Game Entertainment Empire

Chapter 695: Free America, every 1 day of shootout

Shuttle through the highways and streets of Los Santos, and finally came to an empty parking lot, as in "Wild Darts: Redemption" to avoid the search of the police, and toss the wanted star through.

Looking at the car in front of him, Chen Zhao pursed his lips.

The windshield has been shattered, the doors of the driver's seat have disappeared, and the red body is full of scratches.

Moreover, the headlights of the car were hit into the recess, the hood was missing, and a burst of black smoke continued to rise from the engine.

At the beginning, Chen Zhao was full of confidence, but when he was really on the road, Chen Zhao discovered the problem.

All the NPCs in the game are good citizens who abide by the laws and regulations. The red lights stop when the lights are green, and there will be no illegal parking and retrograde conditions.

This can be said to be quite real, and let Chen Zhao feel that this Luo Sheng capital is like a real world.

But the problem is coming, the point is that he is not an NPC, but an ordinary player.

If he had to obey the traffic rules, the task would have failed.

If there is no time limit, then he can still avoid driving, but the mission requirements can not be too far from Rama.

Under this requirement, basically hitting trees, hitting cars, hitting pedestrians and hitting street lights has basically become normal operations.

That is the game, otherwise the car would have been scrapped.

After escaping the police chase, Chen Zhao followed the system prompts and drove the car back to the target car shop.

Although the car was already broken, the mission did not fail.

In the plot afterwards, Ximen, the manager of the car shop, showed what a qualified capitalist should be.

Facing Franklin who asked for a salary increase, the store manager Simon told him very happy: your reward is the best employee of the month.

Afterwards, Simon also said a sentence that made Chen Zhao feel the same: you tell me what you want, and then I will explain to you why you can't do this.

Afterwards Simon stated that he wanted to treat Franklin as a son.

Listening to Simon's words to Franklin, Chen Zhao, who was sitting in front of the computer inexplicably, thought of another game. "The Wilderness: The Redemption" Ridaki also said similar things to Arthur Morgan.

Of course, the bigger feeling came from himself. Watching Franklin in the game was stunned, and then followed Rama on the road of debt collection again. Chen Zhao in front of the computer could not help but sigh with emotion: "Sure enough, this capitalist It doesn’t matter whether it’s the United States or anywhere else!”

Looking at the plot in the game, it is inevitable that Chen Zhao thought of what the leaders said to them when they went to work yesterday, when they were in a meeting: treat the company as a family, everyone struggled together for their dreams, and recalled these chicken soups, Chen Zhao Can't help but want to vomit.

Think of the company as a home, can't I get off work early? To fight hard for your dreams, you are going to raise your salary!

But soon Chen Zhao's attention returned to the game.

Chen Zhao had opened the map before, and he had only one feeling for the world in the game, it was too big.

In fact, if we only talk about maps, the open world games of Nebula games such as Wilderness: Redemption are actually no smaller than GTA.

What really makes Chen Zhao feel different is that this Luo Sheng of "GTA" is really too real.

Previous open world games such as The Wilderness: Redemption, or The Elder Scrolls: Skyrim and The Legend of Zelda: Breath of the Wild.

But those games give Chen Zhao the biggest feeling, that is, empty.

The wilderness Baili Liao is uninhabited. In addition to upgrading the Daguai to find equipment for training, or going to the wild for missions, basically more places are in the city.

For example, in Wilderness: Redemption, he was able to play Texas Hold'em in the town, from day to night.

But in the wild, after a while of novelty at the same time, he will feel that there is nothing to do.

"GTA" is different. Although in addition to the main story so far, Chen Zhao has not explored whether the game has any other gameplay.

However, in this city, Chen Zhao feels not empty, a game world that has been running all the time.

In the game, follow Rama to the destination. Originally, their goal was to steal the opponent's locomotive.

But unexpectedly there was a conflict with a local gang, and then Franklin and Rama blood washed the other gang.

Looking at the body on the ground, Chen Zhao couldn't help but smash his mouth, inexplicably thinking of a stalk circulating on the Internet some time ago.

"Free America, every day of gun battle"

It seems a little reasonable!

How many lives did it take for a locomotive?

When Franklin and Rama killed the gang, a man appeared at the gate and riding under his **** was the goal of their trip, a green locomotive.

The chasing on the street did not take much time. Chen Zhao used Franklin’s special ability to sit in the vehicle to slow down time and easily caught up with the goal.

However, on the way to chase the target, Chen Zhao estimated that at least a dozen passers-by were hit by himself.

Although this is not a good behavior, thinking of the scene just now, Chen Zhao feels simply not good.

As for psychological guilt?

Not at all!

But all this has already been designed by Yang Chen and his team.

The character styles in the game tend to be cartoonish, and basically no wounds will appear when hit by a gun, at most it is stained with some tomato sauce, and the same is true for the bleeding effect.

It is not realistic enough, and the wound is very fake. This is to make the game less real.

There is a paradox that, on the one hand, makes the game world real ~www.readwn.com~ but on the one hand, it also makes players feel that these NPCs are not real enough.

Its main purpose is to minimize the player's psychological guilt.

To say the most direct example, it is empathy. When a male compatriot is playing a game or watching a movie, if he sees that a male character's lower body has been rudely treated, such as being punched with a punch with a big punch With a click, most people will subconsciously clamp their legs, and still imagine how much pain it is in their minds.

The game is also the same. As a crime-themed game, plus various settings for the smooth experience of the game, "GTA" is destined to have many NPCs killed by players. It can even be said that killing NPC itself is also a player. pleasure.

But it is different from the games of "The Wild Darts: Redemption" and "The Witcher: Wild Hunt" and "The Elder Scrolls: Skyrim".

These games are not the background of the actual players. Players will know that they are playing games, but the background in GTA itself gives players a great sense of substitution. If you let the characters in the game be realistic, And all kinds of details are filled, but it will produce some negative effects.

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