Game Making: The Latest Chapter Begins With Healing the Player
Chapter 515 How important is the intimate action scene of the wizard?
In Nebula Games, Chen Xu is working with various departments to determine the content development of "The Witcher: Wild Hunt".
After all, this series is too huge. In terms of workload, it is completely comparable to the previously developed "Red Dead Redemption".
As for "Dark Souls" and "Bloodborne", they are not comparable to "The Witcher: Wild Hunt".
After all, the former uses a fragmented narrative structure. The background and world view of the entire game are fragmented and do not need to be fully explained to the players.
But "The Witcher: Wild Hunt" is different. As an open world and an RPG, it needs to fully display the world view and story of the game.
Chen Xu determined the settings of the demon hunters and wizards one by one with the team, as well as the settings surrounding Ciri and her ancient blood in the game.
Including the art scene design in the game, for example, Willen, located in the Sangui Zone in the game, will be based on the historical living environment of the poor in the Middle Ages.
The Skellige Islands, with their strong folk customs, will be shaped with reference to historical Nordic villages.
In addition, there are many iconic locations, most of which refer to a similar style, allowing players to truly feel the world in the game.
At the same time, there are a large number of script documents in the game. This part will be changed with some Slavic folk tales and vampire stories, and added to the world view of the witcher.
Even the protagonist Geralt of the game, the important characters Yennefer, Triss and Ciri, as well as some important NPCs, all have a lot of scenes.
And as an arpg game, it also requires players to have a strong enough sense of immersion in it, but at this point, the previous game "The Witcher: Wild Hunt" has already given a good solution.
That is the intimate relationship and the substitution of perspective.
In the game, in addition to controlling the white wolf Geralt, players can also experience the story of Ciri, allowing players to better immerse themselves in the adventure of their character.
Of course, due to length and pacing, many Ciri-related contents and settings in the game are not fully mentioned.
For example, in Ciri's Ancient Blood setting, some careless players didn't even understand the twists and turns until they finished the game.
As for this part, Chen Xu is going to mention it a little bit in the Easter egg that will be presented to the players next.
The rest are stories about Ciri's past, such as the rose tattoo on Ciri's inner thigh.
In the original game, Ciri simply mentioned that this was Ciri's tattoo in memory of someone.
But in fact, the story behind this tattoo can be said to be very important to Ciri, because this rose tattoo symbolizes Ciri's dark past and is also proof of Ciri's transformation.
At that time, she was still living in the Mouse Gang. At this time, Ciri was not a daughter of time and space who had experienced blood and killing.
Instead, he suffered a great mental blow because of the coup on Senide Island before traveling across the world.
And regarding the coup on Thaned Island, there is another character that is more critical to Geralt, that is, in "The Witcher: Wild Hunt", the player controls Geralt's first pile-driving target: Keira.
It was here that Geralt and Keira met, and this led to the story of how you helped me and I helped you after meeting in Wild Hunt, and ended up driving piles in the grove for entertainment.
During this period of time in the Mouse Gang, Xili's mental state gradually improved because she met another female member, Michelle, and developed a romantic relationship. This is also the origin of Xili's thigh rose.
But the good times didn't last long, and soon Ciri met the bounty hunter who brought her endless nightmares: Leo Bonnet.
Leo Bonnet, this bounty hunter was once Ciri's inner nightmare. He forced Ciri to watch him chop off the heads of her lover and friends, imprisoned Ciri, and forced her to fight.
Of course, the original author is not a psychopath, and he did not stage a scene where you save my life, I spare yours, and finally forgive each other and kneel down and cry.
Finally, in Styga Castle, Ciri faced the dark side of her heart and killed Leo Bonnet, her former nightmare.
He has truly become a powerful witcher like Geralt, fearlessly facing all challenges.
Regarding these contents, Chen Xu is also planning to let players understand Ciri's story through narration and fragmentary memories in the game and Easter eggs, so that they can better understand this character.
As for Yennefer and Triss, the two important female characters in Wild Hunt, the game provides the simplest and crudest, but very effective method.
That’s the boat scene!
For other games, such as the red soul squeeze in "God of War", it is more of a condiment.
But in "The Witcher: Wild Hunt", the so-called boat scene can be said to be quite important.
These contents are not something that can be banned in the game, because they exist to allow players to immerse themselves in the perspective and heart of Geralt the White Wolf.
Players need to understand how important characters like Yennefer and Triss are to the White Wolf.
But the player is not Geralt, and does not know the story of Yennefer and Triss.
So how to make players understand how important Triss and Yennefer are to Geralt, and why the White Wolf must go when they encounter difficulties?
It's very simple, that is to let the players know their relationship with the White Wolf.
The most direct and simple way to express it is through this kind of intimate contact.
It exists to let players understand how close Geralt is to these people and how important these people are to the White Wolf.
The unicorn getting along with Yennefer, the lighthouse with Triss, and Shani on the boat in the lake in the Heart of Stone.
These plots are also intended to allow players to better understand what kind of demon hunter White Wolf is.
It can be said that these ship drama elements in "The Witcher: Wild Hunt" do not appear for the sake of color.
These contents will bring players into the emotions of Geralt the White Wolf.
And extend the subsequent development plot.
For example, a night with the sorceress Keira in the forest will make players understand why the white wolf Geralt asked Keira to go to Kaer Morhen.
Of course, ignoring her life or death or killing her with your own hands will lead to different developments.
And these scenes are to better advance the plot of the game.
What are you talking about about Sasha, the Iron Lady of the Skellige Islands, and Syanna dancing on the clouds in Blood and Wine?
Isn't this to better express Geralt's character traits?
It would be nice if you are not like a wizard of the first generation, and can even have close contact with non-human races.
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