Game Entertainment Empire
Chapter 1151: Art style
The relevant design manuscripts were completed, and the feasibility of introducing an ai was also determined.
In the meeting room of Nebula Games, Yang Chen called everyone over for the meeting.
At the same time, the content of news about ai on the Internet has also become a hot news.
For example, AI replaces flight pilots and even outperforms its professional pilots in simulated air combat.
Of course, as a player, I don't pay much attention to the content of this part.
More players' concerns are related to the game.
For example, AI cleared a certain game at the fastest speed, or was beaten by a professional player or a professional player in a certain competitive game.
Another point is about whether AI can be introduced into the game to make the ecology of the entire game world more perfect.
Among them, uega abroad is the first to release a demo.
Show a feasibility of ai in the game.
Take the open world as an example. In open worlds like "gta", "Red Dead Redemption" and "The Elder Scrolls: Skyrim", the ecological environment is very important.
It can be said that if it can be cited, it is a natural fit for open world games.
After all, the main point of the gameplay of open world games is the world.
Let the player feel the real enough world in the game, it can be said that this is the most attractive existence of open world games.
And how to make the player feel that the world in the game is sufficiently real and perfect enough?
Not only the screen of the game, the ai in the game can be said to be quite important.
It's just that so far, the ai in open world games is basically mainly displayed on the pile of details.
For example, in the game, if you are standing on the main road, the related ai will not drive you directly over the car.
Instead, it will stop in front of you, honking the horn, and then go around.
If there is no way to get around, another mechanism will be triggered, and the passengers in the car will come down to beat you.
Or just turn around and leave.
These seemingly intelligent performances are actually a route designed by the program, and they all have related trigger points.
It can be said that it is completely formed by piling up details.
As for the real npc in the game, it can achieve a perfect ecology, each has its own things, not piled up in details.
Unless it is a real artificial intelligence, it is still a lot worse.
At least Yang Chen feels that it is still difficult to do with current technology.
Not to mention the huge database, just pure computing resources, for a game to be commercialized, it is still somewhat difficult.
For this, many designers in the Nebulas Game Conference Room are extremely curious in their hearts.
"Have you seen the demo of uega?"
"It's excellent, but it's just a demonstration. If you want to do this kind of thing, it's too simple."
"But next we seem to have to develop ai-based games."
"I know this."
In the meeting room, Yang Chen hadn't come yet, and everyone was talking quietly.
It wasn't until Yang Chen opened the door of the meeting room that all the voices disappeared completely.
He didn't care much in his heart, Yang Chen smiled: "Everyone should have received some news. The next game to be developed is a special game, not only in terms of ai, but also in the plot of the game. The narrative is also quite unique."
"First of all, the gameplay is the traditional shooting method, but it will cooperate with some unique elements, such as magic, but the battle itself is still mainly shooting." Yang Chen said to everyone.
Hearing what Yang Chen said, everyone was a little confused.
After all, they have just developed a "Halo" that is called the fps game masterpiece.
The legend of the master chief has just come to an end, and now we are going to play a game with shooting as the framework of the combat system?
But everyone did not say anything.
Because it is mainly related to the subject matter.
Such a gameplay of shooting can be said to be enduring.
In a series of games such as "gta", "Red Dead Redemption", "Resident Evil", and "Borders", they are not actually fps games.
But in the same battle frame, shooting elements still occupy more.
But to say that these games are fps games, some of them are too far-fetched.
Because in addition to the fighting framework of shooting games, these games have different focuses.
So when Yang Chen said that the new game will use shooting elements as the fighting framework, everyone was just surprised.
However, there is still some confusion that follows, that is, how to show the characteristics of ai in the framework of shooting games?
Could it be a soul shooting game?
Isn't that a bit too cruel?
Everyone who didn't know it at all, just thought about it.
Yang Chen looked at the puzzled people and continued to introduce: "This is a story-driven game. Just like "The Last of Us", the story will be the main core point of "BioShock: Infinite".
"But the story will be discussed later, mainly to talk about the art style of the game "BioShock: Infinite"."
"Chen Shu, you have listened carefully to the Art Department. In terms of its city and architecture, you can refer to Yanan in the Curse of Blood, but it is not the style of the Obelisk, but the Art Deco style. The hue of itself is to be biased towards cartoons, bright as a hue of oil painting."
"In addition, the game also has a steampunk style, but unlike Midgar in "Final Fantasy", the color of the art will be a more important point of this game. UU Reading www.uukānshu.com"
"Create a sense of tension in the stage drama, from lively to depression, from depression to gloom, and the atmosphere in the whole game matches the changes of light and shadow."
Yang Chen first introduced the art section.
It can be said that this is a very important point in "BioShock: Infinite".
Especially the kind of shock that the Sky City Columbia gave players when they first met.
Later, Yang Chen also gave a simple narration of other aspects of "BioShock: Infinite".
After Yang Chen finished his explanation, everyone almost understood a feature of this game.
Especially for the story of the game, although they didn't get a detailed script, just listening to Yang Chen's introduction was enough to surprise them.
In the game, this kind of plot has never appeared, at least for now.
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