Aside from domestic, overseas single-day global sales totaled 120,000 copies, which is neither high nor particularly low.

But the main reason is the sales trend of the follow-up day, which does not decrease but increases the next day, and by the time the sales of the first week are counted, the total number has reached 1.2 million copies.

And looking at the current popularity of "Warcraft" overseas, it is obviously not the end.

Chen Xu also paid a little attention to some overseas situations of "Warcraft", judging from the current upward trend, the monthly sales are likely to exceed 4 million copies.

But that's to be expected.

After all, the quality of Warcraft is here, and as the slogan of Warcraft goes, as an RTS game, it is revolutionary.

As the culmination of RTS, Warcraft can be said to be comprehensive in the operation of RTS games.

Including in the previous life, what made players criticize more was that the keys of each skill in the game corresponded to different subtitles on the keyboard.

From QWE to BNM and IOP, these subtitles have to be applied by players, even the numeric keys of the numpad.

For new players, this is actually very anti-human, this is not set up by Blizzard on purpose, but the technology at the time was not enough, or Blizzard itself did not care about this.

From the back, a large number of modification plug-ins were born, including the various battle platforms themselves also support modifications, and it can be seen that this mode is still very awkward for players.

Therefore, in the game, Chen Xu modified this part of the anti-human setting, so that players can freely choose the buttons.

It's a simple QWER, and players can also customize the key modifications.

And such a setting is also Chen Xu's preparation in advance for some follow-up games.

It's also important to know that the player's mindset is also important.

Just like most games always control the direction, it will always be WASD, and FPS games will always be left-click to shoot and right-click to open the scope.

That's how players behave.

In addition, the game plot of Warcraft is also subversive.

The huge game world view and brilliant plot story are all things that previous RTS games did not have.

Not to mention the four races, as well as the unique setting of the hero.

These factors have led to the fact that "Warcraft" has also received a very high evaluation and sales overseas.

Among them, on the well-known overseas GAMESTOP media, the player's rating also reached a high score of 9.7.

For this game, players have unanimously given praise.

At the same time, at the same time as the launch of "Warcraft", some well-known overseas RTS players, as well as e-sports clubs, began to switch to "Warcraft", or set up a branch of "Warcraft".

These have also made the sales of "Warcraft" increase again.

If you count the domestic sales, it can be said that it should be a stable thing for "Warcraft" to enter a 10 million sales club.

At the same time, because "Warcraft" has already recovered its costs, overseas sales are basically a net income.

Aside from the tax and Xingbang Software's share, the overseas revenue of "Warcraft" in the first week was about 15 million US dollars.

But that's just a first-week sale.

..................

Domestically, the news that "Warcraft" has caused a sensation overseas has also caused a lot of shock in the game industry.

In fact, although the sales of "Warcraft" are very high, they are not really an explosion.

But the key is that Warcraft is an RTS type game, and in this genre, there haven't been many works that can be played in recent years.

Not to mention being able to publish overseas.

And "Warcraft" can be regarded as a phenomenal performance.

In this regard, a group of game designers on the game designer exchange platform in the industry are also there to discuss this matter.

"I heard that the overseas version of Warcraft is selling very well!"

"Fengyun Games hasn't been announced yet, but I asked someone to inquire in Xingbang Software, and I heard that the sales volume in the first week has exceeded one million. "

"It feels like it's just the beginning.,I paid attention to a word-of-mouth situation overseas.,It seems to be very good.,And the rating on GAMESTOP is also very high.。 "

"It's outrageous! Chen Xu is too awesome, right?"

"Counting the previous "Shore of the Land", "Three Kingdoms Killing" and "Genki Knight", the turnover of Fengyun Games should exceed 400 million this month, right?"

"That's amazing!"

"And the key is that this "Warcraft" and the previous "The Shore of the Land" seem to be a bit impossible to learn from. "

"But no, there were a few games like "The Shore of the Land" that wanted to be done before, and they all came back with a feather, and "Warcraft" is not to mention, balance, plot, this is not a simple gameplay, but a design concept of the whole game and content supervision. "

"And Chen Xu is also awesome, there is a problem with the balance of other people's games, even if he knows that it is not a numerical problem, it is a headache, this guy has to go up and play the game by himself, and he also hammered the champion. "

"The game is good, and the game is good, it's outrageous!"

With the success of the overseas version of "Warcraft", the circle in the game industry is also envious and jealous of Chen Xu.

But there is no way.

Go straight to Warcraft?

That's a dead end.

After all, the success of Warcraft is not a one-sided factor, but a multi-faceted factor.

Although the situation of "The Shore of the Land" is special, there are also some small and medium-sized game companies to learn, but they have not mastered the subtlety of it, let alone "Warcraft".

And even "Warcraft" had a balance crisis at the beginning, but it was resolved by Chen Xu's own personal performance later, but it also narrowed the distance with the player.

But for other game designers, it's clear that this approach simply can't be replicated.

Do you want to learn? Can you play a championship or a professional player?

So isn't that a dead end?

And when the game industry discussed "Warcraft", Chen Xu was actually not idle.

Even with the popularity of the overseas version of "Warcraft", he is now busier.

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