Game Entertainment Empire
Chapter 980: IP games
As the Pokémon partners that the players have subdued in the game, whether it is the original Pokemon characters such as Pikachu, Jenny Turtle, and Fatty Ding, or the Extinct Dragon and the Black Dragon in "Monster Hunter", they need Have a unified style of painting.
This is a crucial point. For example, this kind of IP-directed game in dream memory, the best thing to do is also "Nintendo Star Battle" belonging to the Nintendo family.
This kind of IP-directed games, especially games involving multiple IPs, the main problem is art, how to make these characters with different backgrounds and different styles stand together harmoniously without bringing players out of place feel.
This is a problem that this IP-oriented game must solve. Although it is impossible to completely cure it, it does not mean that it can be left unattended.
It is also a clash of celebrities, and it is also Sony's old rival in the memory of dreams.
The "Sony All-Star Chaos" developed by the company can be said to be completely a negative example, although it is an outsourced project.
But in the game itself, it strives to restore each original character, which makes the entire game out of place, giving players the feeling of being taken directly from their respective games.
This can be said to be a major reason for the failure of "Sony All-Star Battle".
Because of this, IP all-star games, including the later "Jump", also focus on the unity of the IP character style in the game.
……………………
After completing the design manuscript, Yang Chen also held a project meeting on a regular basis. There were no project members on hand at the moment, and basically all of them were all in place.
Looking at Yang Chen sitting in the first place, I contacted the company's recent resources for cloud games and AR. The people present basically have a count in their hearts.
The only doubt that still exists in their hearts is how to make AR games.
After all, there was really no explosive AR game on the market as a reference.
AR card game similar to "Game King"?
Everyone guessed, after all, from the perspective of gameplay, this card game is actually quite suitable for AR.
But the problem is that Nebula Games already has a card game, and the revenue of "Game King" is also ranked first in the game of trading cards. In this case, the launch of similar games is not your own. To grab the market?
Without letting the people present doubt for too long, Yang Chen soon revealed the design draft of the new work.
"Nebula Game: GO"
The name Pokémon GO in the dream memory is not used. After all, in this game, not only Pokémon GO, but also some other classic IP characters are added to it.
So Yang Chen also directly used "Nebula Game: GO" as the game name, a game containing many IPs of Nebula Games.
Directly quote the company's name: Nebula Game, which can be said to be very vivid, and GO's words are also a summary of the game's gameplay. After all, the essence of this game is to combine reality and virtuality.
Walking out of the house is an important element.
When they saw this design draft, everyone was also shocked.
It's not because of the unique AR gameplay that everyone hasn't seen it yet, simply because it will be a game that covers many IPs of Nebula games.
The IP of Nebula games is actually a stalk in the industry.
If it is another game manufacturer, having so many IPs is basically a non-stop.
However, in addition to "Resident Evil", Nebula Games also recently launched "Assassin's Creed: Odyssey" and originally sold "God of War" into different versions for sale, almost no sequel.
The development of IP basically belongs to the linkage of its own products, such as the skins in "League of Legends", and the remaining IP development is to do it by hand, make a comic, and anime.
But now this game with the same name as the company should include the IP role of many masterpieces of Nebula games?
This can't help but make everyone on the scene feel both excited and a bit of pressure.
After a short excitement, everyone refocused on the game setting.
After all, IP is very important, but the focus of the game is still the gameplay.
After waiting for everyone to watch the design concept of "Nebula Game: GO", they were all stunned.
"The map in the game is linked to the real map? This seems a bit interesting!"
"Do pets develop gameplay?"
"There are also different camp settings. This is to encourage players to PVP, collect, develop, and compete for PK gyms. It is a traditional game chain."
"But walking to collect elves, is this setting acceptable to players?"
"Most players should stay at home? And for ordinary office workers, don't they have so much time?"
"With so many IPs, the unification of art style is a big problem!"
"There is also the problem of numerical value. If this treatment is not good, it will easily form a negative impact of the fuse."
Looking at the design concept manuscript in front of us, everyone present is also an elite in the game industry, and quickly analyzed some of the advantages and disadvantages of this game.
In AR games, this is indeed very novel, but it is also very risky.
But I have to say that this is definitely a work full of temptation.
The IP characters in each game are gathered together~www.readwn.com~Dark Lantern Wars Death Wings, Osiris Sky Dragons vs. Ancient Flying Dragons, watching the classic monster characters in each game come together, and they can also be like Guan Gong Fighting like Qin Qiong, this is definitely exciting for players.
Especially in conjunction with the AR gameplay, players put on AR glasses and saw the appearance of the molten mountain dragon in the modern city. The kind of shock is definitely an indescribable stimulus.
Looking at the excited crowd, Yang Chen waited for a moment before clapping his hands: "Stop it for a while. I believe that the general gameplay is clear to everyone, but there are still some troublesome places before this. Everyone should also have ideas. ."
"The style of drawing and the value must be completed. As for the roles of different IPs, there may be controversy. This is definitely not avoidable, because even in a simple game, the player's combat power for each character is basically There are also different views, but this does not mean that we do not do it. The setting of attribute restraint, different monsters will have different attributes, and the attributes will also interact with each other, such as aquatic wood. If you use water attribute attacks, attack Wood monsters will not only reduce damage, they may even add blood to the opponent."
Yang Chen paused and continued: "Another and most important point is not only the gameplay, but also its impact on reality."
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