Game Entertainment Empire

Chapter 833: Players, please take care of yourself

In the office of Nebula Games, Yang Chen began to refine the details of "Civilization". As far as numerical modeling is concerned, it can be handed over to the team in the project team, but the direction and subdivision route of the entire game still have to be. Made it out.

The PC version of "Civilization" is more based on the version of the dream memory, while the VR version of "Civilization" needs to consider the perspective of the VR mode.

The reason why "Civilization" is so good is that it allows players to keep clicking the next round, which is inseparable from the interface of the game itself.

Turn-based system plus "civilization" unique game mechanism mode, which allows the game to divide each player's actions and behavior into a small stage, just like setting a small goal of 100 million, "civilization" game In the middle, the player is allowed to complete a small goal and gives a fairly accurate time feedback.

For example, how many rounds of important technology for the player will be developed, how many rounds of our great spectacle will be beaten, and how many rounds of the world’s most powerful arms will be born, and the world can be unified by force .

Each operation of the player in the game will have an accurate time node, and each time the next round, the player will have a kind of expectation for it.

In the next round, when I unlock the technology, I will go to sleep; eh, the technology is complete, this miracle seems to be useless for a long time, the next round, when I complete the miracle, I will go to sleep; Yeah, the miracle is complete, and this unit is coming out. I will go to sleep when I get this unit; this unit has come out. Can you sleep well at night without trying it? Try to beat this city, I must go to bed!

When this ring is set, the player keeps clicking on the next round again and again, unconsciously the sky outside is already cold.

Every time the goal is completed, there will be a new goal in front of the player, and this goal is definitely not the kind that looks far away, but gives the player a feeling, wait at most one The feeling that two rounds are completed.

But this can only be regarded as a time thief, not a time killer, a time black hole. Only with this round of retention and the unique interface system of "Civilization" itself, this game will become a time killer and a time black hole.

Silky smoothness is the core of "Civilization".

Strategy management games like 4X are fairly niche **** games, but "Civilization" is a different kind of one, because he allows many people who are not used to playing 4X games to be immersed.

The main reason is simplification, but it is not overly simplified.

On the one hand, it is to maintain a smooth sense of the game screen with a single God sand table perspective. All game content occurs on the same large sand table map.

On the other hand, the interface stays for 30 seconds.

The big map of the sand table from the perspective of God is not uncommon. Most strategies and simulation management games are designed in this way.

War, internal affairs, construction, and urban management are all carried out on the big map.

However, if it involves wars and internal operations, you need to switch to a special system interface, then this mechanism is quite complicated. "Civilization" simplifies this aspect and gives players a seamless game experience.

Just like in "The Last Survivor", except for the special plot, basically it will not let the player feel the black screen map switch, but try to cover the past by the function of this scene transformation through the cutscenes. Provides players with a seamless gaming experience.

It's just that the main purpose of this in "The Last Survivor" is to allow players to better immerse themselves in the plot, while the purpose of "Civilization" is to let players ignore time changes outside the game.

But for some specific designs, there will always be another interface, such as technology tree, diplomacy, etc., and this requires a 30-second rule for interface simplification.

Every point that needs to be decided by the player can be completed within 30 seconds under normal operation, so that the player will not feel cumbersome and complex.

It is easier to get started, which is naturally one of the elements, but the more important point is to make the player not feel sleepy.

If it is too complicated and the player needs to think for too long, it will naturally break away from the rhythm of the game, and this one will break away from the rhythm of the game, which will greatly enhance the player's feeling of temporarily leaving the game.

But if the interface can be concentrated to 30 seconds to complete the operation, it will not affect the player's normal game experience, and can still continue to click the next round in the game.

…………

In the office, Yang Chen focused on the game interface and how to ensure that players can continue to click on the details of the next round to supplement and refine.

The VR version, thanks to special visual reasons, can do more than the PC version.

Of course, it is not to make the effect of local combat like "Total War", it is the charm of "Total War", but if it is put into "Civilization", it will be an anti-effect, which will kill the original time. The magic is gone.

However, the visual effects created by the system hosting are not comparable to the PC version.

Because in the VR version mode, the far and near perspectives can be converted with a very blurry perspective, but under the display effect of the PC platform, it can obviously bring a sense of fragmentation to the player.

In addition to the perspective, the detailed content of the game above, Yang Chen refers more to the design of "Civilization 6".

Great people, wonders, urban construction, science and technology, policies, these contents and elements can be said to be quite perfect.

The only thing that needs attention is AI in single player mode.

A big country, it's a big deal for the immediate benefit of three melons and two dates. If it is on a simple difficulty, then there is no problem, but it is obviously not suitable for the highest difficulty.

But no matter what, the flaws ~www.readwn.com~Civilization" are absolutely masterpieces in strategy games from all aspects.

………………

After determining the direction of "Civilization", Yang Chen immediately summoned the members of each project team to a meeting, mainly like they described the direction and characteristics of the game "Civilization".

A suspicious expression emerged from the faces of the people.

It's not surprising that they want to make a strategy game that they have never tried before.

Instead, I was surprised by the core of this game and the features that Yang Chen just said.

Looking at the game design book attachment in front of him, Wang Ye exhaled gently, grabbed his head, and glanced at the Nebula gaming community with pity. Most of the players who were still discussing "The Last Survivor".

Players, please take care of your body.

President Yang is not just staring at your wallet this time.

Your "life" has also been targeted by President Yang.

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