.

And the stories of these plot battles are not separated, but closely connected.

For example, Thrall of the Orcs leads the Orc warriors to rescue Hell Roar, showing a hostile side to humans.

Later, in the royal capital of Lordaeron, the discussion of loyal ministers also showed that they were fighting the orcs in an all-out way, and the so-called plague was associated with the undead.

Including the fall of Arthas, it seems that it is inseparable from the undead spirit disaster.

These plot points have also attracted many players who have not played RTS before to buy.

..................

The heat will get hotter and hotter.

Warcraft itself has a variety of topics to talk about.

In this case, Chen Xu is also carrying out a hot promotion in the follow-up market.

Soon the buzz around Warcraft became a hot spot and spread to a wider group of gamers.

And the major media also began to carry out a series of comments and praise on "Warcraft".

'RTS is changing with Warcraft!'

'What is the charm of Warcraft, which is highly recommended by more than ninety percent of well-known RTS players?'

"Buy CG animation and get the game, the shocking plot of Warcraft!"

'Another masterpiece of Chen Xu, "Warcraft" is shocking!'

Among the press releases on these topics, some of them were promoted by Chen Xu with money, and of course, more of them belonged to spontaneous participation in order to rub off on the popularity of "Warcraft".

In any case, it has played a good role in promoting the popularity of "Warcraft".

At the same time, after the charm of "Warcraft" was revealed, it was replaced by an increase in sales.

On the first day, Warcraft sold 180,000 copies.

But with the rise in popularity of "Warcraft", and the quality of the game is known by more players.

Day 2 and Day 3.

As soon as the game's sales began, it began to grow.

The sales volume on the second day was 210,000, the sales on the third day were 260,000, and the cumulative sales in the three days reached 650,000.

Among them, more than 6% of the sales are contributed by the Fengyun game platform.

Converted into sales amount, the three-day turnover is nearly 55 million.

After this data was revealed, countless designers in the game industry were dumbfounded.

A data on the third day of "Warcraft", with a sales volume of 650,000 points, is actually not very high at the beginning.

You must know that on the PC platform, it is not uncommon for a masterpiece to sell millions on the first day.

But as an RTS game, such a statistic as "Warcraft" can be said to be very strong.

And the most critical point is that one of the follow-up data of "Warcraft" is currently showing an upward posture.

Most of the games basically have the highest sales on the first day, and there will even be a nearly 70% drop in the follow-up.

This mainly depends on whether the promotion in the early stage is good or not.

One of the data on the first day of "Warcraft" was only 180,000 sales, which is basically linked to the hot promotion of Fengyun Games.

But the subsequent sales began to increase, which shows that the game's reputation has fermented, and the potential of Warcraft is more than just 180,000 copies sold on the first day.

So it's clear that Warcraft won't stop there, and this is just the beginning.

Whether it is the gradually increasing sales in the last two days, or the cumulative more than 20,000 player reviews on the official platform, and the high rating of 9.7, it speaks for itself.

The remaining question is what kind of height Warcraft can reach.

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