Game Making: The Latest Chapter Begins With Healing the Player
Chapter 500 Mr. Chen didn’t lie! What a shield!
Song Ren, who was resurrected in the hunter's dreamland, looked at the empty echo of blood and the few remaining blood bottles and felt like crying without tears.
The priest brother was in a completely different state when he beat him than when he helped him fight the boss before!
When fighting monsters, an ax blow will cause more than ten points of damage. If you hit yourself, the total damage of your own ax will be twenty times.
Is there any heavenly law, or is there any royal law? ?
And at this time, Song Ren has basically figured out some tricks, that is, the priest in front of him may be the anti-gun teacher in "Bloodborne".
Because its aggressiveness is like that of a mad dog, it keeps attacking players, which gives players many opportunities to counterattack.
But it's easy to say, but not easy to do.
The penalty for failed gun counterattack is indeed much lower than the shield counterattack in Dark Souls.
As long as you keep a distance, there is no such thing as a knife attack even if you fail to counterattack.
But the key problem is that the distance is too far, the gun is successful, and the time for a critical attack in the guts has passed by the time he runs in front of the boss.
And there is another point, that is, unlike fighting mobs, when fighting a boss, at least the priest, if the gun counterattack fails, it will only cause damage to the boss, but will not interrupt the boss's movements.
In other words, the boss can still rush to you and give you an ax when you shoot him, letting you know why the flowers are so red.
…………
There are not a few players who are a little bit desperate like Song Ren.
Regarding the overall framework of "Bloodborne", Chen Xu still followed the "Bloodborne" from his previous life.
Of course, some aspects such as picture performance and details have been better optimized.
While retaining the art style of "Bloodborne", the accuracy of the model as well as the performance of movements, physical collisions and other effects have all made a qualitative leap.
The VR version of "Bloodborne" can definitely bring players the most intense and exciting experience.
In addition, the map of "Bloodborne" is also very exquisite. In the general direction, "Bloodborne" is somewhat similar to Souls III, that is, you can teleport to various points.
But in a small way, "Bloodborne" is somewhat similar to Souls 1, that is, the levels are full of decryption elements.
And before defeating the boss in the game, aside from the lantern in Yousefka Clinic, there is only one lantern in the middle of Yharnan in the entire game.
It seems very excessive, but in actual game experience, players know that they have found shortcuts. Whether it is going to the priest's Tomb of Ardan or the priest's bridge, it basically only takes less than a minute.
Climbing the ladder in the sewer, taking the elevator, wild boar passage... there are three different paths for players to choose from.
Compared with Souls 1, bosses such as Chaos Hotbed are killed once and take a long time to run, making players complain about "Curse 3". Parkour is obviously more merciful.
For experts, if they have opened shortcuts and understood the map route, it can be said that they can completely play "Bloodborne" as a parkour game.
As for newbies?
Forget it, let’s move on to the next topic.
As for the difficulty issue, "Bloodborne" and "Dark Souls" are two completely different styles, because the rhythm in "Bloodborne" is faster and players are encouraged to attack. For example, the setting of gun counterattack is for this. A little service.
As for not being able to shoot back, can you defeat the boss?
That is definitely possible, and Chen Xu has retained some classic settings in the previous game for this purpose.
On the one hand, it is because it is more in line with the background setting, and on the other hand, it is also so that players can suffer better in the future.
Isn't it natural to skip classes in the early stage and make up classes in the later stage?
……………………
Inside the Tomb of Yadan, facing Father Gascoigne Song Ren seemed to be in a new world, with excitement and surprise on his face.
Because he found that he didn't know whether the priest fell into madness and lost his mind, or whether the game was designed like this.
When he was being chased by the priest and running around with a bereaved dog, he found that the priest was stuck by a pile of tombstones.
The only thing that can cause harm to him is to shoot, but the damage of shooting cannot stop him!
Moreover, in the game, his ax can be switched to long-handled mode, and the windmill can hit the priest directly through the tombstone.
"Mr. Chen made a miscalculation, or was it intentional?"
"But it makes sense if you think about it carefully! Because the priest has lost his mind now, his IQ must have dropped. Otherwise, how could the priest brother who was fighting alongside me before fight me?"
Song Ren was very excited and used the windmill to drain the priest's health.
"Can't hit, can't hit, I'm so angry! Just a little bit, you just can't hit me!"
Looking at the priest in front of him, Song Ren laughed like a villain.
Soon the priest entered the third stage, transformed into a werewolf and beat the tombstone in front of him to pieces.
But Song Ren didn't panic at all. He had not used the music box even once.
Music came from the box, and the priest, who had completely turned into a beast, began to struggle and fell into chaos.
Without saying a word, Song Ren threw an oil jar directly at the priest, and then threw two Molotov cocktails.
The priest's health dropped instantly. When the priest regained consciousness, Song Ren's powerful windmill struck directly on the priest's body.
[Prey has been slaughtered]
Big blood-red characters appeared in the center of the screen.
In the game, after Song Ren killed the priest, he couldn't help laughing.
Although the method was a bit despicable, he finally got through.
Walk up to the priest's body and pick up the item that glows with white light.
[Obtain the key to the Tomb of Ardan]
"So there is no way to save the priest?" Song Ren couldn't help but sigh. At first, he thought that defeating the priest would trigger some plot and save him.
But now it seems that this priest must be killed.
If you don't kill him, there will be no way to advance the subsequent plot.
And if his guess is correct, the little girl's mother may be in danger as well.
After exploring Yadan's tomb, the items picked up from a broken female corpse also confirmed Song Ren's idea.
This is the red gem brooch that the little girl mentioned before, with the name of the priest's wife engraved on it: Viola.
Obviously the body that fell on the roof was the little girl's mother. From the hideous wounds on the body and the spreading blood, people can't help but speculate.
Especially the music box that the little girl gave to Song Ren before made people think of it even more.
After all, when the little girl's mother came to look for the priest, she was accidentally attacked by the beast-turned-Yannan villagers and died.
The priest who saw all this fell into a state of out-of-control madness and turned himself into a beast.
Or maybe it was simply because the priest had continued to lose his mind and finally killed Viola with his own hands.
No one knows the truth of the matter, because both answers seem to make sense.
But Song Ren is still more willing to believe that the priest did not kill his wife, but became crazy because of his wife's death.
"I just feel sorry for the little girl."
Song Ren looked at the ruby brooch in his backpack, remembering the pitiful appearance of the little girl before, and couldn't help but sigh in his heart.
Let's not tell her the sad news for now.
Song Ren decided to explore the road ahead first.
Song Ren continued to advance the plot bit by bit.
Enter the Adan Chapel. There is an old woman wearing a red cloth. She tells the player that the chapel is a safe place.
The incense drives away wild beasts, and if you encounter normal humans, you can send them here.
The church was a safer place for their house.
At this time, Song Ren also thought of the little girl from before, as well as Gilbert and the mean old lady who told him some news.
Obviously these people are still normal people in the game.
However, Song Ren did not go back immediately, but planned to take a stroll again.
Next, he killed two big men holding crutches. At the entrance of the stairs in front of a closed door, Song Ren discovered something that made him ecstatic.
What did he see?
Shield! Shield!
Mr. Chen is really not lying, this game has a shield!
Looking at the shield he just obtained, Song Ren could only describe it as a surprise!
If there was a shield, would he be afraid of the previous priest?
It's just this shield, why does it look like a broken board?
[Wooden shield: The wooden shield used by villagers to defend against monsters on the eve of the hunt. The shield itself has no problem, but skilled hunters will not use it because it will make their hunting efficiency lower]
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