Game Entertainment Empire
Chapter 699: Is this also the protagonist?
Prior to this, players were in the metropolis of Los Santos full of paper drunks, although they also experienced some plots and events.
For example, playing Franklin went to steal a locomotive, then had a firefight with a local gang, and helped Mike teach a tennis coach who wore a big green hat to help him get to the local gang boss and had to go to the jewelry shop to pay off the debt. .
But although there are some thrills in the process, it is obviously not a big scene.
But when the character Trevor came out, the tone of the whole game was completely different.
A neurotic looks like a madman, placed in other games, properly the role of the evil villain.
Just came up and killed another gang boss, with a knife in front of you and Yan Yuese in the back.
Even if the player does not know the story and experience of Johnny, the crazy performance is enough to make them feel.
Follow the members of the lost motorcycle to find the other party's home, and then a person with a gun directly washed the other party's temporary camp.
Especially the special ability belonging to Trevor is two words: violence.
It is different from the time when Franklin can control the vehicle to enter the bullet time, and the time when Mike can enter the battle.
After Trevor turns on the special ability, the entire screen will become blood-red and blood-red. During this time, the enemy's attack will not affect Trevor a little bit, but Trevor's damage will increase exponentially.
For example, an ordinary car would usually catch fire when sweeping a shuttle, but when Trevor came under a special ability, the vehicle was directly hit and exploded.
And the follow-up missions about Trevor are also full of irritability. The only relatively peaceful thing is probably in the middle of the night. Trevor used the sniper rifle purchased in the armed country, climbed the water tower to let Ronaldinho sneak into the enemy base, and then He assassinated with a sniper rifle.
However, this is only temporary. After completing this sniper assassination, Trevor's game content has continued to return to the irritable route.
In order to drive away other people's planes, all the people in the entire airport are directly killed.
At the same time, for his own business, Trevor directly went to the powder base of others, then killed all of them, and by the way, a fire burned others' factories directly.
Explosions, and straightforward shootouts, without a little drag, simply make players feel cool.
After eradicating all threats and killing competitors to ensure that his'business' is no problem, Trevor handed over his property to Ronaldinho and took Wade Go to Luo Shengdu together, looking for the person he thought died nine years ago.
It can be said that for the role of Trevor, many players were basically surprised when they actually appeared. Is such a madman also the protagonist?
The previous role Franklin is a black man and looks ugly, but at least it is still a normal person. Although Mike betrayed his friend, he is also a handsome middle-aged uncle, but he is also a normal person.
But what about Trevor?
The mood is invisible, and it looks very ugly, plus some dialogues based on the plot of the game, telling the player that he is still a bisexual, these characteristics combined together will directly thunder the players.
How could the Nebula game create such a protagonist?
This is probably the most crotch character in the history of Nebula games, right?
Think of Lyon’s handsomeness, Geralt’s poisonous tongue attribute, tough guy BIGBOSS, even the dumb Barink, the toolman blue star, and the plumber Mario, all are long and protagonists, like Lao Cui. kind? Even if it’s not a good person, it’s a pervert.
But as the plot continued to advance, especially after Trevor appeared and Wade entered Los Santos, three different roles, their destinies were inevitably intertwined.
Under the promotion of the plot, more and more stories about Trevor are displayed in front of the players, and the players' impression of Trevor at the beginning also slowly changes.
Trevor is a pervert. This is something that no one can deny. Moody is a killer or a bisexual. If the player switches the character to Trevor, he will find that Trevor is either killing or just A bunch of blood stains and corpses around, or wore a hangover on the street like a tramp.
But there is one thing that Trevor can’t deny. It’s an extremely good fight for his brothers. Even after nine years, he still misses Mike. After knowing that Mike is not dead, the first decision he made was to go. Luo Sheng found him, and asked him why he didn't die, why he didn't contact him.
However, when he went to Mike's house, and learned that Mike's daughter was participating in a not-so-good show, Trevor directly chose to temporarily let go of his doubts and went to help Mike find his daughter.
It is this distinctive personality, even though Trevor is not very good-looking, and looks like a lunatic, but still makes many people like this character because of this special charm.
As the mission progresses, players have a deeper feeling for each character in the game.
There is no feeling for Franklin players. In fact, this is also the most entangled character in the game.
Because Franklin’s role is very simple and true, a poor ghost, as long as he can make money, Franklin is willing to do whatever means he wants, go to steal the car with Rama, rob the jewelry store with Mike, and help Leicester go Assassination of some big people ~www.readwn.com~ Or maybe a big vote with Mike and Trevor at the end.
It's Mike and Trevor that really make players feel concerned about the tangle.
At the beginning, players didn't like Trevor, because he seemed to be a pervert, but as the story progressed, players began to love Trevor again, because he had enough love, and of course the more important thing was that Trevor killed No one is a good person.
At the same time, another character, Mike, is gradually disliked by players, and is described in simpler terms, that is, Mike is a villain who sells his friends to seek glory and wealth.
But as Mike's story is displayed in front of the player, although he does not let the player directly like it, he can understand why Mike did those actions.
And the content that makes the player feel is not directly displayed in front of the player through the plot of the game, but a silent effect of moistening things.
Through the outrageous details in the game, let the players feel for themselves, and then realize that this is more memorable than telling the players directly through the plot.
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