Game Entertainment Empire

Chapter 650: This is the world war 100 years ago

   For the "Battlefield" series, Yang Chen felt that it was easier than the ea in the dream memory, that is, it did not require too much evidence.

   For example, in Battlefield 1 in Dream Memory, the series itself is to create the most realistic battlefield experience, but for some players who know more, there are actually many awkward places.

For example, in terms of the background of the game, "Battlefield 1" positioned its background in 1918, which is the last year of the First World War. The main reason for this is to enable both camps in the game There are a variety of automatic and semi-automatic weapons, although in fact at the time these weapons were still very limited in the armed configuration of both forces.

   Secondly, there are some points in the trench and the pull bolt, which are directly selected to be indifferent.

Therefore, in the four professions in the game, except for the players who are hiding aside, various scouts (snipers) with large bolts, the rest such as assault soldiers, support soldiers and medical soldiers, all have automatic or semi-automatic weapons. , Which allows players to have strong individual combat capabilities.

If it is placed on the real battlefield, this is obviously not very real, but as mentioned before, this is a game that guarantees the player’s gaming experience, and then pursues the immersive realism brought to the player, this is the the most important thing.

  In the real World War I, the trenches are equipped with fully automatic machine guns, which are definitely meat grinders on the battlefield, but their threat in the game is obviously not so great.

   These are based on real history, as well as game changes, which bring ea puzzles in dream memory.

   But the difference in the technology tree is obviously not so important for Nebula games and Yang Chen.

Whether it is World War I or World War II, the reality is not too important, because for most players, they don’t know the history at all, and the only way to understand it is through Red Alert: World War II. This information piece went to understand.

   The firearms in the game, including the battle situation at that time, as well as the battle situation, gave Nebula Games and Yang Chen a great freedom.

   However, there are pros and cons. On the one hand, it increases freedom, on the other hand, the player's immersion in substitution will also decrease.

  After all, this is an overhead history for players.

   It will not be like a player in a dream memory facing this game. Just after entering, you can immediately use the brain to fill in the association, and start to immerse in with emotion. ‘This is the world war 100 years ago! ’

   There is no awareness in this respect, which requires Nebulas to create a battlefield atmosphere, as well as the background of the entire war, let the players know through the storytelling method, and immerse them in the battlefield experience.

  Of course, these are the contents of the sensory experience of the game, and the core experience of the actual gameplay framework, in fact, "Battlefield" still has very similar elements with other fps.

   Large maps, firearms, vehicles, modified accessories, including arms, these content elements are separated, and most of the fps games already have it already, and they are not special innovations.

  How to put these things together and bring the immersive experience of the battlefield to the player is the most important point.

  The next is the growth element of the game. For multiplayer games, the growth element is also a very important point.

  Many games, even those without levels, equipment, and attributes, actually have their own set of growth elements.

  Take “Resident Evil” as an example to promote the progress of the game. The new weapons obtained are the growth elements. There are also some games that include extra-game elements such as trophies and achievements. These are also a set of growth elements.

   Also in "Battlefield", it has the same growth element. Unlock new firearms and accessories according to the level, including the skin box that is obtained immediately after the game ends and settles the score. These are the growth elements in the game.

  …………

  After the team meeting, the project team about "Battlefield" has basically been finalized.

  In addition to uega, Yang Chen has already started to contact.

   In terms of the main game content, Yang Chen will be responsible for their Nebula games, but including the balanced structure of the map, these still need uega to join in.

   And because of the plot battle, including maps of various battles in the'World War', as well as the geographical environment, all need to be carried out together by UEGA.

  Not just to wait for their gameplay kernel design, and then uega just make a map that meets the gameplay attributes and is sufficiently balanced.

   The game map needs a good connection for the game battle, that is, the single-player plot displayed in the subsequent games.

  The other is the content of vr. In Yang Chen's opinion, if a game such as "Battlefield" is actually put on the vr platform, there is actually not much need.

  Because considering the optimization of the number of frames, and the player experience these elements, if you want to truly feel the best experience on the vr platform, then you need a high-end configuration of vr equipment.

The share of high-end vr platforms in the world is not as high as expected. Even if the vr platform itself is transplanted on the basis of pc development, the cost above the cost is much lower than the development of a new vr game. But it won't be so low.

   For now, there is still a little effort, but anyway, it’s Uega’s profit that is Nebula games, and Yang Chen will not say anything.

   It's just a big fortune.

  …………

  When Nebula Game and uega established the "Battlefield" project, and began to prepare for the preliminary development work.

  The overseas Apex game has already started their new work to warm up~www.readwn.com~After the acquisition of Northern Storm, they announced at the new conference that they will launch a game about the theme of war.

  Now they have officially announced some news about the project.

   A sci-fi fps of the future world, the project is called "Star Wars", it seems to tell a story of the Earth's invasion of alien civilization.

   is not a breakthrough innovation, but it is very stable.

   As for more content, there is not much to disclose.

   In fact, at the beginning, Northern Storm and Apex will prepare to develop a modern warfare fps game.

   However, this idea was later abandoned, because in their view the theme of ‘modern war’, the series of “Call of Duty: Modern Warfare” has pushed this theme to a fairly high position.

   If it is defined as ‘modern war’ then most players will compare it with ‘modern war’.

And this is definitely a big disadvantage for a new game that will appear later. Unless the gameplay and quality are really crushed, it is absolutely difficult to surpass "Call of Duty: Modern Warfare.

   So after thinking twice, Apex and Northern Storm positioned the theme of the game as the theme of future science fiction.

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