Game Entertainment Empire
Chapter 1048: Create a real world of Azeroth
Compared with the CG animation released by Yang Chen before, this time the promotion of CG has a greater impact.
Because it involves a very important character in the game.
As "Warcraft" before "World of Warcraft", in fact, unlike other games, there is no constant so-called protagonist.
But the vast majority of players basically recognize Alsace as the protagonist of the game.
Not for others, but because this character does have a lot of topics, and the character of the character itself naturally gives players a sense of substitution.
What was Arthas before he fell?
Prince Gao Fushuai, a young paladin at the age of silver, and a sweetheart.
For most players, this sense of substitution comes.
The follow-up Alsace story is also quite topical.
In the end, Arthas betrayed the Holy Light and became a death knight. Influenced by the will of the Lich King in Frostmourne, he made the act of killing his father and slaughtering his own people.
It can be said that apart from other factors of Alsace, at least the first character that emerged in the minds of most Warcraft players is Alsace.
And this promotional CG also makes players relish.
Regarding the game animation shots of Nebula games, this has already made players relish.
From the scenes brought by "Metal Gear Solid: Phantom Pain" to the cutscenes in the end, to the superb combination of the behind-the-scenes scenes of "The Wild Darts: Redemption" and the narrative script, as well as the whole game of "God of War" in the end, followed by "The Last "Survivor" perfectly combines the interaction of the film and the game, and tells a story that makes the player move.
Then to "Final Fantasy" really let players through the sub-era picture, feel the immersion of the immersive.
It can be said that the achievements of Nebula Games in this respect are absolutely first-class.
And this CG promotional film about the awakening of the Lich King also makes the players feel a lot.
It also gives players a clear answer.
That is, in "World of Warcraft", Alsace is definitely the identity of the villain BOSS, without the so-called whitewash.
"Is this an official signal that Arthas will be the villain BOSS?"
"Sure, although he feels that Arthas is handsome, he has to say that it was his character that caused Arthas to become the Lich King in the end."
"+1, everything is traceable, from the Steinbred defensive battle to the purification of Stratholme, and the final expedition to the Northrend coast blinded by hatred, it can be said that Alsace is immature Character led to the final tragedy."
"Actually, I feel that if the people around Alsace, such as purifying Stratholme, if they stay sane, it can be seen that Alsace made the most correct decision, which can minimize the number of casualties. Thur resolutely opposed, even when Arthas needed the most support, his sweetheart Jaina chose to stay away."
"Say that if Alsace's green plum and bamboo can be like Tifa, then maybe there will be no Lich King Alsace behind, but a great Paladin Alsace."
"Okay, don't be ridiculous. Anyway, Alsace is becoming the Lich King. In the end, it should also become the BOSS that we brushed. I was wondering if I could finally burst Alsace's invincibility and Frostmourne. "
The propaganda CG about Alsace instantly recalled the memories of many old players.
Not only domestic, but also abroad, countless players are discussing the relevant content of "World of Warcraft".
While the players were discussing heatedly, Yang Chen was not idle.
Including the skills of various occupations in the game, including the design on some copies, these Yang Chen and Nebula game teams are basically in the process of making a lot of work.
Some of them are not too much trouble.
For example, the task design in the game. As a MMORPG game, the task design line in "World of Warcraft", Yang Chen prefers the exploratory task line rather than the forced task line.
The difference between the so-called exploratory and forced is that the exploratory task branch, even if the player does not complete it, the benefits of the main task can make the player's level keep up with the normal progress.
But it is not the kind of forced type. Players only complete the main line task, which is bound to be stuck at a level, and then the player is forced to complete the branch task, and gain experience rewards to break through the level.
These tasks are still issued by fixed NPCs, but they will not be clearly marked to the players.
Instead, you need to let the player explore slowly. For example, in a corner of the main city, there is an ordinary beggar. After you give him some food, you can trigger a task.
At the same time, related tasks are in the game, which also allows players to discover and explore.
Like open-world games, Yang Chen also hopes to allow players to feel more free in "World of Warcraft".
Including some of them are also not in the "World of Warcraft" in the dream memory.
It is not that the "World of Warcraft" in the dream memory is unexpected, but it is limited to some technical problems in the era when the "World of Warcraft" in the dream memory was born.
For example, there is no detailed map, and there are NPCs in various scenes that players need to explore. Players who have just played may sometimes get lost.
This is the fun of exploration, and for MMORPG or other games, these fun is also very important.
The multiplayer group game of PVE in the game will be a main gameplay, and it is still a core gameplay, giving players a path to update various equipment.
After all, the essence of MMORPG is actually to socialize, but this does not mean to ignore the fun of the lone player~www.readwn.com~After all, no one stipulates that MMORPG must say what guild to join, it must be with the group Team swipe a copy.
Treasure chests in the wild, some elite monsters, including random missions, can also give lone rangers the direction to get equipment.
Of course, in terms of difficulty, the conditions for these Lone Rangers to obtain equipment are not easy.
Included in the game content update section, in addition to the large version of the content update, Yang Chen also plans to set up a dedicated task design team.
Weekly updates of random tasks completed by players in World of Warcraft.
NPCs distributed in various locations on the land of Azeroth create a dynamic feeling for players.
For example, it is often possible to discover different tasks while giving players unique rewards and achievements.
There is no way to use technology to make World of Warcraft look like a real Azeroth, but it can still be done by manually updating the design.
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