Game Entertainment Empire

Chapter 671: Another feeling

  With more and more comments on "Battlefield", although Apex is also constantly promoting the game "Star Wars", even with the gimmick of the adaptation of the film.

   But uega is obviously not vegetarian, the same scale of publicity, plus the quality of the game itself.

   Let "Star Wars" be completely crushed by "Battlefield".

  Especially in the story of "Star Wars", it is actually the propaganda of anti-war thinking. For example, the plot shows the players that there are good and bad in the alien race, and the human camp is as good and bad.

   This is a good entry point for the plot itself, but for most players who have known the plot of "Battlefield", they don't buy it at all.

  Especially in the later period of "Star Wars", the statement about the war is actually not too much, and it is more of a level-style elite design.

   For a fps game to tell a story, in fact, this design is nothing wrong, even included in the "Battlefield" story mode, Yang Chen also arranged the design of the game.

   The landing battle at the beginning is the only one that is the most tragic, and it is also the biggest battlefield performance. Even the small town defensive battle at the end, the npc roles involved are actually not too many.

   Because this kind of plot-oriented fps is difficult to portray the battlefield while letting players understand the plot.

   "Star Wars" naturally can not do this.

   But "Battlefield" not only has a story mode, he also has several small stories, and these small stories are used to tell stories in the middle of the cg cutscenes, and then the focus level gameplay is the big battlefield performance.

   The plot above shows that, compared to the episode of "Saving Soldier Ryan" in story mode, the narrative performance is definitely not strong enough, but it is strong enough on the battlefield.

   So it should have been a bit of it in "Star Wars", this contrast is fully revealed.

   Above the plot itself, "Star Wars" is externally invaded by alien civilization, and then leads to a profound plot of anti-war.

  However, compared with the story mode of Battlefield, it seems too superficial.

   For example, the character's Facebook, although the game shows that the enemy camp is good or bad, our camp is good or bad.

   But when these characters played, their positions were already defined.

   But it is completely different in Battlefield.

   It is different from the war between foreign civilization and local civilization in "Star Wars".

   "Battlefield" is a struggle for the interests of countries that live on the earth.

  However, the entire "Battlefield" story, produced by Yang Chen and his team, did not show this level to the players.

  Or, with the content of "Battlefield" itself, it is difficult to show the player.

   For example, the reason why World War I occurred in the dream memory is because of the uneven distribution of the interests of the powers and various social conditions. The reason for the occurrence of World War II is also because of the interests of countries.

  It is difficult to construct a complete world view through Battlefield. Even Yang Chen, who has memories of dreams, feels that many things are unclear. After all, he is not a sociologist and historian.

   So on this, Yang Chen and his team chose to blur, and after the game was released, and then a little bit to complete the background of "Battlefield", this is Yang Chen's idea.

  But no matter what, this is what happened in another world in Yang Chen's dream memory.

   Compared with "Star Wars", "Battlefield", a seemingly retro war story, makes players feel more shocked and real.

   Especially the mining of humanity in the story mode of the game.

  Who is evil and who is right?

  The hero in the eyes of one's own eyes is a demon in the eyes of the enemy; the hero in the eyes of the same enemy is the demon in the eyes of one's own eyes.

   There is no right or wrong, only the success or failure of the war.

   Especially when the players become the main task in the main line that the players didn't care about at the beginning, that is, the task of saving the soldier Ryan.

   From the beginning, the Miller crowd played by the player was curious why the superior would issue them such a strange mission. After all, Ryan is not a high-level officer.

   But as the story progressed, Miller finally gave up their lives to save Ryan.

   is a symbol of hope.

  Like the choice in "The Witcher: Wild Hunt", although in the plot of this part of "Battlefield", there will be no room for the player to choose, but it will let the player question and choose in the heart.

Is Miller right to let the captives go? Is Miller right to save Ryan? This kind of hope and humanity, as well as friendship and affection in a cruel war, allows every player to play the game. Can get not only the impact on the visual sense, but also the thinking with the deeper level of the mind.

   And it's not just this story, including the story in the battlefield mode, soldiers of different camps put down their guns and Australian veterans who died to death, all expressed one content, that is what the war brought.

It's not like "Star Wars", which shows the good and the bad, and it has never been said in "Battlefield" from the beginning to the end, whether this war is justice or evil, the only difference is the position of the camp. It's just different.

  …………

Faced with the popularity of "Battlefield" on the Internet, many players who started into the pit just because of various favorable articles on the Internet~www.readwn.com~ or recommended by friends, also quickly found that they were completely attracted by the game. .

Although the plot in the game is not long, although the fragmented plot has several, it is basically a one-hour process, and the key story mode is only seven or eight hours, but for telling the story of a game, This number is actually enough.

  The other part of the players who have already experienced the story mode, they are immersed in the multiplayer mode after the emotion.

The plot of "Battlefield" itself is not a happy ending. Not to mention the fragment mode plot, it is said that in the story based on "Saving the Soldier Ryan", except for the final ending, it is clear that Ryan lives to the end, and everyone else’s ending It’s all death.

  Including cubs who survived the recruit's egg and eventually grew up, the same high probability is estimated to have died in the later war.

   The only person who survived was Ryan alone.

   For most players, it still feels a little sad and depressed, but it is very real.

   Because this is a brutal war.

  Where is there any tension, excitement, and expectation, the real war is so cruel, such as purgatory on earth.

  However, when the players with this emotion entered the multiplayer mode, they found that the game was another feeling.

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