Game Entertainment Empire

Chapter 844: The charm of civilization

Compared with the previous "Last Survivor" heat, "Civilization" brings much less heat.

The sales volume is also much lower than that of "The Last Survivor", but this is also a normal situation. After all, the strategy game audience is relatively small, and there are certain thresholds to get started. Even if the two games are of the same quality, their Sales are definitely no match for mainstream games like Open World or FPS, although "The Last Survivor" is a film-immersive linear adventure game.

But its subject matter and its own gameplay have more advantages than "Civilization".

This is a matter of reason.

But for most players, "Civilization" still provides them with a lot of fun.

Especially with the majority of players' understanding of the "civilization" game, some of the original game mechanics and content are also understood through slow contact.

For example, the spectacle in the game, a variety of different spectacles, has a very large income, and also has a very large attribute bonus for various genres.

But if something is not understood, it will directly beat the spectacle. Then the end of the sovereign states of Shah Jahan and Nero will be the most realistic portrayal of players.

Of course, it is more popular, that is: wonders mislead the country.

There is also a seemingly ordinary AI force about victory in faith in the game. It is simply a weak chicken. When you calm down the north and use the army to go south, unconsciously, the city you belong to has slowly turned into green. Green.

In addition, there is the nuclear ambassador Gandhi who loves nuclear pacification.

As a great man who expressed his love for peace in the introduction in the game, Gandhi's performance in the game was not peaceful at all.

If you, as a player in the game, threw a nuclear bomb at a country without declaring war, when civilizations around the world are condemning you, only Gandhi will clap and applaud.

Of course, there is the "next round" that players are most familiar with.

Round after round, how many rounds

Countless players are playing, and find that somehow it is one or two in the night, and some players who like to stay up all night, it is inexplicably found that the daylight is lit by the light.

However, as far as players are addicted to the content of the game itself, other game companies are more researching why "Civilization" can be so successful.

Although its sales volume is compared to the open world game sales before the Nebula game, "Civilization" can be said to have a bit of a crotch under the comparison, but considering the game type of "Civilization" itself and compared with other similar games, This sales volume is almost exploding.

Moreover, apart from the VR version of the Nebula game, judging from the quality of the PC version, although it is indeed excellent, other strategic game manufacturers are not able to do it.

If "Civilization" is just rave reviews on the VR platform, full of magic, then forget it.

The key is that in addition to many players giving "civilization" in VR mode, including "civilization" on the PC platform is also raving.

Obviously this is the unique charm of the game itself.

The same is about how "civilization" can make players like it, which is also the focus of many strategic game manufacturers.

After all, strategy games, in recent years it can be said that the road is really a bit narrower.

Other types of games, especially the open world and the sandbox game fire, even the box game, have also been fired since the "Super Mario: Odyssey" developed by Nebula.

But strategy games are really getting narrower.

And there is no strategy game that dares to test the water on VR. Although from the perspective of attributes, the special perspective of VR has a very high degree of matching with the God perspective of strategy games and the big sand table, but there are still no manufacturers. Even now that the VR-related industries have begun to show their heads, hardware capabilities and low-end and low-end product lines have slowly begun to spread, and no manufacturers have tried.

The main reason is to worry about sales, even if the PC platform does not sell well, it will not lose much.

After all, most of the strategy game art will not change for a few years. From one generation to three generations, a slight change is a complete effect, but the VR platform, a new architecture platform, plus the new learning costs of employees, There are also game development resources.

If sales don't work, it would explode.

But "Civilization" has opened a way for many strategy game manufacturers.

The sales of strategy games could have been so high! Strategy games can do this.

All the major strategic game manufacturers have basically added new elements to the reform of their games, and then increased the complexity to please the **** old players.

It is not that no manufacturer has thought about simplification, but it has no good effect. Not only has the sales volume not improved, but even the reputation has fallen.

However, "Civilization" of the Nebula game now shows them a direction, how to simplify the threshold of strategy games.

Although the explosion of sales of "Civilization" in strategy games is related to the appeal of Nebulas, but even the average sales volume is really amazing.

Studying the reason why "Civilization" can sell so much, when a time comes to launch a game of the same type, even if the sales are only a quarter, it is also a big profit.

Countless strategy game manufacturers have set their sights on Civilization.

Compared with the fact that many domestic and foreign strategic game manufacturers pay attention to the game "Civilization", Yang Chen did not pay attention to sales in the follow-up aspects. More Yang Chen is concerned about the game platform brought to the players on the VR platform in "Civilization" Experience.

The background data shows that there are some related player feedback, which can bring a lot of data feedback to the Nebula game.

Any game company has its own big data ~www.readwn.com~ This is undoubtedly a thing.

Players' habits are more important in which direction they prefer.

For example, the reason why "Civilization" is so good, in addition to its own gameplay, belongs to the magical experience brought by its unique fluency.

This fluency, in addition to the X team, and the effects brought by the dream memory, the big data of the Nebula game itself is also very important.

"Civilization" itself is also the task of exploring Nebula Games on the new platform of VR after "The Last Survivor".

Of course, in terms of strategy, "Civilization" undertakes the task of a tentative work, but there are subsequent content updates to the game itself, and the Nebula game cannot be ignored.

It is an inevitable thing to form a content team for its follow-up. Before the selection, Yang Chen was originally prepared to conduct an assessment and selection within the Nebula game.

But now he has a more suitable candidate.

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