Game Making: The Latest Chapter Begins With Healing the Player
Chapter 595 Close your eyes and bravely go there!
It’s not a very long video, but the players who watched it were confused.
Because it is completely different from what they thought before. At first, many players thought this would be a sequel to Biochemical.
But the answer tells them no.
Then they thought it would be a horror game. After all, zombies and doomsday are relatively common combinations.
But judging from the current video, there is no way to draw a conclusion. After all, the doomsday in the video is too different from what was imagined.
In addition, it can be clearly seen that the map in the game is a reproduction of the real map.
They also noticed some iconic landmarks such as the Capitol and Boston in the video.
But what about other than these?
So far in the game, apart from knowing that the protagonist seems to be named Joel, he is accompanied by a little girl whose name is unknown, a woman named Tess.
The rest can be said to be completely unknown.
The entire promotional video fully demonstrates the qualities a Riddler should have.
Plot? have no idea.
Gameplay? have no idea.
Open world, threaded game, action-adventure or shooting game, I still don’t know at all.
Many players who were excited at first and then were confused after watching the entire promotional video.
‘What the hell? In the previous "Resident Evil: Village", from Chris to the Four Heavenly Kings and Miranda, all of them were Riddlers. Now this promotional video also has Riddler? ’
‘It looks like something big has exploded, but apart from the game and the names of some characters, I don’t know anything else! ’
‘However, the graphics of the game are still very good! ’
‘There are a lot of lines in the game, but they are all edited in fragmented ways, and I can’t understand them at all! ’
Players are all confused, even though many players have unconditional trust in Nebula Games' reputation.
But when faced with the promotional video for "The Last of Us", many players still feel a twinge of pain.
Of course, it’s not just the players who are feeling pain, including Alex and Grayson from FOW, who all feel a little tangled.
Because they always feel that Nebula Games is doing it on purpose, and it’s very uncomfortable to be stuck at this point in time.
The respective game promotions have already been promoted. If they stop at this time, wouldn't the previous marketing promotion be in vain?
Although they have not yet announced the launch and release time of the game, they can completely extend the cycle, but the cost will increase a lot.
Another point is that this promotional video always feels like it is trying to be mysterious and looks ordinary.
If it is an open world like "Red Dead Redemption" and "The Witcher: Two Columns". .
Then Alex will definitely choose to avoid its edge.
But now, it makes people feel a little confused.
Judging from the promotional content, ordinary players may not see much of this game called "The Last of Us".
But as a game designer, Alex still saw some clues.
That is, this game will most likely be a threaded game.
As for why we say this, we can clearly feel it from the promotional footage.
That is the game's cutscenes, whether they are CG or real-machine demonstrations, are more from the direction of points rather than the direction of faces.
Like "Red Dead Redemption" and "The Witcher: Wild Hunt", even if it is a story-driven game.
But with the attributes of an open world, even when showing the plot, they have to show the players the style of the world from a frontal direction.
"The Last of Us" is different, at least from the promotional video, the story is presented from Joel's point of view.
So Alex thinks this game is most likely a threaded game.
In terms of gameplay, it looks like a traditional zombie-themed game.
Even as for the protagonist, compared to the handsome Ezio in "Assassin's Creed", Joel looks more ordinary. If I have to say it, he is a middle-aged uncle who has experienced many vicissitudes of life. His appearance is not too distinctive. specialty.
So according to the direction he envisioned, the main core selling point of "The Last of Us" is the interactive experience in the plot.
But can this game, which looks like an ordinary zombie background, really be a success just by relying on the performance of the interactive plot experience?
Thinking from the perspective of a game designer, Alex finds it very difficult. After all, as of now, it is simply too mediocre.
The linear gameplay is fixed, the zombie apocalypse background setting doesn’t have much of a standout point, and the character still looks like an uncle.
But despite this, Alex is still a little worried, after all, the opponent is Nebula Games.
But Grayson next to him has much more confidence.
"Alex, don't worry so much. You have some fears because you were hit by "The Witcher: Wild Hunt" last year. What happened last year was just an accident. "Wasteland 1" sees it."
"Nebula Games was able to present a The Witcher: Wild Hunt last year, but that was just an accident."
"This year is different! This time we have the foundation brought by the previous game, coupled with the comprehensive innovation of the game, we will definitely be able to conquer the players." Grayson said with a smile.
He felt that he could quite understand Alex's mentality.
Last year, when I thought I was guaranteed to be the best of the year, "The Witcher: Wild Hunt" suddenly came out, and it was a drama that was both good and bad.
So now when facing Nebula Games, Alex is a little suspicious.
In his opinion, "The Last of Us" may be a good game, but it is difficult to become a classic. After all, it is too mediocre from the current promotional video.
If there is really nothing outstanding about the gameplay and other aspects, then if you want to be a big success, you must have a sufficiently exciting story and a nuanced player experience, but this is really difficult.
So Grayson felt that he had to convince Alex, and he wanted to give his colleague the courage to face the shadows in his heart.
This time is a great opportunity to face the past and break through its dark past.
Listening to Grayson's long speech and rational analysis, Alex nodded involuntarily.
Yes, he did think too much.
Alex looked at Grayson next to him. He smiled and a line popped into his mind. It was a line from one of his favorite games.
It just so happens that it was also developed by Chen Xu, and it was also his debut work: Undertale.
'It fills you with determination'
Now he is full of determination.
The next thing to do is to close your eyes and bravely go there!
………………
Having regained their confidence, Alex and FOW ignored Nebula Games.
I still carry out my own promotion step by step, with a small piece of content every three days and a big news every five days.
Occasionally, there are rumors about a so-called uncle's party.
The spread of these news has also gradually increased the enthusiasm of players. After all, compared to the Riddler mode in "The Last of Us", the things released by FOW are obviously more attractive.
And as a sequel to a well-known IP, as well as the open world gameplay, players can still look forward to it.
Chen Xu's words came after a promotional video for "The Last of Us" was released.
As for the big news, it's nothing. What's more, some special scene concept original paintings and character original paintings have been posted.
For example, Joel, Tess, and players learned for the first time the name of the little girl in the promotional video: Ellie.
But apart from these, there is nothing.
This also caused many players to complain.
Is this damn Nebula game the same as before?
In fact, the game is not finished at all, it is just a promotional video to show off!
After all, it’s not the first time!
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