Game Entertainment Empire

Chapter 958: The Sims

After a corresponding discussion, the cooperation on "The Sims" was determined, and the corresponding work for game development was almost completed.

UEgame and Jiasheng are responsible for licensing some brands in the game.

Nebulas games are responsible for game content development, and UEgame is for some assistance. For example, the art model in the meta game developed before will be invested in "The Sims".

Of course, this part of the art material will also be counted as the capital of UEgame.

For such a model, UEgame is very used to it, after all, it is not the first time to cooperate with Nebula Games.

But Jiasheng's words felt very subtle.

Are they still not a game company?

This directly allows them to engage in brand licensing, and the content of game development has nothing to do with them.

You need to know that UEgame is also responsible for a part of the material!

Fortunately, they are also a veteran game manufacturer. Although it is not as good as UEgame and the rising star of your Nebula game, is it not the case?

You should know that at the beginning, Jiasheng also intends to take advantage of this cooperation opportunity to steal your hand from your Nebula game.

The employees who have signed long-term contracts in this company are all ready, but in the end they are not involved in the core development of the game?

In addition to talking about brand licensing, by the way, I made a note on the Nebulas game account. By the way, it would be fine to send a financial representative in the past?

Looking at a working group on the theme of learning nebula games just set up in the company, Jiasheng silently disbanded it, which is not a taste.

Yang Chen is completely unaware of Jiasheng, where dramas are beginning to increase. At this time, he is conducting a meeting with the internal team in The Sims.

In this aspect of the brand, they do not need to engage in their Nebula games.

After all, compared to their Nebula game, this older network of UEgame qualifications and Jiasheng can be said to have more advantages.

As for whether it works, Yang Chen didn't care too much about it. Except for some special big-name licenses that might be a little overhanging, most of them should not be too problematic.

What’s more, if you can’t get back 10,000 steps, even if you can’t get it, it doesn’t have much effect on the gameplay, but players may reduce some immersion when it comes to this aspect.

Just like racing games, under the same quality, one game has the authorization of real luxury cars such as Lamborghini and Ferrari, as well as the actual car models, while the other game is a completely fictional vehicle.

Obviously, the former can bring more immersion to the player, because the player has a scale in his heart. What type of car has better performance than what type of car, this is a sense of immersion.

‘With the Sims theme? ’

‘Isn’t it a simple simulation game! ? ’

‘It feels like another open frame game if you change the frame! ’

‘It’s hard to open the world. So many separate gameplay systems will need to be loaded one by one. This will require players to read resources and read the article. If the openworld gameplay is used, the experience may be worse. ’

In the meeting room, after reading Yang Chen's perfect design plan, everyone exchanged opinions in a whisper.

Compared with "The Sims" in the memory of dreams, Yang Chen did make some relatively big changes.

The first is the most direct visual content. The map of the entire game is not the fourth generation of the small town in the dream memory, but the seamless and open world as in the third generation.

Of course, the freshness of the city and the visual effects are stronger. Most of its materials can also use the discarded materials of the previously developed meta games on the UEgame side, including some of the materials of "GTA" on the Nebula game side. All can be used after modification.

The second is a richer professional system. For example, players in the game have teachers, taxi drivers, stars, bar singers, and waiters. These different occupations can also derive a variety of gameplay.

Unlike "The Sims" in dream memory, which has a lot of occupations, Yang Chen is preparing more detailed content in this piece so that players can feel different ways of playing.

Instead of having dozens, hundreds of different occupations, but actually only changed a skin.

Different occupations have different ways of playing. For example, a taxi driver, if he wants to make money, his job is to rent a taxi and pick up guests.

The police’s words are to deal with related cases, and the stars’ words are to shoot movies and participate in variety shows.

Of course, the gameplay is not suitable for being too complicated. Otherwise, the direction of the game will be changed. After all, this is a Sims, not a professional simulator. It is enough for players to feel the taste.

And then it can be used as a follow-up DLC, such as the DLC content of N professions launched at one time.

The second is a richer and more lively city, with better visual effects.

The major game manufacturers have never stopped researching on better graphics effects, because the graphics itself is a kind of gameplay.

Yang Chen lightly tapped the table to stop everyone to discuss: "First stop, although the game "The Sims" looks very simple, but there are still a few troublesome places."

“First of all, it’s AI. In the game, NPCs in the whole world need to have a complete ecological cycle, rather than being stupid just for decoration. For example, NPCs will have good and bad points. Players are choosing different occupations. During the experience, the NPCs you encounter will also have different personalities."

"The second is the picture performance, presented to the player with the cartoon effect of "GTA", rather than the realistic art style of "The Wilderness: The Redemption"."

"There is also optimization in the game. Although it is not an open world, a smooth and seamless game experience is also very important."

Seeing that everyone Yang Chen mentioned some key content in game development, as well as some numerical content of subsequent games.

For example, the villain manipulated by the player in the game will have attributes such as mood and health. In addition, the economic system structure in the game is also very important.

However, this part of the economic system will invite corresponding economic experts to cooperate with the company's internal numerical planning.

As for the game screen, if you choose cartoon instead of realism~www.readwn.com~ The main purpose is to avoid being too real.

The economic system and professional system in the game try to make the player feel real, but as a VR game, especially this kind of life simulation game, the realistic style will make the player feel a little awkward.

Just like the horror valley theory of robots, most robots avoid the appearance of being too personified.

This kind of life simulation game tries to make the player feel the real game as much as possible, but needs to use cartoons, which are diametrically opposed to reality.

For example, "The Sims" in the dream memory, when the villain in the game encounters an unexpected death, there will be a death. It is to tell the player that although it is very real, this is a game.

The same is true of "GTA", which mainly focuses on modern cities, to avoid being too realistic.

"Watch Dogs" and "Wild Darts: Redemption" are obviously games that can make players feel the difference between reality and the background world in the game, but are more suitable for realistic mode.

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