Game Entertainment Empire
Chapter 627: Boiled frog in warm water
Don't look at the online evaluation of "Monster Hunter" divided into two camps.
But in fact, some players who said that "Monster Hunter" is likely to be a kind of difficult game, have secretly prepared their wallets.
It's difficult if you can't, if you can't hit it, you will get a refund. How big is it?
Whether it suits your taste or not, you still have to try it yourself.
However, compared with the comments of players, Yang Chen himself thinks that the game "Monster Hunter" can be regarded as much simpler.
Compared with the games of "Dark Soul" and "Wolf: Shadows Twice", it's just that the difficulty is also greatly reduced compared to the previous games in this series of games in Dream Memory.
Weaknesses do not require players to slowly figure out guesses. Guided insects are available in manuals. After players can turn on damage display, they can also use their own damage to determine where the BOSS is.
Secondly, map traps, monster infighting, and the use of auxiliary props, coupled with smooth movements, can be too friendly for players.
As for player refund?
Looking at the intense discussions among online players, Yang Chen inside the Nebula game showed an amiable smile.
You must know that "Monster Hunter" is not "Dark Soul" and "Wolf: Shadows Die Twice" anymore.
In comparison, it can be said that "Dark Soul" is the most difficult game for a novice.
Because in the game, the more important thing is to allow players to explore freely and discover unknown mysteries.
For example, a certain shortcut path, for example, in the early stage, it was found that according to the difficulty process, it should be the map and the BOSS that only went later.
Started a Kudat, and all the game content is realized by yourself.
At the same time, compared to "Dark Soul", "Wolf: Shadows Die Twice" is slightly better, because there is so little teaching in the front, which can make players almost understand a specific gameplay. Of course, the follow-up skills still have to be understood by the players themselves.
But "Monster Hunter" is different, and "Dark Soul" and "Wolf: Shadows Die Twice" give you the color of the game, "Monster Hunter" can be said in the novice guide is quite comparable In place.
Especially in the story mode, players can not only start to hunt ordinary mobs step by step, but also understand the characteristics of various weapons in the stump yard, as well as what to do.
Like most games, the difficulty can be said to be gradual.
What monsters in front of them are basically brother-level monsters.
Even if the players won’t play, blindly pushing the weapons, as long as they will dodge, they can basically kill these monsters easily, and their attacks are not fatal, and there will be no mysterious events where the blood bar disappears. .
But as the game progresses, when players encounter monsters such as Claw Dragon and Horned Dragon, they suddenly find that the situation seems to be a little bit wrong.
And the trailing dragons, the tyrannosaurus, and the fire king dragon in the back let the hunters leave painful tears.
As for making the monster's attack more brutal, more aggressive, and smarter in the battle mode, I believe that the hunters should be numb at that time.
You say you are a battle-hardened hunter?
By coincidence, I am also a battle-killing dragon!
Just like boiling frogs in clean water, the game "Dark Soul" belongs to boiling hot water, while "Monster Hunter" slowly heats the cold water.
After "Soul of Darkness" has enough players to die, relying on the understanding of BOSS skills, basically through the backplane can pass.
So for games like "Dark Soul", as long as the player has defeated a BOSS, in addition to pursuing more perfect customs clearance, or continuing to hone his skills, he actually plays the same BOSS again. For ordinary players, it is not too much fun.
But "Monster Hunter" is different, because in "Monster Hunter", players need to understand various props, as well as the weaknesses and characteristics of monsters, and the final "Monster Hunter" BOSS battle is not a small The area, but a large area, the monster feels invincible and will escape. It can be said that it is basically impossible to use a single backboard.
Therefore, even if they are facing the same prey, the process of each hunting is different.
…………
Whether it is looking forward to "Monster Hunter" itself, or the players who hold a refund if "Monster Hunter" is a battered game, they are waiting for the launch time of "Monster Hunter".
And Nebula games did not let them wait too long. After the two games on UEgame and Phoenix games were released for a month, the basic heat has subsided.
"Monster Hunter" is also officially open to players to unlock.
The content of the game has not been completely completed. Although there are a number of monsters in the game, there are still many subsequent monsters and new scenes that have not been completed.
Such as Kirin, and the content of the subsequent icefield.
However, although it was not finished, Yang Chen was not prepared to release all of his brain even after it was finished.
Because the content of "Monster Hunter"~www.readwn.com~ has been enough for players to experience for a long time.
Secondly, it is different from the games of "Wolf: Shadows Die Twice" and "The Witcher: Wild Hunting" because "Monster Hunter" has a RPG element that collects materials to create equipment. It can be said that it is a player that will consume a lot of players. Time killer of time.
For such a game, throwing all the content to the player at one time, no doubt according to the player's big progress, a little bit of new content is released, this is obviously the most maintainable heat and player enthusiasm.
After all, for Monster Hunter, every BOSS update can be said to be a huge carnival.
The unlocking time of the game is still at 12 noon in China Time. Players from all over the world are waiting in front of the computer and want to enter the game in the first time and experience the content of the game as quickly as possible.
Including the anchors of various live broadcast platforms.
Compared with most ordinary players, these ordinary anchors are not too difficult to pay attention to the game.
Anyway, the game of the Nebula game is not difficult to broadcast, and it is difficult to broadcast.
After all, for viewers, live nebula games can still attract a lot of heat, and even if the game is difficult, the live broadcast effect is actually still okay, that is, they suffer a bit, but the audience looks good.
Of course, this is limited to ordinary small and medium-sized anchors. For anchors who have already come out, they are still very concerned about the difficulty.
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